Victoria 3

Victoria 3

Realms of Exether
444 条留言
RubendeRidder 10 月 14 日 上午 3:19 
the dumonian empire continent doesnt have cities on it.
E_9 10 月 7 日 下午 5:17 
I had a multiplyer game where i was Teferet tring to for the Fedaration. In the sationo was abel to win my wars and make bothe of the other nations Puppets. Pluss snag the part of Rannor.

But ... i encounterd a major bug tht made the ID of the Staats diseper making my own staats not count as part of me or held bei others. Places like the border part to Rannor not uninefing into one and such. Making forming the new nation imposible.
When forcing it with the console the Sats unify in wierd ways making disconeced provinces become one.

Sadly taht bug made the save broken and coused ~ 3000 errors. I would wisch such a good mod to be functional in multiplayer or at least not break importend systems like National unification and Staat ID's. Hope it is a Bug that con be fixedin a future update.

Love the mod and hope it grows.
VorgartenDiktator 10 月 7 日 下午 5:06 
I got a Migrane from the Industry Screen and the stuff flooding me in my first session but then in the second everything went great... exept it was multiplayer and the entire session ended up with 29000 bugs, we could not fix it and the mp game saddly is on permanent hayetus... mod still interessting and fun though!
RNGeeves 10 月 7 日 上午 7:46 
for some reason, at least with 'standard' AI aggression, nobody seems to be waging any wars.. after several in-game years, im the only one expanding even a little, is it bugged or should i try with 'aggressive' ?
竹叶惜缘 10 月 2 日 下午 10:12 
I need to update.
Martenzo 9 月 24 日 下午 11:52 
@LemonCookie The company being prosperous isn't enough to progress the prestige good journal entry. Your country also needs to be one of the top 3 producers of Chimesilt worldwide.
LemonCookie 9 月 22 日 上午 5:35 
Thank you for modding. I'm playing Kunturmana, and the Chimeshilt high-end production journal entry is not working as a Chimeshilt company. I think it's a bug. My goal is to last 36 months of prosperity, but it doesn't go up even during prosperity
시아츠 9 月 17 日 下午 4:23 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3495220383 This is the Korean translation mode. I apologize for the delay in posting.
YG 9 月 12 日 上午 10:05 
鼠人的奶酪公司繁荣合法性10 没生效?
Arubi64 9 月 11 日 下午 12:51 
game crashes after decraling war in the mid game
Deznight 8 月 31 日 上午 6:19 
@Phoenixblood
Advice for playing as Steel Thaloria - dont play as them. Steel Thaloria cant build any new Soulwrougth assembly plants because it's a releasable country.
Deznight 8 月 31 日 上午 5:47 
Game crashes like every five minutes if i am in war with Arrador.
maniac-brian 8 月 30 日 下午 9:36 
there are so many things that break the game at the moment. it's heartbreaking because I was having a lot of fun.
AMW 8 月 29 日 上午 4:54 
1269 (Played for a hundred years),There is not enough lead in the global market
AMW 8 月 28 日 下午 8:11 
Potions are important but uses too much lead, Suggest adjusting production formulaturn (turn down) Or increase the world's lead reserves PLZ
生产药剂用掉太多的铅矿,不调整配方的话,完全不够玩家和AI一起烧,建议降低配方或者提高世界储量
AMW 8 月 28 日 上午 12:38 
thassarcia(country) both have law_laissez_faire and law_agrarianism
Old Ded 8 月 26 日 上午 4:31 
The Enberfyrn region has no population (although it is the capital of the state from the start of the game).
Horakoeri 8 月 26 日 上午 3:25 
Is it possible the most recent update causes the game to periodically crash by random? After X amount of years it crashes within a year of resuming the save.
DIMM 8 月 25 日 下午 9:24 
Playing with the mod is hard to freeze from the very start. Has anyone ever encountered this? How to fix it?
Meias 8 月 23 日 下午 4:47 
My game corrupted after 40 years of game time. I remember this sometimes happening with the save file, usually rendering the entire campaign unplayable, but in this case, I think it took longer to occur. I don't know if there was an update to make it more stable. Even if you go back a few months, it tends to still give errors, so it seems like the game can't progress past a certain time.

