XCOM 2
Expanded Playable Aliens - LWOTC
217 Comments
Mrvecz  [author] Oct 21 @ 8:26am 
Most synergy items are one-piece constructions, though some of the armors can be mass made (not the quantum skip one)
Though if you are able to make it without having a Sectoid on board (tho Wraith does count as a requirement), then i probably have broken alien requirement on my side.
is the Quantum Skip armour(or other synergy weapons) a one off unique item thing?
for some weird reason I could do the workshop project to unlock it before I got any of the required aliens(only found out when I looked at the excel sheet because I can't make more). But even now that I have a wraith I still can't find how to make more.
Oniwabanshu Oct 20 @ 9:25am 
I knew it was hard, but I wasn't expecting such ridiculousness though.
https://imgur.com/a/bwV2mVw
Mrvecz  [author] Oct 20 @ 4:24am 
LOL, i guess atleast the Archon went out in blazing glory, ensuring the aliens will never get him alive (and neither XCOM)
Oniwabanshu Oct 20 @ 12:17am 
I forgot to upgrade the Archon's armor after i rescued it, and took it to a super hard mission (constant 12 alien reinforcements), i had it cast the pinions right in the thick of it, but while hovering mid air, it got nailed 5 times in one turn by Ays somehow and went into bleed out... it fell right in the middle of the pinion blast and got killed by himself.
All of the other aliens were battered but made it out... i could not even recover its body.
10/10 would recruit again.
Shady Suspicious Smiling Man Oct 17 @ 12:17pm 
Is it just me or are the descriptions for "launch" and "aerial" for the floater flipped?
Mrvecz  [author] Oct 10 @ 5:58am 
You are exceptionally lucky, DM me on LWOTC Discord, as i do have a backup files before i did the infiltration shift and started building the mod against LWOTC (Which is why it insta crashes with just WOTC)
would you possibly by any chance, whatsoever, be willing to send me a rolled back version of this to when it atleast launched and relatively worked with WOTC so I can balance and test?

It's fine if not it would just make this like 40x easier
I'm so close yet so far
got the game to launch

obviously nothing worked but it didn't crash
RatboyW Oct 7 @ 3:27pm 
Just wanted to give props for how well executed this mod is. I've been wanting playable aliens since the EU days, and this is far and away the best rendition of the concept imo. Can't wait for whatever else you have planned!
aceboy_21 Oct 7 @ 3:15pm 
@Mrvecz My bad. I mistakenly thought that this could be used with LWOTC. Sorry.
Mrvecz  [author] Oct 7 @ 2:43pm 
If you are playing Ted Jam (Which this mod was made for and is part of its collection), then there isnt any mod as a requirement that you wouldnt have been subbed to already.
aceboy_21 Oct 7 @ 12:22pm 
Is there any way to make the req mods to be shorter? The number of req mods is insane. I would like to request an all in one package please. Thanks.
Mrvecz  [author] Oct 3 @ 9:59am 
@Turtle Diver
DO NOT use Viper Animation Deposit mod or any of the mods that adds viper soldiers, as that mod will drench up an issue EPA has fixed with animations
Mrvecz  [author] Oct 3 @ 9:59am 
You cant, script does not support such feature
Green_P Oct 2 @ 10:15pm 
In Gatecrasher

XComGatecrasherAlien.ini
AddToGatecrasher = true
SquadSlot = 1
StartingRank = 1 ; 1 = squaddie

How do I change the config to make it so that two or three units appear?
any other tips?
I'll keep on trying!
Turtle Diver Oct 2 @ 5:13pm 
love the mod however frost viper abillity rush and grapple crashes game fyi <3
Mrvecz  [author] Oct 1 @ 11:25pm 
Your biggest obstacle to this besides balancing (as everything is toned up to LW2 numbers) will be the mission mechanic and all aliens having eight rank (Master Sergeant, which is equivalent to Brigadier).

As this mod is build against LWOTC for the reason of utilizing its infiltration mechanic, you essentially must revert the whole mechanic back to what the original PA Kiruka made, so thats where you want to go. As that was the change that broke the initial WOTC compab.
attempting to port this to WOTC is...hard to say the least. I'm still dumbassing my way through it.
Mrvecz  [author] Sep 23 @ 9:05am 
Berserker normally has a force level gate but can be obtained via RNG normally, if you want to cheat her on board, use this:
AddAlienRecruit PA_Berserker
Deepshot Sep 23 @ 9:03am 
Mod is super cool!! ty for making my long war 150 hour run interesting to play again!
I cant find how to add a berserker? i see it mentioned but no idea if its playable
«Wyvern» Sep 7 @ 10:08am 
Okay so its not a bug
Funny fact i wanted to put Ice damages on it to have its own element. if it already has its bitterfrost ammos its fine. Maybe later i will be able to add Fire into his ice :D
Mrvecz  [author] Sep 7 @ 7:02am 
Frost Necromancer and Frost Bombers come with pre-loaded bitterfrost ammo for their weapons, so they technically already have ammo type, baked in their weapons already.

