边缘世界 RimWorld

边缘世界 RimWorld

1,755 个评价
The Profaned
68
13
8
6
10
16
8
4
9
8
8
4
7
3
5
   
奖励
收藏
已收藏
取消收藏
Mod, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
20.292 MB
2024 年 3 月 26 日 上午 11:40
8 月 11 日 上午 7:20
48 项改动说明 ( 查看 )

订阅以下载
The Profaned

描述



Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.


Recommended mods

Whilst it isn't a hard requirement, I would strongly recommend using Vanilla expanded framework. The framework is required for the xenotype visuals aswell as many other features, this mod is functional but pretty bare-bones without it.

Medieval Overhaul. This mod optionally makes use of some of the ingredients from MO and has integration for crafting benches etc.

LTS Sytems Required for the non-1.5 double doors

Dark Ages : Crypts and Tombs For a double dose of spookiness.

Ugly Together For if you don't want your profaned to hate each other.



Content



These people are cursed to exist in a state between life and death. Although they yet retain their humanity, the Profaned are shunned and exiled by most cultures.

Unsurprisingly, their partially decayed bodies make them extremely unpleasant to be around and renders them slow moving with poor manipulation. They are also infertile, weak to fire and dislike sunlight.

Undeath does have its advantages however as they require less nutrition and rest, are highly resistant to cold, immune to all diseases and toxins, feel no pain and cannot die through natural means.

Cursebearers are rare individuals that have the ability to bestow their curse onto the dead, reviving them as profaned.






*Xenotype requires Biotech, without it the faction will be made up of regular humans.

*Requires Vanilla expanded framework for the xenotype visuals, otherwise they're just green dudes.




A legion of profaned compelled to serve a malevolent, mysterious entity, believed by many to be the source of their curse. Whoever they may have been before, it no longer matters, all that they know now is the will of their master.

In battle they make use of undead creatures and rot stink to overwhelm and demoralise their enemies.







Profaned Cursebearers

Whoever you were in life, it no longer matters. You are Profaned, former humans cursed with undeath and by the will of your master, compelled to conquer indiscriminately and spread your vile curse across the realm.

For the longest time, this was all you knew, but by some miracle, the three of you have broken free of the will of your master.

Despite everything, you are still what you are, shunned and reviled by most. You can try to make amends for your past deeds or you can continue to spread your curse for your own ends.

The choice is yours.





The creatures can appear in raids from the faction and rarely as wildlife. They can also be created by the player after completion of a research project.

Undead creatures don't require food or sleep but they can't breed and don't produce meat. They can be trained like regular animals and yield special crafting ingredients when butchered.



*If Vanilla expanded framework is installed, some of the creatures will have unique attacks and traits.


*If Dragon's Descent is active, some of the features will affect the undead dragon.








*Some weapons and armour make use of Vanilla expanded framework for unique effects and abilities.

The shield also requires VFE framework.






*Research/crafting items are acquired from butchering the undead creatures.







*Royalty is required for the throne to function, otherwise it's just for decoration.

*LTS Sytems is required for the non-1.5 double doors.


Compatibility

Rimedieval - Compatible but due to how Rimedieval affects pawn generation, it may cause pawns to spawn with different weapons and apparel than intended.

Melee Animation - Compatible.




Combat extended compatible?

Unfortunately I'm not too familiar with CE so not right away, if you ask the CE guys nicely they might make a patch.

Can this be added to an ongoing save?

It should be fine to add to an ongoing game, I wouldn't recommend removing it though. It's always a good idea to backup your saves either way.

Balance suggestions?

I'm always open to suggestions, I do try to keep things close to vanilla in terms of balance but sometimes things are hard to gauge. Let me know if anything seems under or overpowered.

How do I get the items for crafting/research?

The items are acquired by butchering undead creatures at a butcher's table or ritual circle. Undead creatures can be found rarely as wildlife, with the faction during raids or at their bases and can be created by the player after completing the research projects.

Additionally;

"Corrupted blood" can be made from hemogen at the ritual circle.

"Tainted Bones" can be made from human skulls or medieval overhaul bones at the ritual circle

"Luminous dust" can be harvested from allied wraiths periodically, similar to shearing vanilla animals for wool.


Credits

ViralReaction - For providing the code for the bestow curse ability.

Zaljerem - For providing the code for ranged weapons acting as melee.

[ko-fi.com]
热门讨论 查看全部(6)
46
8 月 23 日 下午 12:12
Error Logs
Botch_Job
27
8 月 17 日 上午 7:46
Troubleshooting
Botch_Job
1
9 月 5 日 上午 7:06
Gear
Pvt. Parts
941 条留言
Nattly 15 小时以前 
or just use a vpn because the world should tell the uk government to get bent
Lionheart 9 月 30 日 上午 2:45 
FYI imgur.com has blocked the UK from accessing it's site so your mod description which contains images hosted there, now has NO information available in that format for anyone accessing from the UK.
you may want to consider updating with a text description.
mailrik828 9 月 26 日 上午 2:56 
ive encounter a weird bug but my pawns just run back and forth when trying to disassemble the bodies of the dead. any suggestions are welcome.
Spess Mehreen 9 月 25 日 上午 4:21 
The weapons feel underwelming.

Standard weapons are fine but the cool crafted ones don't do much damage / armor pen.
cool effects are cool, but plasteel sword at 13 and the special one at 9 feels off.
Vlad Draculea 9 月 22 日 下午 4:47 
do we have to unsubscribe from LTS systems now?
DOCTOR CROW 9 月 20 日 下午 8:10 
any upcoming lich xenotype?
Jamerific 9 月 16 日 下午 11:13 
Why would the corpse of a creature be just as powerful of the original? That doesn't make sense.

On another note, I don't think this mod scales with other mods. It is it's own thing.
Draco137955 9 月 13 日 上午 7:22 
hey there I'm not sure if this is intended or if maybe there's a bug with armor ratings due to my mod list but is the undead dragon supposed to be super underwhelming when compared to any of the dragons from dragons decent? i know that it takes dragon horn and scales to create which would imply killing a dragon in order to make it. and i may just be misleading myself but shouldn't that equate to it being of at least equal strength to the dragons that it requires to be the materials for its creation? sure it might not compare to an elder true dragon but at least being able to fight off a yellow or red, perhaps even a silver since the profane have such high cold resistance. just kind of got under my skin because if the undead dragon isn't even going to match there power or utility (since the dragons shed scales that give them more use) then i would rather just tame or raise a dragon then killing it for a less powerful version.
Melon 9 月 11 日 下午 2:04 
Is it possible to make the undead animals either not be picked for manhunter raid incidents, or not be immune to scaria? They current can be picked for the event, then after a few seconds they lose the scaria and just wander around.
Brett 9 月 11 日 上午 8:08 
Fantastic mod! I had so much fun in the first few hours with your mod in my medieval playthrough.