RimWorld

RimWorld

ReBuild: Doors and Corners
1.106 kommentarer
turkler For 9 timer siden 
I found a strange issue, the wall fireplace (and only the wall fireplace) seems to produce a tiny amount of heat, like less than a campfire. I checked with ve temperature and it actually seems properly configured to push a lot of heat, and yet rooms that can be brought up to about 15c basically act like they don't have heating with the wall fireplace
can confirm I was able to replicate this mod with just ve temperature, rebuild, and the prerequisites (ve framework and harmony)
qux 29. sep. kl. 10:57 
Hi, can you put "medieval" techlevel for your fireplaces please ?
JAS 25. sep. kl. 21:06 
@anaris @Balthazad The grate tiles (stuffable and sterile both) only have 57%ish move speed. i didn't realize this until i had used them for most of my base.
Balthazad 25. sep. kl. 10:34 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2412682633
could you pls add a lil patch for this mod's secret passage doors? as of now, they are the only vanilla textured wall parts in my colony and that looks questionable :p

@anaris standard sterile tiles need twice as long to be cleaned up, despite costing more, so yea you're right, it's kinda broken, grate tiles would need attractivity -2 instead of -1
JAS 24. sep. kl. 21:45 
Loving the mod. The only thing that I'd ask is if you could make the glasshull and panorama hulls have the same diagonal effect as regular gravship hulls. I tried to build a glass bubble bridge and was sad to realize it didn't work.
anaris 24. sep. kl. 15:42 
are the sterile grate tiles just better than regular sterile tiles? they seem to have the same bonuses but cost less silver
vexxn0va 23. sep. kl. 15:32 
does the glass work with fog of war?
John DeWolf 22. sep. kl. 16:02 
I would like the doors to be un-perspectived please.
Someone 21. sep. kl. 8:02 
My fireplace doesn't actually give off light, anybody run into that before?
Autumn 20. sep. kl. 20:04 
Do you have plans to make glass walls airtight or at least add an airtight version? Was hoping to use them on an asteroid for a space colony run.
Fourth 19. sep. kl. 14:41 
Love this mod, but I wish you could replace an existing wall like the vanilla wall in 1.6
Balthazad 18. sep. kl. 1:55 
@Raygne how did u fix it?
Balthazad 18. sep. kl. 1:41 
btw i like the perspective doors, but i feel with everyone that doesn't like forced content
Balthazad 18. sep. kl. 1:37 
https:// snipboard .io/ybL2wq.jpg

ornate door not being retextured
me cry
Caek 17. sep. kl. 22:03 
Still slapped the thing in my favorites, though - here's hoping we see an update that brings back the button to disable perspective doors!
Caek 17. sep. kl. 21:54 
I don't think I've ever had as fast a turn around on a mod as I've had with this one. First glance = insta-DL, but I've loaded it up and found out it has perspective doors and you can't actually turn them off, so I've gotta remove it. It's a legit shame because everything else in the mod looks superb and seems like a ton of love has gone into it, but the perspective doors don't work for me at all, and I'm getting a weird issue with it also overwriting some VFE doors and preventing me from changing their appearance.

Bummer.
Darian Stephens 15. sep. kl. 7:48 
Does this actually have corners?
I was hoping that I could use the gravship glass hulls added by this mod in some diagonal areas, but they sadly don't connect like the vanilla hull does.
lem0nad3z 12. sep. kl. 21:30 
dunno why but I keep getting error with the fireplace.
Amnaa 9. sep. kl. 8:30 
+1 bring back option to disable perspective doors
The Guy in Your Closet 5. sep. kl. 14:59 
There are certain walls that exist which do not quite fill the 1x1 space that they occupy, so doors kind of create this awkward gap in between the door and the wall

