安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Mercenaries_form_mercenaries_cost_locked
Thats all i see atm.
I guess it does not work for some reason. At least at the start of the game.
v0.3.0 现已发布,与 v0.2 版本存档不兼容。本次更新增加了两条可配置的游戏规则,允许调整雇佣兵单位对应的人力转换比率和经济产能价值。
[12:58:30][2010.05.13.11][equipment_effects.cpp:335]: common/on_actions/Mercenaries_on_actions.txt:100: add_equipment_to_stockpile: adding an archetype equipment without equipment existing in country
Thanks! Is it save compatible?
v0.2.2 Update is out now.
Whenever I try playing as a country which have tons of manpower (China or India), it says I'll be able to convert a negative amount of manpower into mercenaires.
For example: I'm playing as China and I have 3 million manpower, when I go to "recruitment" tab, it says I'm able to recruit -1,3million manpower within 0 days to implement.
I'm having to use console commands to decrease my manpower to around 2 million, this oddly allows me to properly convert them.
v0.2.1 Update is out now.
But I don't think the land doctrine compatibility problem is caused by this. Before releasing the v0.2.0 update I tried testing it with Millennium Dawn and everything works just fine. You might have another conflicting mod enabled.