RimWorld
Medical Tab - Forked
49 bình luận
foxfirefizz 3 Thg09 @ 7:49am 
I haven't been able to get the tab to work since the 1.6 update. I do have all of the dlc, idk if that matters or not...
Joe 29 Thg08 @ 6:23am 
@Ģ◊иℤ◊⚡ℤ∀муpΛй He can't, it's not his mod. It's a copyright issue.
NoStinkingBadgers 20 Thg08 @ 7:42pm 
I can confirm, just tested and this mod from 1.5 seems to still work with 1.6
CtrlAltFunk 23 Thg07 @ 7:59pm 
This does work in 1.6, but if you also use the Numbers mod you can make a better version of what this mod offers. I think it even comes with a 'medical tab' preset.
Mlie 22 Thg07 @ 1:26am 
Since this mod has been reported working in 1.6 I added it to the No Version Warning-mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
HighFlyer96 20 Thg07 @ 3:26am 
Said the Orc with the Ruzzian derivation of the na Z i swastika on his profile pic :LaughingGuest:
Move on, Tzar Putler will not gift you a Lada
Would be nice to use a proper thumbnail for the mod, for what it actually offers not that crap.
Hebrux 18 Thg07 @ 11:33am 
Can confirm this works fine in 1.6, I don't even get any errors when I load the game
Thranos 14 Thg07 @ 10:37pm 
Thirding "working just fine in 1.6 so far".
TheOneTrueDemoknight 13 Thg07 @ 1:29am 
Appears to work with 1.6
Pulg 12 Thg07 @ 9:39am 
1.6 plz
Lordlory95 12 Thg07 @ 5:06am 
1.6?
The Gunslinger 11 Thg07 @ 3:43pm 
Plz update
Girth Nitro 11 Thg07 @ 2:33pm 
Haven't had an issue yet with 1.6. Hoping it doesn't cause any errors in the future.
Fuyu 11 Thg07 @ 10:54am 
Does this work on 1.6?
frus-m 4 Thg07 @ 3:08am 
слава создателю мода, и ваще насорда откуда он. имхо
ZenitiPlay 15 Thg06 @ 9:02am 
Reporting a warning

Medical Tab :: Tag Mirrored is not associated with any pawnCapacity. This may be intentional. For modders; if the tag defName contains the capacity defName the two will be linked.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Fluffy.CapacityUtility:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
BetterLoading.Stage.InitialLoad.StageRunStaticCctors/<StaticConstructAll>d__16:MoveNext ()
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
BrGuardian 10 Thg06 @ 6:00am 
I love how everyone just went blazing over the russian
HighFlyer96 24 Thg05 @ 2:09am 
@os1m Seconded
Ostapho stfupho
ViewJi 24 Thg05 @ 1:13am 
@Ostapho yeah, No one cares your opinion
jaylemeux 14 Thg05 @ 8:25pm 
Slava Ukraini.
Zeus 1 Thg05 @ 10:41pm 
Отписка
Ostapho 28 Thg04 @ 10:21am 
Причём тут украинский флаг то? Упоротый что ли? ))
The Blind One 11 Thg04 @ 8:13am 
@DRG CORP BOSCO

Get animals tab mod, it has an option to sterilize animals. Just click and drag and snip em all.
DRG CORP MARINE 713 3 Thg04 @ 5:52pm 
I'm running without anomaly and there is no operations options. that's the only reason I needed this mod, to mass euthanize chickens...and its missing
Ziku 22 Thg09, 2024 @ 6:32am 
@Novocain Are you sure it's from this mod? I just installed it (with tons of others), bit hesitantly after reading your comment, and it doesn't crash for me.
Novocain 14 Thg09, 2024 @ 6:52pm 
Thanks for forking.
There is a bug when you click the percentages for procedures where it will hard crash the game.
cauamachado51 11 Thg09, 2024 @ 3:52am 
I have vampires in my colony that I sometimes make suck my colonists (when my prisoners die from "accidents" or are recruited), the disease column on the medical tab shows blood loss, which confuses me since I can't do anything other than wait for the heart to make more, numbers has the "needs treatment" column that shows off/on if I can treat something, which is perfect, in addition to that it also has "disease immunity margin" and the other columns on the medical tab.
belko 28 Thg06, 2024 @ 9:43am 
Damn thanks, are you human ?
Dragonmaster Cale 25 Thg06, 2024 @ 3:37pm 
Thanks for forking this mod.

