WARNO
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RebsFRAGO
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文件大小
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更新日期
716.479 MB
2024 年 7 月 1 日 下午 3:57
10 月 26 日 上午 2:31
537 项改动说明 ( 查看 )

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RebsFRAGO

在 RebelSoldier 的 1 个合集中
RebsFRAGO Recommended Maps
15 件物品
描述
Reb'S FRAGO is an overhaul modification for WARNO's Combat system.

The primary objective of Reb's FRAGO is to accurately represent the weapons and equipment of WARNO without compromising their quantifiable capabilities for balance. Every weapon statistic, from accuracy, to unit speed, dispersion, effective range, damage, suppression, reload speed, aim time, cyclic rate of fire and area affect radius are all copied or calculated from real life data to maintain full consistency. Balance is done through curves in calculation of interpretive factors, (ie, RNG accuracy, suppression) and economy changes.

The second objective of this mod is to facilitate the slower, more tactical style of game-play for WARNO with the new realistic weapon values. Skirmish parameters are changed to allow longer games (1-3 hours), so that players can develop front-lines, cause attrition victories, use small unit tactics, and coordinate grand combined arms attacks.

Mod Description/Tactical Guide: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3310752520

Deck Balance Sheet: https://docs.google.com/spreadsheets/d/1_rOU7H7sGB9-y7i7u7Ji8H3j6YReqTW1q8-nt22wnwI/edit?usp=sharing

Important FAX
- Resubscribe the mod after a recent mod update if you intend to play multiplayer to ensure that you have the mod update. If players play with different mod versions they may end up in separate realities.
- This mod changes skirmish deck compositions completely. Pre-made skirmish decks have been disabled. Selecting pre-made decks will draw from your custom deck pool.
- Mod updates can sometimes change deck compositions. Re-save your decks when giving them to AI to play with. I suspect that AI using an out-of-date deck may cause crashes.

Do you want a multiplayer game with this mod?
Join us on discord: https://discord.gg/cAAjzY9FWT
Join us on Steam: https://psteamcommunity.yuanyoumao.com/groups/rebsfrago
热门讨论 查看全部(1)
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10 月 24 日 下午 4:46
置顶: Deck sharing thread
Saddam Hussein
1,108 条留言
RebelSoldier  [作者] 10 月 25 日 上午 7:55 
@cojoes my testing partner is working on creating a 1:1 scale charmarus using the real height map exported from Arma, but it will be a separate workshop download from this mod so it is accessible to all players.

As for this mod, no new major content planned either, I am not a modeler so the new units I can make is limited in scope. I will need to have a larger developer team for something like that; this has largely been a solo project.

I will continue to be doing division adjustments and rebalances, and adding more units when I can come up with them. I would like to make another PACT division but I'm not sure after that how much UI room in the armory will be left over, especially after the next dlc.
RebelSoldier  [作者] 10 月 25 日 上午 7:49 
@cojoes I generally add mechanical overhauls when the good idea fairy hits me and I crunch the numbers and find it to be feasible. I might have more adjusting to do on critical chances or armor resistance modifiers but nothing major planned atm, after all I have just implemented some big changes. The gameplay is about where I want it to be except for the AI; the game simply doesn't have the infrastructure necessary to make AI truly good.
RebelSoldier  [作者] 10 月 25 日 上午 7:46 
@cojoes Glad to hear and you dont need to have money. The best I can ask of you is to tell your friends about it and maybe help tell people about the mod here on reddit or wherever you find people interested in the game.

So far it seems like I have been the only one who will advertise it or anything, and unfortunately that won't last forever if I cant find a community who are willing play it and propel its development along without just me doing it.
cojoes 10 月 24 日 下午 4:17 
Also, do you have a buymeacoffee link or something to support the project?
cojoes 10 月 24 日 下午 4:17 
Hey Reb, do you by any chance plan to keep adding new features, updating paramaters (realism/balance), and some new divisions? Sorry, just checking because I've become obsessed with this mod lol.
RebelSoldier  [作者] 10 月 24 日 上午 10:36 
@Linkraven Thanks for the report I'll get a fix up immediately. I think I found the issue, it looks like it is something Eugen screwed up but fixed on their end after i got the unit in the mod
Linkraven 10 月 24 日 上午 10:00 
Hello, there seems to be an issue with the West German Tornado IDS (SEAD) from 1st Luftland and 5th Panzer, their HARMS can't align to shoot any radar AA for some reason
Oberlion 10 月 21 日 下午 1:21 
@RebelSoldier
As always, many thanks to you for your effforts.
RebelSoldier  [作者] 10 月 21 日 下午 12:27 
@oberlion Ok will check it out,appreciate it. A fix for the recon helis should be up here in the next 30 min or so
Oberlion 10 月 21 日 下午 12:25 
@RebelSoldier
I also noticed in USASOC that Green Beret Leader have access M1008CUCV pickups and huey despite being a 12-men squad and Green Berets 6-men squad had access to the M35 truck. I think it would make more sense to swap these transport options.

Just my opinion though, no pressure.