Is it possible that the doors can be slightly widened to accommodate for this? I know it's a huge ask but some of the walls come from popular mods. One of them I found was Fortifications - Citadel
Gabe Knight 3. sep. kl. 19:51 
Hi, tiny issue with wall lamps. If anyone's able to help. Now my wall lamps are made of other resources than steel like wooden wall lamps. I did disable the seamless option in the mod menu, rebooted the game and then now all my wall lamps are entirely made of wood, no steel at all, they are just brown. The option to build wooden ones is gone from my architect menu and the normal vanilla ones are back, but already built ones are all made of wood, in a different, weird fashion than even with the mod installed. Thanks!
Tsunatus 31. aug. kl. 22:07 
Is there a fix for the Ornate door not being seamless?
Raygne 30. aug. kl. 18:10 
Same issues with ornate doors not being seamless versions. Easy fix but forcing perspective door mod is just bad.
objsource 30. aug. kl. 14:42 
@Kelven I remember that the issue was with working around the new Vac Barriers, which naturally shift perspective. I'm no coder, but it seemed difficult to rework the mod without messing something up.
Kelven 29. aug. kl. 15:30 
+1 for returning the option to disable perspective doors. Until that's available, this mod unfortunately is a no-go for me.
Echo Ichor 29. aug. kl. 12:35 
I second ChrisB's issue, also happening with the Ornate Door. So, both of the edited 2x1 doors and not the 3x1 doors that were added.
ChrisB 28. aug. kl. 19:14 
hiya, security door on my current run seems to be the non-seamless vanilla texture
https://gist.github.com/HugsLibRecordKeeper/af33599f7d14479ea82eed5e37c70f3f
cherry-wave 27. aug. kl. 2:20 
Hi. Im missing a "line indicator" in the powergrid view to always know with which circuit the floor lamps are connected, mind implementing this? <3 Thanks for the mod
vixisdead 26. aug. kl. 17:58 
this mod looks amazing but i just cant stand the perspective doors and it's really disappointing that the option to disable it is gone
Alerios 25. aug. kl. 14:29 
SOS2 has been fully updated to 1.6. Is it possible to get back the space ship glasses? I miss them hahaha.
Gbedraws_8 25. aug. kl. 13:09 
why was the perspective doors toggle even removed in the first place?
vol. 25. aug. kl. 11:12 
Floor AC units are broken right now, it seems. The cooling area is one tile north instead of directly on the tile.
Alstorp 25. aug. kl. 6:54 
Man perspective doors and the inability to disable it really ruins this amazing mod for me, it should just be removed as there's already another mod for it. It's incredibly ugly as you can see the floor spill outside of the room now
Helixien  [ophavsmand] 24. aug. kl. 22:25 
I will update the mod page so it’s clear perspective door can not be disabled
Ranger Dimitri 24. aug. kl. 16:20 
Would like to see the mod option to toggle perspective doors be returned, that or get rid of the perspective door's altogether if it'd be easier to do that. Is a good mod to be sure, but I do feel you need to update something about that to not falsely advertise to people about adjusting options to a feature where said options have since been removed.

Again, good mod to be sure. But it does feel a bit lacking that you didn't mention that anywhere at all in the change log's or the like period.
Rokk 24. aug. kl. 12:43 
These textures actually look sick, well done. I never realized how janky the vanilla game's double doors really look
Stryyyder 23. aug. kl. 16:40 
glass walls: super cool, but I wish there was any kind of warning in it's description or anywhere that it doesn't support wall attachments before i built my entire base out of them. also they dont seem to work with the "seamless doors" thing
Averious ღ 23. aug. kl. 7:17 
I saw you removed the SOS2 glass ship hulls? The mod's still in active development--there's a viable 1.6 version out now on their GitHub.
XDelphi 22. aug. kl. 14:13 
@LetTheMossReclaimYou - that's answered in FAQs:

Q: Dubs Hygiene's stall doors don't work with perspective doors!
A: Not something I can fix and if I hear it one more time I will scream. Ask dubs.
LetTheMossReclaimYou 22. aug. kl. 9:23 
Would it be possible to add door support to the stall doors from Dubs Bad Hygiene?
󠀡󠀡 22. aug. kl. 4:40 
VFE: Mediaeval 2 support? the gates look weird since this mod makes everything look nice
Eclipse 21. aug. kl. 17:49 
What about light pass through implementation of that mod? (for glass walls)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1971860929
TheRedPriest 21. aug. kl. 16:55 
Are glasshulls and panorama hulls differing only in visuals? Only asking because while placing them down I do get a little area thingy around the block.
Cantiel 19. aug. kl. 7:13 
@fitz001 "i like build base" it's a meme from a rimworld youtuber called samuel streamer (previously roll1d2games)
Gold Battle Moose 18. aug. kl. 19:09 
Would love to see your perspective doors have comparability with Dubs Hygiene! Love your mod and thanks.
Hominus 18. aug. kl. 7:15 
Hi @Helixien , when starting a run with the wild man scenario from vanilla expanded tribals I can build rustic walls and double doors from the start even without basic structures research. I know you must be very busy updating Regrowth, but If it isn't too much of a hustle could you patch this mod so double doors and rustic walls are locked behind Tribal construction research?

Thanks in advance. And thank you for creating such wonderful mods.
Jetroid 16. aug. kl. 5:41 
I experienced a weird bug that I'm pretty sure came from this mod - suddenly, all my wall lamps were "wooden wall lamps".
Averious ღ 15. aug. kl. 15:07 
Why can't we rotate the floor vent? Right now it's basically only placeable in the centre of a room, or in the two bottom corners.
✶ Fitz001 ✶ 13. aug. kl. 2:34 
Hey @Helixien , what does the shirt say of Mr. Rebuild "I like..."
purple8cloud 12. aug. kl. 8:12 
gravship glasswall doesnt make diagonal walls