RimWorld

RimWorld

The Profaned
941 kommentarer
Nattly For 21 timer siden 
or just use a vpn because the world should tell the uk government to get bent
Lionheart 30. sep. kl. 2:45 
FYI imgur.com has blocked the UK from accessing it's site so your mod description which contains images hosted there, now has NO information available in that format for anyone accessing from the UK.
you may want to consider updating with a text description.
mailrik828 26. sep. kl. 2:56 
ive encounter a weird bug but my pawns just run back and forth when trying to disassemble the bodies of the dead. any suggestions are welcome.
Spess Mehreen 25. sep. kl. 4:21 
The weapons feel underwelming.

Standard weapons are fine but the cool crafted ones don't do much damage / armor pen.
cool effects are cool, but plasteel sword at 13 and the special one at 9 feels off.
Vlad Draculea 22. sep. kl. 16:47 
do we have to unsubscribe from LTS systems now?
DOCTOR CROW 20. sep. kl. 20:10 
any upcoming lich xenotype?
Jamerific 16. sep. kl. 23:13 
Why would the corpse of a creature be just as powerful of the original? That doesn't make sense.

On another note, I don't think this mod scales with other mods. It is it's own thing.
Draco137955 13. sep. kl. 7:22 
hey there I'm not sure if this is intended or if maybe there's a bug with armor ratings due to my mod list but is the undead dragon supposed to be super underwhelming when compared to any of the dragons from dragons decent? i know that it takes dragon horn and scales to create which would imply killing a dragon in order to make it. and i may just be misleading myself but shouldn't that equate to it being of at least equal strength to the dragons that it requires to be the materials for its creation? sure it might not compare to an elder true dragon but at least being able to fight off a yellow or red, perhaps even a silver since the profane have such high cold resistance. just kind of got under my skin because if the undead dragon isn't even going to match there power or utility (since the dragons shed scales that give them more use) then i would rather just tame or raise a dragon then killing it for a less powerful version.
Melon 11. sep. kl. 14:04 
Is it possible to make the undead animals either not be picked for manhunter raid incidents, or not be immune to scaria? They current can be picked for the event, then after a few seconds they lose the scaria and just wander around.
Brett 11. sep. kl. 8:08 
Fantastic mod! I had so much fun in the first few hours with your mod in my medieval playthrough.
MannenMyten 10. sep. kl. 9:02 
@SpaceDorf so far it's been bloody marvelous and I'm only on Day 35!

The design of this mod + One With Death +Bone Reapers Remarrowed + All the Dark Ages mods makes for a pretty thematic undead/necromancer/lich playthrough!

Human sacrifices for everybody!
Laquillare 6. sep. kl. 18:36 
Is there a way to rename them from profaned to something else?
osg2778 2. sep. kl. 16:43 
How do I get off that person?
SpaceDorf 2. sep. kl. 9:43 
Just stumbled upon this.
Not my cup of tea for Rimworld.
But still insanely beautiful.
Cyberwolf 29. aug. kl. 22:53 
is it supposed to have custom settlements ?
Z.E.R.T. 28. aug. kl. 18:58 
and Abyssal glaive need a big rework its legit annoying you can turn it off and that spell do way more damage to ally i legit need to load my save again since they just keep making my faction in fear and leave the map foever...
Z.E.R.T. 28. aug. kl. 17:25 
hi you make comission for add on ?
CodyProductions 22. aug. kl. 20:49 
OH WAIT FUCK NEVERMIND WRONG MOD, it's not even RELATED TO THIS ONE.
CodyProductions 22. aug. kl. 20:31 
Was the Profaned Reliquary removed?
Rhaeven 20. aug. kl. 0:15 
Just had a wraith die from vacuum exposure. Goodnight sweet prince..
Morcalvin 19. aug. kl. 6:56 
Since LTS Systems is being phased put will you be changing double doors to no longer need it?
Gandalf the Morally Grey 16. aug. kl. 5:35 
I have vannila expanded framework, but i cant equip both the shield and a melee weapon at the same time, even though the weapon says it is usable with shields.
Goldengear1111 16. aug. kl. 4:00 
why are all the entities on my map wraiths
harhell 15. aug. kl. 9:37 
Will you add a magic mod to your mods?
Crouton 14. aug. kl. 12:51 
hey im having trouble using the profane ritual circle. whether my colonist is forced or just doing it on their own, they cant seem to harvest the undead. they keep walking to the circle, turning around, taking 1 step, putting the corpse down, immediately picking it back up, turning around, repeat endlessly. i dont think any mods i have installed are interfering with this mod, but i just cant seem to use the circle for the corpse thing. While testing creating tainted bones, i had a small hicup where the same thing was happening, but it fixed itself after drafting and drafting
Botch_Job  [ophavsmand] 11. aug. kl. 7:24 
Just updated to fix a few issues, there shouldn't be any errors with Dragon's descent and the wandering undead events should be fixed.

