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you may want to consider updating with a text description.
Standard weapons are fine but the cool crafted ones don't do much damage / armor pen.
cool effects are cool, but plasteel sword at 13 and the special one at 9 feels off.
On another note, I don't think this mod scales with other mods. It is it's own thing.
The design of this mod + One With Death +Bone Reapers Remarrowed + All the Dark Ages mods makes for a pretty thematic undead/necromancer/lich playthrough!
Human sacrifices for everybody!
Not my cup of tea for Rimworld.
But still insanely beautiful.
The orientation of the lectern should be correct now aswell.
@Lio No integration with Anomaly as of right now.
@Tiewie I haven't had any issues reported about pregnancies, was it a profaned pawn that was pregnant? because they should be infertile.
@Lio I made them with medieval colonies in mind but if you want to mow them down with high calibre weaponry then more power to you.
Pawn generation error: Generated pawn with disabled requiredWorkTags. Too many tries (120), returning null. Generation request: kindDef=BotchJob_ProfanedCursebearer
Any suggestions?
https://gist.github.com/HugsLibRecordKeeper/63a737ea8356d7c6119b4fa5097d96d0
There appears to be some errors when used with with the latest version of dragon's descent, I'll look into it a get it fixed asap.
@CluelessLemon The workbenches for this mod would be the alchemy table and the ritual circle, the chest works like a toolbox for those buildings.
@Eisenkrone, MrKampfCookie Yeah I've had a bunch of reports of wacky stuff happening when pawns try to carry stuff to the ritual circle. I think it's caused by the interaction cell being at the centre of the circle rather than offset like most workbenches in the game, meaning access to it can be blocked by walls or other objects. I'm not quite sure how to fix this without having the interaction cell to the side of the circle rather than on it.
I might update the texture to better reflect its orientation at some point but for now try to make sure access to it isn't being blocked, the default placement requires access to the south.
Did I do something wrong? Do I miss something? My none of my pawns are a Profaned or Curse Barrer, might that be it?
- Torture Rack/Table: Could function something like a draincasket, requiring a living pawn to be inserted before it works. Interacting with the rack could be a 2-pawn activity which would have the captive struggling and blood gushing while recreation is gained. The captive is kept in the exact state it was in when it was added to the rack.
- Scrying Stone: An ominous green (or red for vampires) crystal which hovers in the air. Interacting with it is a 1-pawn activity which suffuses the user in a glow while being entertained by glimpsing into the future.
- Sparring/Fencing Ring. A 3x3 area enclosed by rope or chains where 1-2 pawns can train in combat against one another, using the melee animations. Trains the equipped weapon while raising recreation.
Keep two things in mind: The resurrection process does NOT make a new cursebearer, only a standard profaned. If the cursebearer dies you lose the ability to make more profaned.
Secondly, the resurrected will be an autonomous person with the same allegiances as before death, meaning if you give the curse to a trader that died walking through an insect nest, he'll get right up and leave with his friends. Presumably enemies also awake hostile, haven't had the chance for that yet since it takes so long between each curse.
A question about the mod that I might just be missing in the description is do they age and can they procreate? I assume no on aging but if they can procreate maybe put in a gene that makes them infertile.
@Bobbarækus Not sure what is happening there, they shouldn't be getting mood buffs from eating human meat. They can eat raw meat without getting sick and the "one with death" meme makes eating human meat acceptable but that is the only thing in the mod that touches cannibalism.
I do like the idea of undead themed recreation, that might be something I add in the future.
- Make all food sources equal. Cooked, raw, insect meat, human meat etc. But don't give the profaned mood bonuses from cooked food and high quality meals, to balance it out.
- Either cut their need for recreation or add some undead-specific recreation like a torture rack (it feels uncanny that your undead warlord is mad because he can't play horseshoes)
That aside thanks for a great mod! I love these guys!