Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Savannah
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9.536 MB
2024 年 6 月 7 日 下午 1:00
2024 年 9 月 1 日 下午 10:34
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Savannah

在 JNR 的 3 个合集中
JNR's Playlist (Gameplay-only)
116 件物品
Play with Project 6T
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JNR's Biome Diversity
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描述
Savannahs are among Earth's most important biomes, covering about 20% of its land surface. Generally a subtropical semi-arid mix of open woodland and grassland, savannahs range from mere shrub fields to lush forests. Civilization does not represent a lot of variety in the more habitable terrains.

This mod aims to change that at least a little by adding Savannah as its own terrain feature to spawn on desert tiles, making them more useful and allowing a wider variety of resources to spawn there, creating a better transition between fertile plains and the rather inhospitable sand dunes. But beware of desertification! If you remove the feature for a quick boost of production material, you will quickly be left with just barren rock.

Does not require any expansion but is compatible with all DLC.

"High-Detail Clutter" must be activated in the graphics options for Savannah to look like it does in the pictures.

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Features
  • Savannah can now appear on flat Desert terrain, providing +1 Food and +1 Production.
  • Supports strategic view.
  • Should work with any map script.
  • Savannahs have their own custom resource allowance, mixing resources from desert and woods / rainforest. Supports all the major resource-adding mods out there. See below for full list.
  • Custom model for Pastures built on resources in Savannah.
  • Can have wildfires with the Gran Colombia & Maya DLC active (which adds forest fires as disasters).

  • Bonus resources able to spawn on Savannah: Cattle, Deer, Sheep
  • Strategic resources able to spawn on Savannah: Uranium
  • Luxury resources able to spawn on Savannah: Coffee, Diamonds, Ivory, Spices Amber
  • Modded resources able to spawn on Savannah: Gold, Obsidian, Aloe, Lapis, Lion, Tiger

I recommend using this mod together with Vegetation Diversity. With both mods active, Savannahs will blend into adjacent Woods and Rainforest seemlessly, adding even more flavor to vegetation. For improving Desert Hills more, check out Stone Rocks!

Compatibility with Sukritact's Urban Identities: new Savannah region type and Silvopasture identity type.

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112 条留言
slinx 9 月 14 日 下午 8:15 
This mod is awesome, it adds much needed flavor and variety to otherwise bland desserts in a really natural way. They look so much better and its easier to inhabit dessert areas early on now.
Konflusius Katsuo 9 月 14 日 上午 2:40 
This is really cool. I haven't tried it yet, but i love savannahs and this sounds like a very well balanced mod with lots of interesting gameplay changes!
@fenvaro it says in the description that resource mods are compatible and that lions do spawn there
fenvaro 8 月 16 日 上午 4:48 
It would be good to add cooperation between Savannas and the Resorcefull 2 mod. So that lions, for example, could appear in the Savanna. And some other new resources.
JNR  [作者] 4 月 12 日 上午 3:27 
Seems like it but idk if there are any hidden obstacles to take care of. Never tried it though and don't plan to.
Spud Maat 🐨 4 月 11 日 下午 5:09 
thats a shame.
is it something that could potentially be fairly easy added in?
JNR  [作者] 4 月 9 日 上午 1:29 
No, they cannot.
Spud Maat 🐨 4 月 8 日 下午 6:23 
Can builders plant savannah?
Madisonian 1 月 31 日 下午 5:34 
Thanks for the info. I ended up going through the map and manually adding Savannah tiles to GreatestEarth, but then Savannahs didn't spawn any of its resources so I had to manually place some of those in too lol. Tedious but now the world feels complete with all the modded Features finally there.
JNR  [作者] 1 月 30 日 下午 4:09 
No it's just a difference due to how the features are added. Savannah is added by changing the forest placement script. Premade maps don't use that script. Swamps are added with the floodplains script. I think custom maps need to run that one to actually make their floodplains work as such (otherwise you get the standard Earth map issues where floodplains don't flood and don't allow dams).
Madisonian 1 月 29 日 下午 8:45 
I'm not getting Savannah to load on custom maps (Greatest Earth, Saph's, etc.) but Swamp from Wetlands is, which is weird because you'd think it'd be both or neither. Spawns fine on vanilla maps though. Anyone else having that problem or is it just my mod setup?