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Though if you are able to make it without having a Sectoid on board (tho Wraith does count as a requirement), then i probably have broken alien requirement on my side.
for some weird reason I could do the workshop project to unlock it before I got any of the required aliens(only found out when I looked at the excel sheet because I can't make more). But even now that I have a wraith I still can't find how to make more.
https://imgur.com/a/bwV2mVw
All of the other aliens were battered but made it out... i could not even recover its body.
10/10 would recruit again.
It's fine if not it would just make this like 40x easier
obviously nothing worked but it didn't crash
DO NOT use Viper Animation Deposit mod or any of the mods that adds viper soldiers, as that mod will drench up an issue EPA has fixed with animations
XComGatecrasherAlien.ini
AddToGatecrasher = true
SquadSlot = 1
StartingRank = 1 ; 1 = squaddie
How do I change the config to make it so that two or three units appear?
As this mod is build against LWOTC for the reason of utilizing its infiltration mechanic, you essentially must revert the whole mechanic back to what the original PA Kiruka made, so thats where you want to go. As that was the change that broke the initial WOTC compab.
AddAlienRecruit PA_Berserker
I cant find how to add a berserker? i see it mentioned but no idea if its playable
Funny fact i wanted to put Ice damages on it to have its own element. if it already has its bitterfrost ammos its fine. Maybe later i will be able to add Fire into his ice :D
Probably in future this thing will fly out of the window and both Necromancer and Bomber will get the Frost Adder treatment and will be able to use all the ammo types.
I can't equip any ammo type to my "Frost Bomber" (Ice Muton). Reasons are "Unvailable"
Is it on purpose ?
It throws the "Unable to load" error while the game is launching, even though it didn't before
I'm terrible at this game
I must just suck at the game because I was getting (slightly) fucked up
I had no problems with it, The alien unlocks worked fine and the enemies weren't too hard. Didn't really pushing the shit out of me
Regarding LWoTC i regret starting this new campaign with it on (tedjam this time), the only thing i miss more about not having it on, was playing with this alien mod, the "balance" and design choices made by lwotc modders makes it more annoying to play than anything. I rather play CI and a shitton of enemies mods, maybe RPGO next time, so i would very much love for this to work without it.
AddItem PA_NajaGun
@Hurricane
This is because this mod builds against Long War 2 now, as it was required for me to be able to interact with systems like infiltration and activites.
Soon, the playable Advent will also become that
I...am suprised anyone can stomach playing this outside of LWOTC, given its completely balanced for LW2 damage and health levels, so for base WOTC, these guys must be absolutely pushing the shits in of pretty much everything that has a pulse.
it actually used to work without lwotc until a recent update
In a roundabout way i did discover eventually what was the problem, for a long time i couldnt piece it together, but in todays patch i fixed the Infiltrator