Victoria 3

Victoria 3

Economic and Financial Mod (E&F) - V4
972 条留言
Clockworker 10 月 18 日 上午 9:34 
Is there no comment on deleting starting companies? Was that a conscious choice or a bug? Because I'm not allowed to reform it, meanwhile other countries are able to retain their companies far over the max limit.
htt 10 月 17 日 下午 8:19 
Why is there no exchange mechanism for commodity production? When the puppet country imports raw materials for production, the goods produced are not calculated at the exchange rate of the suzerain country. This seems to indicate a problem with the exchange rate mechanism between the puppet country and the suzerain country. Was it intentionally designed this way?
Stеам Space Whale 10 月 17 日 下午 2:36 
Love the idea of the mod! I've noticed the very first purchase of the debt is "free" and money are not removed from the treasury (for a moment it made me think it spends national reserve metals), but then I purchased 2nd time and it worked correctly spending my (vanilla) treasury. This gives you free income from the very first purchase of debt.
As for balance, it's not bad but, AI's acceptance for stockpile access is way too high. Making it harder to access stockpile (and give access to yours) would make playing as developed nations much more challenging. Also, I'd restrict stockpile access to ability to do good transfer treaties, so if I'm Switzerland I should not be able to access lucrative stockpiles like Russia's.
EBTX_  [作者] 10 月 17 日 下午 1:59 
mucize torbacı

It was a long time ago and there is no bug on the central bank levels
mucize torbacı 10 月 17 日 下午 12:08 
Check "Central Bank level cap" thread in discussions, 2nd page. I posted it long ago. I had China with 900M GDP and my central bank was capped to 240 something.
EBTX_  [作者] 10 月 17 日 上午 11:32 
mucize torbacı

I don't know what you call a bug, the central bank capped lvl is at 5000lvl which corresponds to 5B of GDP
mucize torbacı 10 月 17 日 上午 5:40 
Thanks for the reply. It is the greatest mod i've played though. It was so easy back then when you could control trade manually with no obstacles at all. Idk what would be the outcome for landlocked countries with current state of the game where you must have treaties to trade. Coastal would still have massive advantage in regards of stockpile exploit. I will try it sometime.

I have a question btw. Are central bank level cap bug and similar bugs got fixed?
ricardo.poter 10 月 17 日 上午 3:59 
My total support ebtx_. Continue making better this mod. Thanks
EBTX_  [作者] 10 月 16 日 下午 2:45 
mucize torbacı:

I've played with this mod enough and seen people write message like you to say that you're right. Indeed, when you play with a large nation that already has a well-established currency at the start of the game and if you know how to manage your economy and finances well, then you can quickly dominate.

But I invite you to play with Serbia, Colombia, Persia, Morocco, Egypt, ... 95% of countries that do not have a bank at the start of the game have an already established currency to see that "the cheat" as you say turns into an unplayable challenge
mucize torbacı 10 月 14 日 上午 8:18 
This mode feels like cheat code despite seems good. Simply sell stockpile, turn it into quick big cash, invest in construction heavily, export tons of goods, pump your credit score, get tons of investment, make your currency number one, buy your currency from market, dominate stock markets worldwide, boost your economy even further. This is that easy, you can achieve it pretty quickly even with a small landlocked country. AI seems pretty bad that it can't use stockpiles in their best favor. They invest in you when you get to a certain point so you can snowball investments and scam everyone with bonds and currency.
snipman80 10 月 13 日 下午 9:33 
By far one of my favorite mods. I just wish it was compatible with more mods. I'd love to play this with one of the modern day mods.
UXIQVO 10 月 13 日 上午 8:53 
fire mod ! can't wait for it to be upgraded, should be in base game !
LoveShacker 10 月 12 日 上午 8:03 
artillery still broken
Clockworker 10 月 9 日 上午 11:02 
It deletes my starting companies and gave me a gold and silver company. But other countries retain their starting companies?
DivineEnema 10 月 8 日 下午 2:03 
FIX TO ARTILLERY ISSUE from Kollo:

A recent update changed what artillery foundries are called in the game code (from "bg_artillery_foundaries" to "bg_artillery_foundries"). The mod still refers to artillery buildings as "bg_artillery_foundaries", which breaks them and basically removes the building from the game.

Open the mod folder, open common, then buildings, and open file "ef_01_industry". Search up the artillery_foundries and change it to the new name mentioned above.
Fred 10 月 8 日 下午 12:45 
Artillery Foundry doesnt show up as a building option
HiddenPrior 10 月 8 日 上午 8:57 
Has anyone made a collection or combined mod using this mod? It suspect it will be difficult to determine which mods are compatible otherwise. I really love this mod, and would love to combine it with the Ultra Historical Series (maybe once they update to 1.10) if it is possible, though I suspect a lit of compatibility work will be needed.
DivineEnema 10 月 7 日 下午 6:22 
artillery are gone in this mod.
Apostolos 10 月 7 日 上午 10:41 
Can you please have artillery back? Thanks
Sarpedon 10 月 6 日 下午 2:00 
stock exchanges in my save dont produce agriculture or railroad stock despite all being privatised all 15 levels. is there a problem with me or mod?
以核为贵 10 月 5 日 下午 7:17 
我想知道为什么我的上海证券交易所永远招不到人,ai的证券交易所就可以?
I wonder why my Shanghai Stock Exchange can never recruit people, but the AI stock exchange can?
EBTX_  [作者] 10 月 5 日 上午 5:00 
anthony

