安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													







thanks
(Be aware, my next update will probably change "eyt_parameters" folder name.)
================
If you mean "mask", my mod uses default SCS masks.
Two options exist for changing those masks:
1) easier (applies change to all trucks simultaneously) - create a mod to overwrite \material\custom\trucklight_mask*.dds files [uses existing trucklight_mask*.tobj files], and DON'T edit \def\vehicle\truck\[brand.model\head_light\[file].sii.
OR
2) much harder (applies changes to one truck at a time) - create a mod with new [mask].dds, new [mask].tobj , and edit \def\vehicle\truck\[brand.model\head_light\[file].sii for each truck
link to help with creating masks: https://modding.scssoft.com/wiki/Documentation/Tools/SCS_Blender_Tools/Materials/Lamp_system
Adding strobe lights to my mod is a nice idea, but I don't have the time :(
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=938656604&searchtext=expanded+scs+customization
I was just customizing a Mack Anthem and noticed that it had the option of sequential headlights with strobe lights and thought that it could be nice to have something like that, but also having the Xenon lights that I personally light.
suitable_for[]: "r600day.mack.rhpl.cabin"
suitable_for[]: "r600sleep.mack.rhpl.cabin"
suitable_for[]: "r600sleepd.mack.rhpl.cabin"
suitable_for[]: "r700day.mack.rhpl.cabin"
suitable_for[]: "r700dayd.mack.rhpl.cabin"
suitable_for[]: "r700sleep.mack.rhpl.cabin"
suitable_for[]: "r700sleepd.mack.rhpl.cabin"
add these to all the mack r head_light siis and it fixes the the mack r addon not showing up/ working with this mod. have a good 1
Sorry!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3345504099&searchtext=
It's too bad the older trucks in the game like the Peterbilts don't have headlight options either. I miss equipping them with LED's haha XD
but I have much to do for 1.54, too ;)
Missouri !!