安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






@fenvaro it says in the description that resource mods are compatible and that lions do spawn there
is it something that could potentially be fairly easy added in?
Something I noticed however is even when there isn't any visible resource on the tiles, camps can still be created. Is this intentional? If so, what would be the safest way to disable that feature?
Thanks!
noticed that the Savannah placement code to check for adjacent Oasis is clutter due to above-mentioned order of feature placement
however, im still seeing occasional plains/grassland with Savannah instead of just desert (could be because the placement code is shared with Forest code?)
Other than that, LOVE this mod. Makes my Petra cities that much better. :P