Stock exchanges are buildings that can be bought by any company in the field, so no, if you want to take control of them you have to nationalize them.
anthony 10 月 4 日 下午 5:46 
Can't we let French banks control the Brussels stock exchange?
EBTX_  [作者] 10 月 4 日 下午 4:06 
chivu
no
EBTX_  [作者] 10 月 4 日 下午 4:06 
anthony
what are you talking about
EBTX_  [作者] 10 月 4 日 下午 4:06 
anthony

because it was a foreign company and Stock Exchanges never disappear when they are historical
EBTX_  [作者] 10 月 4 日 下午 4:04 
Kollo

Yes!
成功-之路(cheng130) 10 月 4 日 上午 9:04 
@Kollo true dude,I lost all my cannons in my last gamesave:ArmedForces:
anthony 10 月 4 日 上午 5:34 
In 1.10.4, the bug causing incorrect salaries was fixed. Please update
anthony 10 月 4 日 上午 5:02 
After France annexed Belgium, the Brussels Stock Exchange still existed. There was a company controlling it, but I could not dissolve this company.
Kollo 10 月 3 日 上午 11:22 
A recent update changed what artillery foundries are called in the game code (from "bg_artillery_foundaries" to "bg_artillery_foundries"). The mod still refers to artillery buildings as "bg_artillery_foundaries", which breaks them and basically removes the building from the game.
chivu 10 月 2 日 下午 3:19 
After the last update, the number of possible companies is the vanilla one
Vohen 10 月 1 日 下午 7:45 
In an ideal world, we'd have a BPM compat mod for this mod, since these two are essentially equivalents on giving amazing depth to the economy (E&F) and society (BPM) simulations, so I figure they would go very well together.
Sarpedon 10 月 1 日 下午 1:17 
artillery factory disappeared with this mod
Godless Stalin 9 月 29 日 上午 9:09 
I needed that update, thanks
RobS 9 月 27 日 下午 12:15 
For whatever reason this mod causes the society panel to go out of whack, in particular the fervor value. It crashes if you look at europe with the panel open. I've unsubscribed, and deleted the mod folder then re-downloaded and the problem still persists.
smirkyshadow 9 月 26 日 下午 5:22 
I really enjoyed this mod, but I don't think I'm gonna play with it again, at least for now. The mod itself is really good, but I personally hate how finnicky the currency system is, like how I lost the Drachma when I formed Byzantium, but the current system where it automatically changes you to the currency you should be really hurts my gameplay experience, because I can't even use fast enact, or law enact to fix what currency I have

This mod though is filled with so many amazing features I honestly think should be in the base game (like especially different currencies, and currency strength), and I hope you all continue to make the mod better
Sarpedon 9 月 26 日 上午 9:45 
Hi. when i get a notification for national awekining it shows event name as in its in text file in events rather than a roleplay event. weapons company also problematic when i play as persia. it shows as company_basic_weapons_dynamic_name_tag. how to fix this?
darkka129 9 月 26 日 上午 1:28 
Damn, one of the best mod ever. Now can't play w/o it. And by the time of new update, EU5 will be released as well :(
VISIGOTH 9 月 25 日 下午 9:07 
this is the best mod ever, i literally cannot play the game without it
waldrich 9 月 25 日 下午 3:56 
The game makes no sense without this mod... waiting for the new version! Thank you @EBTX_ !!!!
ricardo.poter 9 月 25 日 下午 1:55 
Thanks for the information, EBTX_. We are all adults and we understand the problem. I expect your new patch until november. Meanwhile I Will play the 1.9.8 rollback of victoria 3. Without your mod the Game loss value
Arth Kaeros 9 月 25 日 上午 11:36 
Roger that. Well, will play 1.9.8 then, and try Eastern European stuff after that. If anything, will contact you in Discord.

Good luck, hope everything will be fine, and waiting for the new version soon!
Arth Kaeros 9 月 25 日 上午 9:59 
waiting for the update, the game makes no sense for me without it 🫥
Yongmay 9 月 25 日 上午 2:22 
Author, could you please update it now?
The Man 9 月 24 日 下午 9:13 
WOW. What a gem.
sfingers02 9 月 24 日 下午 2:54 
New update causes a crash to desktop when opening the cultures menu or scrolling out while in the cultures mapmode
Mellians 9 月 24 日 上午 4:59 
Dear author, please update the mod.
LivedOnce 9 月 20 日 上午 9:38 
Or, for 90% of the questions, don't be a moron and read older replies.
Lemons 9 月 12 日 上午 5:31 
For all questions please join the Discord which has more active responsiveness