Sid Meier's Civilization VI

Sid Meier's Civilization VI

Savannah
正在显示第 1 - 8 项,共 8 项条目
更新于:2024 年 9 月 1 日 下午 10:34
作者:JNR

- Can now improve Gold resource on Savannah without removing the Savannah.
- Pastures on Camel resource will now actually have camels inside.
- Pastures in Desert next to Outback Stations will now be included by the fence.

更新于:2024 年 8 月 12 日 下午 2:40
作者:JNR

Added support for Sukritact's Urban Identities:
- New region type: Savannah
- New identity type: Silvopasture: +1 Food from Pastures and Farms adjacent to Savannah or Woods in this city. Pastures on Region tiles gain +2 Culture if within 3 tiles of a Commercial Hub. -1 Production from Lumber Mills on Region tiles.
- Silvopasture can spawn in Savannah and Forest regions.
- Additionally, Savannah regions can spawn the Fog Deserts, Underground Aquifers, Idyllic Scenery, Massive Trees, and Ominous Forest identities.

更新于:2024 年 8 月 4 日 下午 6:32
作者:JNR

Split Biome Diversity off into its own series, separate from Climate Balance. Accordingly, the mod can now be found under the "BD" prefix in the mod manager.

更新于:2024 年 8 月 2 日 下午 5:57
作者:JNR

- Added some missing text changes for promotions, buildings, and abilities which affect Savannahs but did not yet mention that.
- Added missing support for Ba Trieu's ability.
- Added a Savannah adjacency to p0kiehl's Precinct of Amun Ra unique district.

更新于:2024 年 7 月 11 日 下午 5:04
作者:JNR

Added support for Shuffle++.

更新于:2024 年 6 月 24 日 下午 2:06
作者:JNR

Fixed crash with Apocalypse mode.

更新于:2024 年 6 月 8 日 下午 6:26
作者:JNR

- pruned art files to reduce mod size (just forgot this one for the initial release)
- added compatibility with Detailed Worlds. From a quick glance and what files the mods change, both YnAMP and Got Lakes! seem fine and don't need any special adjustments for compatibility.

更新于:2024 年 6 月 7 日 下午 1:00
作者:JNR