American Truck Simulator

American Truck Simulator

217 个评价
ATS Headlight Options (colors, patterns, throws)
2
2
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
16.175 MB
2024 年 3 月 1 日 下午 12:29
5 月 11 日 下午 1:05
29 项改动说明 ( 查看 )

订阅以下载
ATS Headlight Options (colors, patterns, throws)

描述
This mod includes Halogen, LED, & Xenon headlight options for all SCS trucks that have headlight options in the store {this mod does not include SCS trucks that don't have headlight options(*)}.

NOTES:
- 149 release removed some trucks from their dealers. Headlight options are available for those trucks when you buy them used.
- Also included in this mod is Joko_P's mod "LED DRL + Sequential Blinker for WS 49X" (with permission) . You need not subscribe to his mod anymore; (Joko_P is no longer modding.)

(*) SCS trucks that do NOT have headlight options: international.lonestar, kenworth.t680(2014), peterbilt.389, peterbilt.5793

(**) The following codes define the various headlight options compared to SCS defaults:
[L;H] = Low beams shine wider and longer; High beams shine longer ('HiLo'),
[L>H] = Low and High beams both shine wider and longer ('Combd'),
[H] = Low beams shine the same ; High beams shine longer ('Hi only').


mod trucks included:
- Kenworth W990 edited by Harven: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1781104022&searchtext=harrven+w990
- Mack R Series (Harven): https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1463066263/
-a K100-E_Day_Cab.scs by Mogollon: https://drive[dot]google[dot]com/file/d/1gjxs6D3MrW2e7XtVoJfN6ebw6mfk0jvF/view. Enable this above his.
-b Kenworth K100E by MrOverfloater: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1815959194

mod truck additions planned:
- [SCR] Scot A2HD v2 (Smarty): https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=661658019

===========
For paid mods, you need to ask the mod's author to include my work with credit (no compensation). It's impossible to include paid mods into this mod.
Paid-mod authors may contact me to confirm my permission: eddieyantz@gmail.com
===========

- ETS2 version: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3141176973
- ETS2 original(brighter) version: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3141176973

180 条留言
Eddie Yantz  [作者] 9 月 25 日 上午 8:14 
@Mushroom, I downloaded the mod to study :)
thanks
Mushroom 9 月 23 日 下午 6:11 
hello eddie, i've found a really really old mod for ETS2 that changes the headlight beam pattern, it changes the beam shape to be DOT/ECE pattern. it doesn't work with the current ETS2 version let alone with ATS, but i've extracted the beam pattern and mixed it with your mod, i've done some fine tuning to each pattern and edited the def system a bit. would you be interested in taking a look, i'd love if you use that modder's headlight pattern (hastantyo on the scs forums, link: https://forum.scssoft.com/viewtopic.php?t=264173) in your mod, giving him credits if course
Eddie Yantz  [作者] 9 月 13 日 上午 8:54 
if I do, it'll be a separate mod that changes this mod's halogen color.
CarlosMMM 9 月 12 日 下午 11:01 
Hey man, what are the chances of adding like really yellow headlights? Like 3000K LED lighs as an option?
Eddie Yantz  [作者] 7 月 5 日 上午 7:14 
ok
Mushroom 7 月 5 日 上午 5:55 
i dont know anything about coding unfortunately, i checked out the program you mentioned but knowing myself i'll never figure it out :steamsad:
Eddie Yantz  [作者] 7 月 3 日 下午 9:15 
I use notepad++ (notepad-plus-plus[dot]org) . it makes such editing so easy.
Mushroom 7 月 3 日 下午 9:07 
i've opted to manually delete the mask lines from the head_light folder on each truck and write my custom mask lines into the pattern .sii so it applies to all trucks. it works pretty nicely although manually deleting lines took a bit of time, but it was worth it. for my custom mask, i created a folder called "custom" in the material folder. i put a more modern throw like those in modern cars!
Eddie Yantz  [作者] 7 月 3 日 上午 6:10 
If you mean "*_beam_range:" and "*_beam_angle:" (not mask), then yes, simply change them in \def\vehicle\truck\eyt_parameters\pattern.*.sui.
(Be aware, my next update will probably change "eyt_parameters" folder name.)

================
If you mean "mask", my mod uses default SCS masks.

Two options exist for changing those masks:
1) easier (applies change to all trucks simultaneously) - create a mod to overwrite \material\custom\trucklight_mask*.dds files [uses existing trucklight_mask*.tobj files], and DON'T edit \def\vehicle\truck\[brand.model\head_light\[file].sii.
OR
2) much harder (applies changes to one truck at a time) - create a mod with new [mask].dds, new [mask].tobj , and edit \def\vehicle\truck\[brand.model\head_light\[file].sii for each truck

link to help with creating masks: https://modding.scssoft.com/wiki/Documentation/Tools/SCS_Blender_Tools/Materials/Lamp_system
Mushroom 7 月 3 日 上午 2:11 
hi again eddie, i really like the way you sctructured the mod now, i have a question... i have a custom headlight mask i want to use, if i place it in the patterns from the parameter folder, will it overwrite the mask already used in the default .sii on the truck folder? or do i have to delete the mask from that .sii in order to work?