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I suppose I could do another acr if I get some time this week
alternatively, here are some basic instructions
1. Download an app called GCFScape from "NemsTools"
2. Install and allow to associate with VPKs on the install menu
3. Go into your game files
4. Find insurgency2\insurgency\custom\workshop
5. Find this addon in there and open in GCFScape
6. Go to material/models/weapons and find 2 textures that are called something like acr_upper.vtf
and acr_lower.vtf DO NOT pick the ones that have wm or nm in the name!
7. Open them by double clicking and save to desktop
8.Download an app called VTFedit from "NemsTools"
9.Open VTFedit and click file>open
10. Open one of the .vtfs on your desktop
11. Click file>export
12 export it as a png or tga
13 repeat steps 10-12 for the other vtf file
15. -Realise how lazy I am when you see the gun skin, edit to your heart's content, trying to figure out what bits go where. By the way the “upper” file is for the “upper receiver” of the gun and the lower is for the “lower receiver”. If you don’t know what that means, it’s a pretty easy google.
16. -Once you’re done, open up VTFedit again, click file>import and navigate to your newly edited png
17. -it will give your some options for importing, ignore them, they are probably all ok
18. -give your computer a second to load, click file>save and save it as a VTF on your desktop
19. - make a folder called custom, in that folder make another called materials, in materials another called models, in models another called weapons in there another called “acr” (I think, whatever the name was of that folder you got the textures from originally)
21. -navigate to your insurgency folder, open insurgency2\bin
22. -drag your newly created custom folder on your desktop into the vpk.exe program in your bin folder.
23. -you’ll notice a .vpk file has been created on your desktop! whoopee!
24. - drag that custom.vpk into your insurgency2\insurgency\custom folder in your game files
25. -Play!
side notes:
it isn’t as daunting as it looks
if my textures are impossible to use, download birghtside’s original tan or black acr and extract the textures from that
if you are on a mac, I think theportingteam have done a mac port of vtfedit and gcfscape
feel free to message me if you get stuck
sorry for the late reply, australians gotta sleep sometimes
give a man a fish and he’ll have food for a day, teach a man to fish and he’ll leave you alone for the whole weekend!
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=378186017&searchtext=acr
you mean Mr Brightside's base gun, and you need the re release version. Its not that that is the fault. so im guessing previously you have subscibed to an MK18 skin or mod (includes anything like mk18 skins, attachment changes, night sights, packs that include mk18 inside them. Someone on mr brightsides comments said that their player high res gloves made a possible confliction, so it is hard to tell which mods are compatible or not.
You Need Mr. Brightside's ACR Base For This To Work!
You Cannot Have Any OTHER MK18 Mods Or ACR Skins For This To Work!
If You Have Any More Problems, Leave A Comment And I'll Get Back To You ASAP.
adjective
1.
(of food, or premises in which food is sold, cooked, or eaten) satisfying the requirements of Jewish law.
"a kosher kitchen"
•(of a person) observing Jewish food laws.
•(of ritual objects) fit for use according to Jewish laws.
2.
genuine and legitimate.
well for some reason I don't think you were referring to Jewish food so yes it is "Genuine and Legitimate"
I'll give it a thumbs, it deserves it.
For any of the acr skins even the original ones thay have to be moved from the workshop folder to the custom folder (thats the one before you go into the workshop folder), just drag the file and move it to the custom.
FYI unlike other games such as L4D2 and GMod addons you download that are removed from the workshop are not deleated off your system you can easly use them again by moving them out of the workshop folder and into the custom folder!
Hope this helps ;D