The orientation of the lectern should be correct now aswell.

@Lio No integration with Anomaly as of right now.
LioTheManlyBadAssHero 10. aug. kl. 21:59 
Tho yeah, cant wait to make those fuckers meet my Anti Material Rifle!
LioTheManlyBadAssHero 10. aug. kl. 21:58 
Also btw @Botch_Job does this mod have any integration with Anomoly?
Botch_Job  [ophavsmand] 10. aug. kl. 13:38 
@Cal I looked into it a bit more and it looks like the errors were due to an issue with the events popping, gonna test things a bit more but I think I've fixed it. Update soon.

@Tiewie I haven't had any issues reported about pregnancies, was it a profaned pawn that was pregnant? because they should be infertile.

@Lio I made them with medieval colonies in mind but if you want to mow them down with high calibre weaponry then more power to you.
LioTheManlyBadAssHero 10. aug. kl. 8:34 
how do they work against guns?
Tlewie 7. aug. kl. 17:43 
Anyone having issues with pregnancies? I have a colonist in labor and as soon as the process is complete their baby gets deleted by the Debug, saying:
Pawn generation error: Generated pawn with disabled requiredWorkTags. Too many tries (120), returning null. Generation request: kindDef=BotchJob_ProfanedCursebearer
Any suggestions?
Cal 7. aug. kl. 7:43 
@Botch_Job I guess its not a VE thing, show two errors with just this running.

https://gist.github.com/HugsLibRecordKeeper/63a737ea8356d7c6119b4fa5097d96d0
Botch_Job  [ophavsmand] 7. aug. kl. 6:33 
Has something recently changed with VE? Just gave it a quick try and it seem to be fine as far as I can tell.
Botch_Job  [ophavsmand] 7. aug. kl. 6:32 
Hey, sorry been a bit busy, to address a few things..

There appears to be some errors when used with with the latest version of dragon's descent, I'll look into it a get it fixed asap.

@CluelessLemon The workbenches for this mod would be the alchemy table and the ritual circle, the chest works like a toolbox for those buildings.

@Eisenkrone, MrKampfCookie Yeah I've had a bunch of reports of wacky stuff happening when pawns try to carry stuff to the ritual circle. I think it's caused by the interaction cell being at the centre of the circle rather than offset like most workbenches in the game, meaning access to it can be blocked by walls or other objects. I'm not quite sure how to fix this without having the interaction cell to the side of the circle rather than on it.

I might update the texture to better reflect its orientation at some point but for now try to make sure access to it isn't being blocked, the default placement requires access to the south.
HoningKoning 6. aug. kl. 20:56 
VE?
Cal 6. aug. kl. 18:33 
Looks like another mod that needs to be recompiled for the VE changes.
Lucio Magno 6. aug. kl. 16:09 
would be interesting if the undead creatures were anomalies if anomaly is installed, or maybe even the entire "profaned" creature line (including pawns, beasts and the faction)
MrKampfCookie 6. aug. kl. 12:34 
I have the exact same problem as Eisenkrone. :(
Latex Santa 6. aug. kl. 4:08 
Thanks very much for updating this.
Combine Elite 6. aug. kl. 3:23 
I just wanna thank you for all your mods. Every single one of them is going in my fantasy-themed collection once I get it done, as they are really good additions to it and definitely will stand out the most. I've never played with this one but seeing the screenshots in the description I'm sure it will be fun!
Eisenkrone 1. aug. kl. 17:51 
Quick question: I did the research and build the ritual circle, gave the bill to extract a corpse and have a wraith and an undead horse lying around, but my pawns only pick them up, carry them to the cirlce and place them around them again and again on different tiles and nothing happens.

