全面战争:战锤3

全面战争:战锤3

Shattered Units Are Vulnerable - Larger Speed Penalty
11 条留言
AceTheGreat  [作者] 12 月 8 日 上午 10:55 
Updated for 7.0.0. Now supports modded units as well, and excludes daemonic and undead units.
Aaron 5 月 16 日 下午 4:07 
This is great, could you make a version that affects routing units? Because of the speed boost that AI routed units get, it makes it frustrating to catch them when running away.
Zkivzo 2 月 6 日 上午 5:11 
finally my ogres lad can chase em all and throw em in the pot
Ooh-la-la, It's GAGA!! 2024 年 12 月 21 日 上午 1:01 
Thnx for updating, i agree tho fleeing units should insta die or stand still so i can brutalize them, this game feels rly bad in department of catching units that are broken.
F.O.A.D. 2024 年 5 月 12 日 下午 11:16 
-100% Armour
-100% Melee Defence
-100% Physical Resistance
-100% Missile Resistance

Bonus: +1000 Damage, per-second if caught.................

That's generous compared to what happens to caught routers on the tabletop. lol
(Fleeing units who get caught are instantly dead.)
Ooh-la-la, It's GAGA!! 2024 年 3 月 28 日 上午 7:36 
Can you make one with -99% speed pls?
AceTheGreat  [作者] 2024 年 3 月 22 日 下午 12:21 
No problem! After some more testing, I've found the -10% version to be better balanced anyway so thank you again for the feedback.
=[NK]= Col. Jack O'Neil 2024 年 3 月 22 日 上午 9:23 
Thank you so much! ♥
AceTheGreat  [作者] 2024 年 3 月 22 日 上午 5:55 
@CrazyC Yeah hopefully these changes can help make up for the wonky animations when chasing routing units.

@=[NK]= Col. Jack O'Neil Thanks for the feedback. I just published two alternative versions, one with -10% speed penalty, and one with no speed penalty.
=[NK]= Col. Jack O'Neil 2024 年 3 月 22 日 上午 12:10 
The - 20 speed might be a little too much? ♥ I love the idea though,
CrazyC 2024 年 3 月 21 日 下午 8:06 
CA should take this and make it part of the vanilla game. Just saying.