Probably in future this thing will fly out of the window and both Necromancer and Bomber will get the Frost Adder treatment and will be able to use all the ammo types.
«Wyvern» Sep 7 @ 7:00am 
Want to report a small "problem"
I can't equip any ammo type to my "Frost Bomber" (Ice Muton). Reasons are "Unvailable"
Is it on purpose ?
Mrvecz  [author] Aug 29 @ 1:01am 
No, something is broken on your end, other players have it functioning properly as i seen on Discord
Anatoli Kvere Aug 28 @ 7:44pm 
Is the viper commandos lack of a pistol standard shot by design?
Mrvecz  [author] Aug 25 @ 4:21am 
Its a config line, open up this mod in AML and go to the Gatecrasher.ini section, you can control it from there.
Colva_Moon123 Aug 24 @ 8:12pm 
How do I configure it to change which alien is in Gatecrasher?
RAAMPEAK Aug 21 @ 5:03pm 
hmm i got a operation to collect a hero but it just gave me a human
RAAMPEAK Aug 21 @ 4:53pm 
and make the scramgun different looking
RAAMPEAK Aug 21 @ 4:48pm 
is this the mod that made sidewinders so far wear blue armor when on operation to rescue mission
Yeah I tried everything (I probably didnt)
Yeah I was unable to makeshift patch my way into making it load without the dependencies on this new version

It throws the "Unable to load" error while the game is launching, even though it didn't before
I say slightly

I'm terrible at this game
interesting

I must just suck at the game because I was getting (slightly) fucked up
Mrvecz  [author] Aug 8 @ 1:45pm 
Not the enemies, EPA adds no enemies, YOUR aliens beating the shit out of Advent, as they are tuned up for alot stronger enemies + they are designed with the idea that perk stacking is impossible to prevent game breaking combos. Things that arent enforced in WOTC.
@Mrvecz

I had no problems with it, The alien unlocks worked fine and the enemies weren't too hard. Didn't really pushing the shit out of me
Oniwabanshu Aug 8 @ 11:54am 
@ Mrvecz Thanks! It didn't came with a weapon, so i'll just command one in.

Regarding LWoTC i regret starting this new campaign with it on (tedjam this time), the only thing i miss more about not having it on, was playing with this alien mod, the "balance" and design choices made by lwotc modders makes it more annoying to play than anything. I rather play CI and a shitton of enemies mods, maybe RPGO next time, so i would very much love for this to work without it.
Mrvecz  [author] Aug 8 @ 10:01am 
You should have started with by default as its the "primary" weapon, in case you dont, type this command:

AddItem PA_NajaGun

@Hurricane

This is because this mod builds against Long War 2 now, as it was required for me to be able to interact with systems like infiltration and activites.

Soon, the playable Advent will also become that

I...am suprised anyone can stomach playing this outside of LWOTC, given its completely balanced for LW2 damage and health levels, so for base WOTC, these guys must be absolutely pushing the shits in of pretty much everything that has a pulse.
Oniwabanshu Aug 7 @ 11:18pm 
Thank you @Mrvecz! how do you get those? If it is by recruiting a Naja first, it would take a long time.
I really wish you could use this with normal wotc using the alien pack

it actually used to work without lwotc until a recent update
Mrvecz  [author] Aug 6 @ 4:43am 
A Naja sniper rifle
Oniwabanshu Aug 5 @ 4:45pm 
What is the sniper rifle that the frost mamba is supposed to be able to carry?. It can only carry a shotgun.
Mrvecz  [author] Aug 3 @ 4:59am 
@JugiBugi
In a roundabout way i did discover eventually what was the problem, for a long time i couldnt piece it together, but in todays patch i fixed the Infiltrator
JugiBugi Jul 12 @ 5:26am 
Hi, it seems that Muton infiltrator cannot use rupture bought with training center.. it would seem that rupture doesn't allow to be used with its weapon?
geh4th Jun 22 @ 12:59pm 
I didn't realize that binding is a built in adjacency ability that doesn't require a Tongue Grab. Thanks for the explanation.
Mrvecz  [author] Jun 20 @ 7:47pm 
Entwine affects the adjacency caused bind as well, which almost all vipers have access to, pretty much everyone but Taipan. The defence bonus would apply in that case as well and if the snake has access to ranged bind, then that would be augmented as a bonus.