RimWorld
Medical Tab - Forked
49 commentaires
foxfirefizz 3 sept. à 7h49 
I haven't been able to get the tab to work since the 1.6 update. I do have all of the dlc, idk if that matters or not...
Joe 29 aout à 6h23 
@Ģ◊иℤ◊⚡ℤ∀муpΛй He can't, it's not his mod. It's a copyright issue.
NoStinkingBadgers 20 aout à 19h42 
I can confirm, just tested and this mod from 1.5 seems to still work with 1.6
CtrlAltFunk 23 juil. à 19h59 
This does work in 1.6, but if you also use the Numbers mod you can make a better version of what this mod offers. I think it even comes with a 'medical tab' preset.
Mlie 22 juil. à 1h26 
Since this mod has been reported working in 1.6 I added it to the No Version Warning-mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
HighFlyer96 20 juil. à 3h26 
Said the Orc with the Ruzzian derivation of the na Z i swastika on his profile pic :LaughingGuest:
Move on, Tzar Putler will not gift you a Lada
Would be nice to use a proper thumbnail for the mod, for what it actually offers not that crap.
Hebrux 18 juil. à 11h33 
Can confirm this works fine in 1.6, I don't even get any errors when I load the game
Thranos 14 juil. à 22h37 
Thirding "working just fine in 1.6 so far".
TheOneTrueDemoknight 13 juil. à 1h29 
Appears to work with 1.6
Pulg 12 juil. à 9h39 
1.6 plz
Lordlory95 12 juil. à 5h06 
1.6?
The Gunslinger 11 juil. à 15h43 
Plz update
Girth Nitro 11 juil. à 14h33 
Haven't had an issue yet with 1.6. Hoping it doesn't cause any errors in the future.
Fuyu 11 juil. à 10h54 
Does this work on 1.6?
frus-m 4 juil. à 3h08 
слава создателю мода, и ваще насорда откуда он. имхо
ZenitiPlay 15 juin à 9h02 
Reporting a warning

Medical Tab :: Tag Mirrored is not associated with any pawnCapacity. This may be intentional. For modders; if the tag defName contains the capacity defName the two will be linked.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Fluffy.CapacityUtility:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
BetterLoading.Stage.InitialLoad.StageRunStaticCctors/<StaticConstructAll>d__16:MoveNext ()
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
BrGuardian 10 juin à 6h00 
I love how everyone just went blazing over the russian
HighFlyer96 24 mai à 2h09 
@os1m Seconded
Ostapho stfupho
ViewJi 24 mai à 1h13 
@Ostapho yeah, No one cares your opinion
jaylemeux 14 mai à 20h25 
Slava Ukraini.
Zeus 1 mai à 22h41 
Отписка
Ostapho 28 avr. à 10h21 
Причём тут украинский флаг то? Упоротый что ли? ))
The Blind One 11 avr. à 8h13 
@DRG CORP BOSCO

Get animals tab mod, it has an option to sterilize animals. Just click and drag and snip em all.
DRG CORP MARINE 713 3 avr. à 17h52 
I'm running without anomaly and there is no operations options. that's the only reason I needed this mod, to mass euthanize chickens...and its missing
Ziku 22 sept. 2024 à 6h32 
@Novocain Are you sure it's from this mod? I just installed it (with tons of others), bit hesitantly after reading your comment, and it doesn't crash for me.
Novocain 14 sept. 2024 à 18h52 
Thanks for forking.
There is a bug when you click the percentages for procedures where it will hard crash the game.
cauamachado51 11 sept. 2024 à 3h52 
I have vampires in my colony that I sometimes make suck my colonists (when my prisoners die from "accidents" or are recruited), the disease column on the medical tab shows blood loss, which confuses me since I can't do anything other than wait for the heart to make more, numbers has the "needs treatment" column that shows off/on if I can treat something, which is perfect, in addition to that it also has "disease immunity margin" and the other columns on the medical tab.
belko 28 juin 2024 à 9h43 
Damn thanks, are you human ?
Dragonmaster Cale 25 juin 2024 à 15h37 
Thanks for forking this mod.

I'm running with the Anomaly DLC and there is no Operations section, it only shows the Bleeding and Diseases parts.
graublau 19 juin 2024 à 4h22 
Thanks @Haku, came here because of that issue and this solved it for me :steamhappy:
Marcus 9 juin 2024 à 18h15 
Freaky friday everyday at my place
:steamhappy:
Haku 6 juin 2024 à 5h06 
Short info for the Performance Fish problem:
if you disable the option ThingFilterPatches -> BestThingRequest clicking the options in the medical tab seems to work again.
Pablo Kickasso 23 mai 2024 à 15h32 
Hi there! Just a quick report that Performance Fish 1.5 seems to be partially incompatible with this mod. I've already reported this on PF's page, but making this post to inform others.
If you have PF installed, when you open the medical tab and click on a pawn's stat, you can neither see the pop-up with info about which upgrades are affecting the stat, nor left- or right-click to see the available medical operations.
shank_T9 17 mai 2024 à 5h27 
rimhero!
Vi-El 30 avr. 2024 à 13h33 
Cheers man. If any conflicts with anomaly happen, Ill make sure to make a post.
Xeonzs 27 avr. 2024 à 5h06 
Thank you for this
atticoos 24 avr. 2024 à 12h55 
Thanks for forking this with 1.5 support -- and congratulations on learning to mod!
BuGGaTon 23 avr. 2024 à 9h31 
Thanks Tofu ♥
tofu driver  [créateur] 23 avr. 2024 à 8h31 
@MatejH7
Can't verify that because I don't own that DLC. I think it shouldn't cause any issues, but if you get any errors just shoot me a message.
MatejH7 23 avr. 2024 à 6h39 
Does it work with the new ANOMALY dlc?
SheepMaiden 23 avr. 2024 à 5h48 
Thanks!! :lunar2019smilingpig:
盖文吕路 22 avr. 2024 à 23h20 
Thank you for your update:steamhappy:
tofu driver  [créateur] 22 avr. 2024 à 23h13 
Thanks Kevin! I was waiting for feedback 😃
Kevin Malone 22 avr. 2024 à 21h03 
100% working for anyone wondering. Thank you Tofu Driver!
awesomeadam217 21 avr. 2024 à 11h21 
no worries!! additionally, I'm guessing the solution was built in debug mode. looks like the .pdb was included. try building in release. although I see that was the case for the original mod, too.

btw might be best to directly copy everything from the last version of the mod, copying the 1.4 folder and renaming to 1.5, and putting the updated assemblies (as well as all the other XML) in there. that way you can avoid including the source, build files like obj, etc.
tofu driver  [créateur] 21 avr. 2024 à 11h15 
Thanks for pointing that out. Now I feel dumb.
It's my first time working on a mod, if it wasn't obvious.
Let me see if I can update this.
awesomeadam217 21 avr. 2024 à 11h08 
@tofu driver you included all the .git files lol
tofu driver  [créateur] 21 avr. 2024 à 10h58 
Don't ask me where the file size bloat came from. This only has minor changes. If someone more experienced within the modding community could explain I would appreciate it.