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Thanks for you offer, but I believe I've figured out how to reduce the amount of blood AI is getting by modifying certain numbers in your mod. It looks better now, AI gets extra blood "for free" and the amount is reasonable.
It is my understanding that having spaces in the filename can cause issues with running mods on the server (hence the mod error). As such, it is recommended that you use the new version for new games. For existing games, feel free to replace the _ with a space in the filename and the first line of the mod (that is #modname). You should also be able to revert to the July 4th version from the Change Notes tab for the same effect.
This is... blatantly false? I'd strongly encourage you to enable score graphs and actually check that sometime. I know for a fact mine do because their blood income graph looks like a stock market graph, and that's without mods. The issue, if one exists, isn't blood hunting as I'll see both the income and summons to indicate that they are indeed hunting and summoning. The issue would be them distributing slaves to mages. And the summons aren't just from nations like mictlan that have a passive income but from nations like marignon that need to hunt for their slaves.
Likewise, mages with higher blood paths will trigger the accumulation of more blood slaves. Blood 1 will trigger 1d3, Blood 2 1d6, Blood 3 2d4, and Blood 4 2d6. So, a blood 2 mage in a province with a population of 3700 will acquire 2d6+2d3 blood slaves.
That said, just because it's beyond the scope of this mod, doesn't mean it can't be done. It is possible to make a mod that adds unrest to provinces that have blood mages in them. You can even make such a mod dependent on this mod so that they work together. But generally, the more features added to a single mod, the more likely one of them is to break, or to have undesired consequences. I shan't rule out the creation of a mod that produces unrest, either by myself or someone else, but for now, this mod works.
That would affect human players also, which means that they could be double-penalized with Unrest from Blood Hunting AND Unrest just for having Blood Mages present.