I'm running with the Anomaly DLC and there is no Operations section, it only shows the Bleeding and Diseases parts.
graublau 19 Thg06, 2024 @ 4:22am 
Thanks @Haku, came here because of that issue and this solved it for me :steamhappy:
Marcus 9 Thg06, 2024 @ 6:15pm 
Freaky friday everyday at my place
:steamhappy:
Haku 6 Thg06, 2024 @ 5:06am 
Short info for the Performance Fish problem:
if you disable the option ThingFilterPatches -> BestThingRequest clicking the options in the medical tab seems to work again.
Pablo Kickasso 23 Thg05, 2024 @ 3:32pm 
Hi there! Just a quick report that Performance Fish 1.5 seems to be partially incompatible with this mod. I've already reported this on PF's page, but making this post to inform others.
If you have PF installed, when you open the medical tab and click on a pawn's stat, you can neither see the pop-up with info about which upgrades are affecting the stat, nor left- or right-click to see the available medical operations.
shank_T9 17 Thg05, 2024 @ 5:27am 
rimhero!
Vi-El 30 Thg04, 2024 @ 1:33pm 
Cheers man. If any conflicts with anomaly happen, Ill make sure to make a post.
Xeonzs 27 Thg04, 2024 @ 5:06am 
Thank you for this
atticoos 24 Thg04, 2024 @ 12:55pm 
Thanks for forking this with 1.5 support -- and congratulations on learning to mod!
BuGGaTon 23 Thg04, 2024 @ 9:31am 
Thanks Tofu ♥
tofu driver  [tác giả] 23 Thg04, 2024 @ 8:31am 
@MatejH7
Can't verify that because I don't own that DLC. I think it shouldn't cause any issues, but if you get any errors just shoot me a message.
MatejH7 23 Thg04, 2024 @ 6:39am 
Does it work with the new ANOMALY dlc?
SheepMaiden 23 Thg04, 2024 @ 5:48am 
Thanks!! :lunar2019smilingpig:
盖文吕路 22 Thg04, 2024 @ 11:20pm 
Thank you for your update:steamhappy:
tofu driver  [tác giả] 22 Thg04, 2024 @ 11:13pm 
Thanks Kevin! I was waiting for feedback 😃
Kevin Malone 22 Thg04, 2024 @ 9:03pm 
100% working for anyone wondering. Thank you Tofu Driver!
awesomeadam217 21 Thg04, 2024 @ 11:21am 
no worries!! additionally, I'm guessing the solution was built in debug mode. looks like the .pdb was included. try building in release. although I see that was the case for the original mod, too.

btw might be best to directly copy everything from the last version of the mod, copying the 1.4 folder and renaming to 1.5, and putting the updated assemblies (as well as all the other XML) in there. that way you can avoid including the source, build files like obj, etc.
tofu driver  [tác giả] 21 Thg04, 2024 @ 11:15am 
Thanks for pointing that out. Now I feel dumb.
It's my first time working on a mod, if it wasn't obvious.
Let me see if I can update this.
awesomeadam217 21 Thg04, 2024 @ 11:08am 
@tofu driver you included all the .git files lol
tofu driver  [tác giả] 21 Thg04, 2024 @ 10:58am 
Don't ask me where the file size bloat came from. This only has minor changes. If someone more experienced within the modding community could explain I would appreciate it.