安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
Move on, Tzar Putler will not gift you a Lada
Medical Tab :: Tag Mirrored is not associated with any pawnCapacity. This may be intentional. For modders; if the tag defName contains the capacity defName the two will be linked.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Fluffy.CapacityUtility:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
BetterLoading.Stage.InitialLoad.StageRunStaticCctors/<StaticConstructAll>d__16:MoveNext ()
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
Ostapho stfupho
Get animals tab mod, it has an option to sterilize animals. Just click and drag and snip em all.
There is a bug when you click the percentages for procedures where it will hard crash the game.
I'm running with the Anomaly DLC and there is no Operations section, it only shows the Bleeding and Diseases parts.
if you disable the option ThingFilterPatches -> BestThingRequest clicking the options in the medical tab seems to work again.
If you have PF installed, when you open the medical tab and click on a pawn's stat, you can neither see the pop-up with info about which upgrades are affecting the stat, nor left- or right-click to see the available medical operations.
Can't verify that because I don't own that DLC. I think it shouldn't cause any issues, but if you get any errors just shoot me a message.
btw might be best to directly copy everything from the last version of the mod, copying the 1.4 folder and renaming to 1.5, and putting the updated assemblies (as well as all the other XML) in there. that way you can avoid including the source, build files like obj, etc.
It's my first time working on a mod, if it wasn't obvious.
Let me see if I can update this.