全面战争:战锤3

全面战争:战锤3

评价数不足
Shattered Units Are Vulnerable - Larger Speed Penalty
2
   
奖励
收藏
已收藏
取消收藏
标签: mod
文件大小
发表于
更新日期
263.747 KB
2024 年 3 月 21 日 下午 6:31
12 月 8 日 上午 10:52
6 项改动说明 ( 查看 )

订阅以下载
Shattered Units Are Vulnerable - Larger Speed Penalty

在 AceTheGreat 的 1 个合集中
AceTheGreat's Published Mods
18 件物品
描述
Updated For Patch 7.0
Now Supports Modded Units

This mod makes running enemies down at the end of a battle more consistent by applying a new debuff to all vanilla units when they are shattered. This version has a larger speed penalty compared to the others.

It has the following effects:

-50% melee defense
-30% physical resistance
-30% missile resistance
-30% armor
-20% speed

This passive is applied to every unit in the game, including units with unbreakable. This ensures the mod is compatible with other mods that add/remove/change the unbreakable ability.

Save game compatible. Only use one version. Now effects modded units too.

Other Versions:
Moderate Speed Penalty (-10%)
No Speed Penalty (-0%)
11 条留言
AceTheGreat  [作者] 12 月 8 日 上午 10:55 
Updated for 7.0.0. Now supports modded units as well, and excludes daemonic and undead units.
Aaron 5 月 16 日 下午 4:07 
This is great, could you make a version that affects routing units? Because of the speed boost that AI routed units get, it makes it frustrating to catch them when running away.
Zkivzo 2 月 6 日 上午 5:11 
finally my ogres lad can chase em all and throw em in the pot
Ooh-la-la, It's GAGA!! 2024 年 12 月 21 日 上午 1:01 
Thnx for updating, i agree tho fleeing units should insta die or stand still so i can brutalize them, this game feels rly bad in department of catching units that are broken.
F.O.A.D. 2024 年 5 月 12 日 下午 11:16 
-100% Armour
-100% Melee Defence
-100% Physical Resistance
-100% Missile Resistance

Bonus: +1000 Damage, per-second if caught.................

That's generous compared to what happens to caught routers on the tabletop. lol
(Fleeing units who get caught are instantly dead.)
Ooh-la-la, It's GAGA!! 2024 年 3 月 28 日 上午 7:36 
Can you make one with -99% speed pls?
AceTheGreat  [作者] 2024 年 3 月 22 日 下午 12:21 
No problem! After some more testing, I've found the -10% version to be better balanced anyway so thank you again for the feedback.
=[NK]= Col. Jack O'Neil 2024 年 3 月 22 日 上午 9:23 
Thank you so much! ♥
AceTheGreat  [作者] 2024 年 3 月 22 日 上午 5:55 
@CrazyC Yeah hopefully these changes can help make up for the wonky animations when chasing routing units.

@=[NK]= Col. Jack O'Neil Thanks for the feedback. I just published two alternative versions, one with -10% speed penalty, and one with no speed penalty.
=[NK]= Col. Jack O'Neil 2024 年 3 月 22 日 上午 12:10 
The - 20 speed might be a little too much? ♥ I love the idea though,