边缘世界 RimWorld

边缘世界 RimWorld

ReBuild: Doors and Corners
1,135 条留言
Hugalafutro 2 小时以前 
Hi, when the wall is damaged the "filth" texture shows lines and breaks where the block ends at certain zoom levels
Whacko² 11 月 16 日 下午 6:46 
For some reason, Sterile grate tiles have a permenant 57% movement speed limit, despite having disabled the alt-tile movement speed penalty in the mod options. Regular metal and sterile tiles are fine, regular grated tiles are fine, and regular and sterile studded tiles are fine, but the sterile grates slow down pawns by half.
Arcangel 11 月 16 日 上午 7:39 
After discord's careless/negligent handling of important documents, I'm not adding a cell phone without a good reason. That said:
Glass autodoors (single) complain about a missing texture when selected in devmode:
Failed to find any textures at Things/Building/RB_Door/GlassAutodoor_VanillaMenuIcon while constructing Multi(initPath=Things/Building/RB_Door/GlassAutodoor_VanillaMenuIcon, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))

The texture is present on the 1.5 folder under "RB_GlassAutodoor_VanillaMenuIcon". Adding said texture to the root folder removed the error spam. The option does not work as expected (changed texture is too big) and seems deprecated. IF that's the case, a better solution would be to remove the class ReBuildDoorsAndCorners.CompProperties_AdditionalGraphic from RB_GlassAutodoor. Do note that this is the only use of that class in the 1.6 version.
Skywatcher68 11 月 15 日 下午 6:35 
There is an issue with Glass+Lights: the glass walls here override the windows there. With this enabled, the window from Glass+Lights is not buildable but glass walls are; disable this and Glass+Lights windows can be built.
Raptor 11 月 14 日 下午 4:35 
The wall lamp will create this kind of exception when put on map by blueprint or szenario:

"MakeThing error: WallLamp is madeFromStuff but stuff=null. Assigning default."

removing the material fix it (for example with rmmsql)
Dahak 11 月 13 日 下午 6:44 
Does the wall armor only work on basic walls? Placing the BP on things like embrasures just deconstructs what was there and leaves the reinforcement without a wall!
Zorelmo 11 月 10 日 下午 4:19 
hi, does the wall armor add containment strength for anomaly entities ?
Axi 11 月 10 日 上午 7:55 
the Ornate Doors arent retextured. the wide ones are, but the vanilla ones arent
kongkim 11 月 7 日 下午 12:59 
Is it just me or do the light radius show from glass windows/wall not showing right?
I just mined out alot to find out that the light it makes are way smaller then the light radius it shows?
Elfenbein 11 月 6 日 下午 11:20 
Thank you for the wonderful mod! By any chance, would you be considering adding Glass Auto Double Doors and Non-Auto Glass Doors?
st.rusik 11 月 2 日 下午 3:13 
@Mr. J Soda I keep track of all his popular mods, and they haven't been updated in a long time, even though there are some pretty critical things that need to be fixed, and Helixien himself hasn't appeared in the comments and replies for a long time. In addition, I had a conversation with him while making a patch for the door perspective, and he said that he doesn't have time to work on mods right now. So, unfortunately, it is unlikely that there will be any updates for the time being :(
Mr. J Soda 11 月 2 日 下午 12:33 
@st.rusik what makes you say that?
st.rusik 11 月 2 日 上午 11:56 
@J3susvldaloc4 I created a temporary patch that fixes the cell door animation. I don't think Helixien will return to supporting his mods anytime soon
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3598547615
J3susvldaloc4 11 月 1 日 下午 7:29 
The Cell door texture is bugged, it don't have an open animation, it just slides in itself from both sides.
Dewa 10 月 31 日 上午 6:21 
Stonecutters table, iirc
Sheibban 10 月 31 日 上午 2:22 
Where to make glass?
st.rusik 10 月 28 日 上午 6:07 
@Seanツ my mod patch includes this fix, and you can download it. If you don't like the return of the standard door perspective, you can simply go to my mod folder and delete all files related to doors (except for the ornamental one)

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3584349796&tscn=1761647387
Seanツ 10 月 27 日 下午 12:36 
the Ornate Doors arent retextured. the wide ones are, but the vanilla ones arent
[Br] Nasid 10 月 27 日 上午 6:10 
It's just disgusting.
Умиротворение 10 月 26 日 上午 9:30 
I have a problem with the prison door, the texture is displayed on the right and left sides, in a word, when the door opens, it does not open!
Blue Star 10 月 24 日 上午 11:22 
@Tekuromoto In my game, they don't have flames, so I would assume that they don't.
Tekuromoto 10 月 21 日 上午 11:25 
Quick question: should the fireplaces have flames in them when they're fueled? Mine don't, so I want to know if that's as intended or if I have a conflict somewhere.
Midnight 10 月 19 日 上午 11:21 
Im very glad this is how I found out revenants can open security doors, also 3x3 security door my beloved my grid of symmetric 11x11 squares is very pleased
wolf. 10 月 11 日 下午 1:51 
would be amazing if the glass window walls were airtight :0
tried to build an asteroid base with windows and half my base vented :(
toetruckthetrain 10 月 10 日 下午 7:09 
can we get rotatable floor AC units? gravships being able to turn means putting one against a wall is gonna eventually result in it being blocked
st.rusik 10 月 10 日 上午 11:08 
I created a patch to remove the perspective doors https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3584349796
AreYouOKAni 10 月 9 日 上午 6:52 
"I keep warning you. Doors and corners, kid. That's where they get you. Humans are too ♥♥♥♥♥♥♥ stupid to listen."

