RimWorld
Medical Tab - Forked
49 comentarios
foxfirefizz 3 SEP a las 7:49 
I haven't been able to get the tab to work since the 1.6 update. I do have all of the dlc, idk if that matters or not...
Joe 29 AGO a las 6:23 
@Ģ◊иℤ◊⚡ℤ∀муpΛй He can't, it's not his mod. It's a copyright issue.
NoStinkingBadgers 20 AGO a las 19:42 
I can confirm, just tested and this mod from 1.5 seems to still work with 1.6
CtrlAltFunk 23 JUL a las 19:59 
This does work in 1.6, but if you also use the Numbers mod you can make a better version of what this mod offers. I think it even comes with a 'medical tab' preset.
Mlie 22 JUL a las 1:26 
Since this mod has been reported working in 1.6 I added it to the No Version Warning-mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
HighFlyer96 20 JUL a las 3:26 
Said the Orc with the Ruzzian derivation of the na Z i swastika on his profile pic :LaughingGuest:
Move on, Tzar Putler will not gift you a Lada
Ģ◊иℤ◊⚡ℤ∀муpΛй 19 JUL a las 20:57 
Would be nice to use a proper thumbnail for the mod, for what it actually offers not that crap.
Hebrux 18 JUL a las 11:33 
Can confirm this works fine in 1.6, I don't even get any errors when I load the game
Thranos 14 JUL a las 22:37 
Thirding "working just fine in 1.6 so far".
TheOneTrueDemoknight 13 JUL a las 1:29 
Appears to work with 1.6
Pulg 12 JUL a las 9:39 
1.6 plz
Lordlory95 12 JUL a las 5:06 
1.6?
The Gunslinger 11 JUL a las 15:43 
Plz update
Girth Nitro 11 JUL a las 14:33 
Haven't had an issue yet with 1.6. Hoping it doesn't cause any errors in the future.
Fuyu 11 JUL a las 10:54 
Does this work on 1.6?
frus-m 4 JUL a las 3:08 
слава создателю мода, и ваще насорда откуда он. имхо
ZenitiPlay 15 JUN a las 9:02 
Reporting a warning

Medical Tab :: Tag Mirrored is not associated with any pawnCapacity. This may be intentional. For modders; if the tag defName contains the capacity defName the two will be linked.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Fluffy.CapacityUtility:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
BetterLoading.Stage.InitialLoad.StageRunStaticCctors/<StaticConstructAll>d__16:MoveNext ()
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
BrGuardian 10 JUN a las 6:00 
I love how everyone just went blazing over the russian
HighFlyer96 24 MAY a las 2:09 
@os1m Seconded
Ostapho stfupho
ViewJi 24 MAY a las 1:13 
@Ostapho yeah, No one cares your opinion
jaylemeux 14 MAY a las 20:25 
Slava Ukraini.
Zeus 1 MAY a las 22:41 
Отписка
Ostapho 28 ABR a las 10:21 
Причём тут украинский флаг то? Упоротый что ли? ))
The Blind One 11 ABR a las 8:13 
@DRG CORP BOSCO

Get animals tab mod, it has an option to sterilize animals. Just click and drag and snip em all.
DRG CORP MARINE 713 3 ABR a las 17:52 
I'm running without anomaly and there is no operations options. that's the only reason I needed this mod, to mass euthanize chickens...and its missing
Ziku 22 SEP 2024 a las 6:32 
@Novocain Are you sure it's from this mod? I just installed it (with tons of others), bit hesitantly after reading your comment, and it doesn't crash for me.
Novocain 14 SEP 2024 a las 18:52 
Thanks for forking.
There is a bug when you click the percentages for procedures where it will hard crash the game.
cauamachado51 11 SEP 2024 a las 3:52 
I have vampires in my colony that I sometimes make suck my colonists (when my prisoners die from "accidents" or are recruited), the disease column on the medical tab shows blood loss, which confuses me since I can't do anything other than wait for the heart to make more, numbers has the "needs treatment" column that shows off/on if I can treat something, which is perfect, in addition to that it also has "disease immunity margin" and the other columns on the medical tab.
belko 28 JUN 2024 a las 9:43 
Damn thanks, are you human ?
Dragonmaster Cale 25 JUN 2024 a las 15:37 
Thanks for forking this mod.

I'm running with the Anomaly DLC and there is no Operations section, it only shows the Bleeding and Diseases parts.
graublau 19 JUN 2024 a las 4:22 
Thanks @Haku, came here because of that issue and this solved it for me :steamhappy:
Marcus 9 JUN 2024 a las 18:15 
Freaky friday everyday at my place
:steamhappy:
Haku 6 JUN 2024 a las 5:06 
Short info for the Performance Fish problem:
if you disable the option ThingFilterPatches -> BestThingRequest clicking the options in the medical tab seems to work again.
Pablo Kickasso 23 MAY 2024 a las 15:32 
Hi there! Just a quick report that Performance Fish 1.5 seems to be partially incompatible with this mod. I've already reported this on PF's page, but making this post to inform others.
If you have PF installed, when you open the medical tab and click on a pawn's stat, you can neither see the pop-up with info about which upgrades are affecting the stat, nor left- or right-click to see the available medical operations.
shank_T9 17 MAY 2024 a las 5:27 
rimhero!
Vi-El 30 ABR 2024 a las 13:33 
Cheers man. If any conflicts with anomaly happen, Ill make sure to make a post.
Xeonzs 27 ABR 2024 a las 5:06 
Thank you for this
atticoos 24 ABR 2024 a las 12:55 
Thanks for forking this with 1.5 support -- and congratulations on learning to mod!
BuGGaTon 23 ABR 2024 a las 9:31 
Thanks Tofu ♥
tofu driver  [autor] 23 ABR 2024 a las 8:31 
@MatejH7
Can't verify that because I don't own that DLC. I think it shouldn't cause any issues, but if you get any errors just shoot me a message.
MatejH7 23 ABR 2024 a las 6:39 
Does it work with the new ANOMALY dlc?
SheepMaiden 23 ABR 2024 a las 5:48 
Thanks!! :lunar2019smilingpig:
盖文吕路 22 ABR 2024 a las 23:20 
Thank you for your update:steamhappy:
tofu driver  [autor] 22 ABR 2024 a las 23:13 
Thanks Kevin! I was waiting for feedback 😃
Kevin Malone 22 ABR 2024 a las 21:03 
100% working for anyone wondering. Thank you Tofu Driver!
awesomeadam217 21 ABR 2024 a las 11:21 
no worries!! additionally, I'm guessing the solution was built in debug mode. looks like the .pdb was included. try building in release. although I see that was the case for the original mod, too.

btw might be best to directly copy everything from the last version of the mod, copying the 1.4 folder and renaming to 1.5, and putting the updated assemblies (as well as all the other XML) in there. that way you can avoid including the source, build files like obj, etc.
tofu driver  [autor] 21 ABR 2024 a las 11:15 
Thanks for pointing that out. Now I feel dumb.
It's my first time working on a mod, if it wasn't obvious.
Let me see if I can update this.
awesomeadam217 21 ABR 2024 a las 11:08 
@tofu driver you included all the .git files lol
tofu driver  [autor] 21 ABR 2024 a las 10:58 
Don't ask me where the file size bloat came from. This only has minor changes. If someone more experienced within the modding community could explain I would appreciate it.