Victoria 3

Victoria 3

Realms of Exether
正在显示第 1 - 10 项,共 78 项条目
< 1  2  3 ... 8 >
更新于:10 月 21 日 下午 2:23
作者:Nightingale

## :package: Content

• Added Testament Halls Journal Entry to Anwarth
• Added Neo-Absolutism to Clodei (starts with Despotic Utopian leader)
• Dumonia can unlock Neo-Absolutism through the Kinfold Journal Entry
• Added midpoint formable nations for Tqalt and Waste Walker
• Added releaseable countries in the Salt Wastes
• Added new companies:
 – 3 to Lirionthal
 – 3 to Toftir (1 per native)
 – 1 each to Orrazki, Haingrok, Kettoketto, and Obsidian Exiles
• Major Juxjthraaria overhaul:
 – Storyline & 2 Journal Entries exploring the last Cobalt Dragonborn stronghold
 – Events for Juxjthraaria, Haingrok, and Zinj-Zuun
 – Rebalanced population & buildings, added Akmuociai homelands
 – Cicaor formable with dynamic names and city renaming
 – Decision to strengthen ties with Thassarcia
 – Juxjthraaria now formable & releasable from its start states
• Added Lumvareth homeland to Fikölik (colonizable by Lumvareth elves)
• Emerald League starts with a small island in the Lonely Isles (formerly Dumonian)
• Added Shimmerpool Romanticist Paintings (Fine Art prestige good) to Cúnë company in Teferet

## :performing_arts: Flavor

• Updated bookmarks for Hasal’s Legacy, Birth of Artifice, Rivals on the Scaletides, and Wilds of the South
• Added new Orc models (Mervil & Anbennar team)

## :scales: Balance

• Arcana selection cooldown now only triggers when removing a bonus (no 12-year wait when adding)
• Added Torment Nexus production method to Pilokti Kɑbwɑ
• Hijaasch Zit Chaak starts with Plutocracy instead of Corporate State
• Adjusted building setup in Hijaasch Zit Chaak to include local capitalists (buffing Guild Investors)
• Druidic nations regain access to Druidic law variants
• Added fishing potential to states reworked from inland to coastal
• Regional State Traits expanded to additional valid states
• Added background sanity limits for custom navy strategies
• Expanded Whitefeather homeland to Udaberri; increased presence in Berdull
• Shifted Qadimra pops west toward kin
• Removed Awakened Fauna homeland from Wihussisqi
• Added Rizraflez homeland to Dêr Ibbenn
• Glethach settlers expanded along Eastern Everfrost coasts
• Converted Frost Giants in far Everfrost to Fire Giants
• Frostborn made primary culture of Ard Siorbhan
• Swapped Nivaskyan homeland in Hjeltia’s Glacier to Glethach
• Added Enelli homeland to Sunken Cliffs
• Reworked Starshimmer Pool into a unique State Trait

## :lady_beetle: Bugfixes

• Fixed Mousefolk content modifiers not displaying or functioning
• Fixed minority cultural movement issues for Mousefolk
• Fixed industrialists in colonies having -95% attraction from old vanilla code
• Fixed collapsed Godsvaults being purchasable via investment
• Fixed 262 references from “Vhilaurb” → “Vhaulirb”
• Fixed Dorite landowners not converting to Magnates IG
• Fixed Paylaz Draconic Tomb JE missing events and localization
• Fixed dead retainers occupying active retainer slots
• Fixed history file errors (armies, buildings, states, diplomacy, pops)
• Removed unused files and redundant code for stability
• Corrected Teferet Bloc and Arrador ownership/economy setups
• Deleted Eskar Asar in the West; Haingrok now controls Emperor’s Marbles

更新于:10 月 7 日 下午 7:01
作者:Nightingale

更新于:10 月 6 日 下午 1:48
作者:Nightingale

更新于:9 月 26 日 下午 3:07
作者:Nightingale

更新于:9 月 23 日 下午 2:59
作者:Nightingale

更新于:9 月 10 日 下午 9:11
作者:Dotti Locari

更新于:9 月 8 日 下午 1:49
作者:Nightingale

更新于:8 月 25 日 下午 1:07
作者:Nightingale

更新于:8 月 12 日 上午 11:43
作者:Nightingale

Events & Journal Entries
• Added the Built for War Journal Entry to Ravik, dealing with the repercussions of their Soulwrought soldiers and slaves
• Better pop support weights for the Rivierling National Movement in Ceraun, accounting for the A Small Problem JE
• Added a number of new generic events related to magic industries.

Formables
• New formable for a united Thiral & Bossard area
• New formable for Gnollkind
• New formable for Ch'in peoples
• New formable for the Kamiran theocracy of Arelon
• New formable for ambitious Achon lovers

Ideologies & Religion
• Frontier Republican ideology for Thalorian rural folk
• New "Manifold Path" religion for the Central Zalaron humans, replacing the Church of Man in the area
• Several ideologies that care about religious laws now care about Ecumenical Recognition

Economy & Companies
• 15–20 new companies have been added
• Arcane Learning tags can now create gizmos in paper mills with a new Scrolls PMG, and have access to a new scrolls prestige company

Balance
• Added arch mages political power to oligarchy
• Edited +influence technologies to conform with vanilla amounts
• Added explosives, potions, and magic automation to archaeology mines
• Enabled the potion PMG for wishstone quarries
• Reworked magical automation to replace coal inputs for wishstones, with variants for coal and wishstone mines
• Added coal input for atmospheric engine and condensing engine for wishstone quarries
• Added wishstone quarries to states surrounding lakes that lacked them
UI & Fixes
• Fixed Mendelyn in the Constellation of the Unicorn being selectable twice
• Clicking the Arcana button on the top bar no longer opens the old tarot card UI
• Astrology blessings are now wiped when changing religion
• Bug fixed where having interests in certain regions would replace generic companies with local flavored ones
• Fixed unlockable luxury production methods for countries using Guild Slavery

更新于:8 月 5 日 下午 2:13
作者:Dotti Locari