Total War: WARHAMMER III

Total War: WARHAMMER III

Shattered Units Are Vulnerable - Larger Speed Penalty
11 kommentarer
AceTheGreat  [ophavsmand] 8. dec. kl. 10:55 
Updated for 7.0.0. Now supports modded units as well, and excludes daemonic and undead units.
Aaron 16. maj kl. 16:07 
This is great, could you make a version that affects routing units? Because of the speed boost that AI routed units get, it makes it frustrating to catch them when running away.
Zkivzo 6. feb. kl. 5:11 
finally my ogres lad can chase em all and throw em in the pot
Ooh-la-la, It's GAGA!! 21. dec. 2024 kl. 1:01 
Thnx for updating, i agree tho fleeing units should insta die or stand still so i can brutalize them, this game feels rly bad in department of catching units that are broken.
F.O.A.D. 12. maj 2024 kl. 23:16 
-100% Armour
-100% Melee Defence
-100% Physical Resistance
-100% Missile Resistance

Bonus: +1000 Damage, per-second if caught.................

That's generous compared to what happens to caught routers on the tabletop. lol
(Fleeing units who get caught are instantly dead.)
Ooh-la-la, It's GAGA!! 28. mar. 2024 kl. 7:36 
Can you make one with -99% speed pls?
AceTheGreat  [ophavsmand] 22. mar. 2024 kl. 12:21 
No problem! After some more testing, I've found the -10% version to be better balanced anyway so thank you again for the feedback.
=[NK]= Col. Jack O'Neil 22. mar. 2024 kl. 9:23 
Thank you so much! ♥
AceTheGreat  [ophavsmand] 22. mar. 2024 kl. 5:55 
@CrazyC Yeah hopefully these changes can help make up for the wonky animations when chasing routing units.

@=[NK]= Col. Jack O'Neil Thanks for the feedback. I just published two alternative versions, one with -10% speed penalty, and one with no speed penalty.
=[NK]= Col. Jack O'Neil 22. mar. 2024 kl. 0:10 
The - 20 speed might be a little too much? ♥ I love the idea though,
CrazyC 21. mar. 2024 kl. 20:06 
CA should take this and make it part of the vanilla game. Just saying.