Love this mod!
BottledDew 10 月 6 日 上午 3:28 
Please give cell walls the ability to transfer temperature like a vent
rosymachine 10 月 5 日 下午 9:32 
seconding on wanting the same diagonal functionality on your gorgeous gravship panorama and glass walls!!! although this mod is still my fav
turkler 10 月 4 日 下午 9:52 
I found a strange issue, the wall fireplace (and only the wall fireplace) seems to produce a tiny amount of heat, like less than a campfire. I checked with ve temperature and it actually seems properly configured to push a lot of heat, and yet rooms that can be brought up to about 15c basically act like they don't have heating with the wall fireplace
can confirm I was able to replicate this mod with just ve temperature, rebuild, and the prerequisites (ve framework and harmony)
qux 9 月 29 日 上午 10:57 
Hi, can you put "medieval" techlevel for your fireplaces please ?
JAS 9 月 25 日 下午 9:06 
@anaris @Balthazad The grate tiles (stuffable and sterile both) only have 57%ish move speed. i didn't realize this until i had used them for most of my base.
Balthazad 9 月 25 日 上午 10:34 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2412682633
could you pls add a lil patch for this mod's secret passage doors? as of now, they are the only vanilla textured wall parts in my colony and that looks questionable :p

@anaris standard sterile tiles need twice as long to be cleaned up, despite costing more, so yea you're right, it's kinda broken, grate tiles would need attractivity -2 instead of -1
JAS 9 月 24 日 下午 9:45 
Loving the mod. The only thing that I'd ask is if you could make the glasshull and panorama hulls have the same diagonal effect as regular gravship hulls. I tried to build a glass bubble bridge and was sad to realize it didn't work.
anaris 9 月 24 日 下午 3:42 
are the sterile grate tiles just better than regular sterile tiles? they seem to have the same bonuses but cost less silver
vexxn0va 9 月 23 日 下午 3:32 
does the glass work with fog of war?
John DeWolf 9 月 22 日 下午 4:02 
I would like the doors to be un-perspectived please.
Rous 9 月 21 日 上午 8:02 
My fireplace doesn't actually give off light, anybody run into that before?
Autumn 9 月 20 日 下午 8:04 
Do you have plans to make glass walls airtight or at least add an airtight version? Was hoping to use them on an asteroid for a space colony run.
Fourth 9 月 19 日 下午 2:41 
Love this mod, but I wish you could replace an existing wall like the vanilla wall in 1.6
Balthazad 9 月 18 日 上午 1:55 
@Raygne how did u fix it?
Balthazad 9 月 18 日 上午 1:41 
btw i like the perspective doors, but i feel with everyone that doesn't like forced content
Balthazad 9 月 18 日 上午 1:37 
https:// snipboard .io/ybL2wq.jpg

ornate door not being retextured
me cry
Caek 9 月 17 日 下午 10:03 
Still slapped the thing in my favorites, though - here's hoping we see an update that brings back the button to disable perspective doors!
Caek 9 月 17 日 下午 9:54 
I don't think I've ever had as fast a turn around on a mod as I've had with this one. First glance = insta-DL, but I've loaded it up and found out it has perspective doors and you can't actually turn them off, so I've gotta remove it. It's a legit shame because everything else in the mod looks superb and seems like a ton of love has gone into it, but the perspective doors don't work for me at all, and I'm getting a weird issue with it also overwriting some VFE doors and preventing me from changing their appearance.

Bummer.
Darian Stephens 9 月 15 日 上午 7:48 
Does this actually have corners?
I was hoping that I could use the gravship glass hulls added by this mod in some diagonal areas, but they sadly don't connect like the vanilla hull does.
lem0nade 9 月 12 日 下午 9:30 
dunno why but I keep getting error with the fireplace.
Amnaa 9 月 9 日 上午 8:30 
+1 bring back option to disable perspective doors
The Guy in Your Closet 9 月 5 日 下午 2:59 
There are certain walls that exist which do not quite fill the 1x1 space that they occupy, so doors kind of create this awkward gap in between the door and the wall

Is it possible that the doors can be slightly widened to accommodate for this? I know it's a huge ask but some of the walls come from popular mods. One of them I found was Fortifications - Citadel
Gabe Knight 9 月 3 日 下午 7:51 
Hi, tiny issue with wall lamps. If anyone's able to help. Now my wall lamps are made of other resources than steel like wooden wall lamps. I did disable the seamless option in the mod menu, rebooted the game and then now all my wall lamps are entirely made of wood, no steel at all, they are just brown. The option to build wooden ones is gone from my architect menu and the normal vanilla ones are back, but already built ones are all made of wood, in a different, weird fashion than even with the mod installed. Thanks!