Anyway, it's a great mod, one of my favorites from Victoria 3. Its potential is extraordinary.
Phoenixblood 8 月 23 日 上午 9:38 
Any advice for trying to play as Steel Thaloria? (Soulwrought revolution) First time I tried I had resource shortages of everything, is there a way to get more time to build up the right provinces? Or get more provinces to join the revolt?
sobermannn 8 月 23 日 上午 6:09 
province bug south of ravik after an update, please check
Urethra Franklin 8 月 14 日 下午 9:24 
Why are the Vozmead Peaks dwarves using the Star of David?
Elliott 8 月 12 日 下午 4:21 
Yo, can we get unit models? Or at the very least leave the unit models alone and keep the sound effects?
Zophyr 8 月 12 日 上午 3:56 
is there any benefits switching from normal construction to floating frame buildings or stabilized levitation?
Armani Quesadilla 8 月 11 日 下午 10:00 
@TheRealAdam If you use the default map theme it fixes it, I only had the issue when using the Gazette Atlas theme at first
TheRealAdam 8 月 11 日 下午 6:09 
So there seems to be a graphical bug where you can see the "ghost" of the real map with the mod's map kinda superimposed over it. I have no other mods installed, but am on the 1.9.8 beta.
山东第一医科大学 8 月 11 日 上午 12:47 
AI润色
864/5000
Realms of Exether是一个完全的转换模式,旨在将龙与地下城的幻想世界带到维多利亚3。这包括无数自定义种族,如精灵,矮人,龙,娜迦和gnolls具有独特的种族机制。有能力追求神奇的蒸汽朋克技术或神秘艺术和大量的新机制。
Perikles 8 月 10 日 下午 10:28 
Why are the initial army sizes so insanely large? There are so many minor nations with 30+ infantry at the start which is like, 5 times the starting army of the US. Wondering the real reason for this more than anything.
Lolita_Lan 8 月 8 日 下午 5:19 
I think I've encountered a bug. When the army invades and lands on enemy territory by sea and the enemy surrenders, it enters the exile mode. Under the original conditions, the army would automatically return to the nearest friendly headquarters. However, in the current version of the mod, it seems that the headquarters of friendly countries are mistakenly regarded as friendly headquarters. Now I'm in such a situation where the troops have returned to a headquarters that doesn't belong to a friendly country. Although the system considers it a friendly headquarters, no operation can be performed at this time. All the troops trapped in this non-friendly headquarters are in a constant state of exile and cannot be operated. They are also constantly suffering losses. Unless the mobilization is lifted, the troops will remain trapped in the wrong headquarters found by the automatic pathfinding until the end of the war.
Compa 8 月 7 日 下午 2:00 
Lovely Mod. Keep up the good work modders
若非天崩,谁愿卖血 8 月 6 日 上午 1:13 
The car company cannot be established.
Foetido 7 月 29 日 上午 10:55 
This mode is not perfect, but it promise something similar
rubibao 7 月 27 日 上午 8:04 
Is there no tech that remove malaria colony growth malus? I could not find it only severe malaria
Rakkoon 7 月 24 日 下午 3:09 
Any ways to make the game not chug to a holt after 30 years? I have a top end computer but get a week every 20 seconds or so.
Gokudo2003 7 月 24 日 下午 12:20 
im having problem of treaty disappeared the moment i turn off the notification for treaty agrreded upon sighning
muzaazi 7 月 23 日 下午 8:28 
Realms of Exether OST won't play, despite Realms of Exether being the only active mod
KyuuMann 7 月 19 日 下午 2:38 
how do you keep the mages in power?
ANOS 7 月 16 日 上午 4:31 
Amazing mod, keep up the good work
ManOfCulture 7 月 8 日 上午 12:08 
U can just install mods to reduce infamy
ajlunce 7 月 7 日 下午 3:13 
like, 37 infamy for treaty conditions?! come the hell on, let us play the game!
ajlunce 7 月 7 日 下午 12:55 
please god reduce the insane infamy costs for literally everything. vic3 is less of a map painter but there is no where near enough content to make it so you fight 1 war for 1 province every 10 years.
El1zar 7 月 6 日 上午 7:25 
This is the best mod for Victoria. Unfortunately, after 30 years of playing, the game starts to run very slowly. It's probably because there are too many calculations going on.
Dotti Locari  [作者] 7 月 2 日 下午 5:23 
today's hotfix should address most of the guild laborer LSM issues, though we would still appreciate reports in the discord
=(e)= Lemonater47 7 月 1 日 上午 4:05 
One yeah anniversary.
Foetido 6 月 28 日 上午 10:38 
Guild labourer are counted with labourer in the reuction in of manpower for industry while there are no one, ex: a industry with a 5000 mp needed witha -1000 labourer bonus will hire only 3000 pop and will no cap
Foetido 6 月 28 日 上午 7:34 
New patch, new bugs
Pygar 6 月 27 日 下午 5:41 
Are leviathan outposts supposed to get modifiers from whaling industry? They don't seem to at the moment.
VitorGomes 6 月 26 日 下午 2:45 
I built some car mannufactories and when I was about to go nuts with it, I realised there's no rubber anywhere in the map... while cars still need it lol.
Red_Snuffy 6 月 26 日 上午 10:39 
Has anyone noticed that the Obsidian Exiles (The northern most dwarf faction) has a permanent modifier from day one that gives INSANE throughput bonuses to manufacturing?