Did I do something wrong? Do I miss something? My none of my pawns are a Profaned or Curse Barrer, might that be it?
CluelessLemon 29. juli kl. 6:46 
The profaned chest mentions a profaned workbench, but I can't that anywhere, not even in dev mode. I can craft the basic items at a fueled smithy but the chest does nothing when next to it.
LioTheManlyBadAssHero 27. juli kl. 11:10 
will there be intergration with Anomaly?
OneStep 25. juli kl. 10:16 
XML error: <overrideShouldHaveAbilityTracker MayRequire="onyxae.dragonsdescent">true</overrideShouldHaveAbilityTracker> doesn't correspond to any field in type RaceProperties.
Bobbarækus 20. juli kl. 3:16 
Had some thought about Profaned/Undead recreations, since it's hard to imagine what monsters do to enjoy themselves.

- Torture Rack/Table: Could function something like a draincasket, requiring a living pawn to be inserted before it works. Interacting with the rack could be a 2-pawn activity which would have the captive struggling and blood gushing while recreation is gained. The captive is kept in the exact state it was in when it was added to the rack.

- Scrying Stone: An ominous green (or red for vampires) crystal which hovers in the air. Interacting with it is a 1-pawn activity which suffuses the user in a glow while being entertained by glimpsing into the future.

- Sparring/Fencing Ring. A 3x3 area enclosed by rope or chains where 1-2 pawns can train in combat against one another, using the melee animations. Trains the equipped weapon while raising recreation.
Bobbarækus 20. juli kl. 3:02 
@Muad'dib They're already infertile, but they can spread their curse to the newly dead who will become profaned at the cost of the one spreading the curse being drastically weakened for a long time.
Keep two things in mind: The resurrection process does NOT make a new cursebearer, only a standard profaned. If the cursebearer dies you lose the ability to make more profaned.
Secondly, the resurrected will be an autonomous person with the same allegiances as before death, meaning if you give the curse to a trader that died walking through an insect nest, he'll get right up and leave with his friends. Presumably enemies also awake hostile, haven't had the chance for that yet since it takes so long between each curse.
Muad'dib 18. juli kl. 14:18 
Have you considered a possible patch so that vanilla expanded psionics necrophage could also create a profaned instead of the current undead it raises?

A question about the mod that I might just be missing in the description is do they age and can they procreate? I assume no on aging but if they can procreate maybe put in a gene that makes them infertile.
SghHanzMullerSW 18. juli kl. 11:21 
LTS is not gonna update his LTS Systems he made all his mods stand alones
Botch_Job  [ophavsmand] 18. juli kl. 11:10 
@tachi Just tested it and things seem fine on my end, only thing I can think of is if you have other mods that affect combat, there may be some sort of conflict going on.

@Bobbarækus Not sure what is happening there, they shouldn't be getting mood buffs from eating human meat. They can eat raw meat without getting sick and the "one with death" meme makes eating human meat acceptable but that is the only thing in the mod that touches cannibalism.

I do like the idea of undead themed recreation, that might be something I add in the future.
Bobbarækus 17. juli kl. 22:18 
I'd like to suggest the following:
- Make all food sources equal. Cooked, raw, insect meat, human meat etc. But don't give the profaned mood bonuses from cooked food and high quality meals, to balance it out.
- Either cut their need for recreation or add some undead-specific recreation like a torture rack (it feels uncanny that your undead warlord is mad because he can't play horseshoes)

That aside thanks for a great mod! I love these guys!