Counter-Strike 2

Counter-Strike 2

de_lakeside
5 comentarios
 [autor] 24 NOV a las 3:35 a. m. 
I'll be rolling out an update soon to first fix the filter issue and make the lighting more natural, followed by a redesign of the buildings and layout to improve the overall arrangement :):csgoct:
Deh0lise 23 NOV a las 4:59 a. m. 
You've got a nice sunset, assets and ideas, but right now visibility is a problem. Reading players is difficult against so many colors and objects with a color correction with blacks too strong.
-((EAGLES))- -=Joki=- 1 FEB a las 6:20 a. m. 
also have u fixed the mini map ??
FOE-Klan 12 JUN 2024 a las 11:03 a. m. 
Looks great, but we need more spawn points, clan is 20+ player
Tharus 28 ABR 2024 a las 4:53 a. m. 
Translated description:
"This is my first attempt to make a map with a more complex scene, and this map took a lot of effort. I took the style of inferno and tried to apply it to this map. This map can be played as a peek-a-boo mode, but requires server plugin support. Finally, this map still has many shortcomings. I will slowly add details to make the map edges more reasonable and appropriately increase the map area. Maybe there will be a special hide-and-seek version in the future."


Before translating i was really confused what this map is for as it is extremely cluttered and seems to be a terrible bomb defusal map. However as a hide-and-seek map i can see how it might work out. I would suggest adding good hiding spots with mechanics tied to them though. Stuff like buttons to open secret doors or invisible walls to hide behind.
I think the map could also use a bit more closed off areas. The map is very open in most places.