Victoria 3

Victoria 3

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Economic and Financial Mod (E&F) - V4
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863.694 MB
2024 年 1 月 20 日 上午 8:24
9 月 29 日 上午 9:03
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Economic and Financial Mod (E&F) - V4

热门讨论 查看全部(34)
5
9 月 16 日 下午 10:35
Stock Market not expanding
warrior
4
9 月 12 日 下午 2:58
TOO MANY TRAINS! Problem with Private Construction
rainyDayz
3
7 月 17 日 上午 12:08
American Company Headquarters
CrusaderEuropa
972 条留言
Clockworker 10 月 18 日 上午 9:34 
Is there no comment on deleting starting companies? Was that a conscious choice or a bug? Because I'm not allowed to reform it, meanwhile other countries are able to retain their companies far over the max limit.
htt 10 月 17 日 下午 8:19 
Why is there no exchange mechanism for commodity production? When the puppet country imports raw materials for production, the goods produced are not calculated at the exchange rate of the suzerain country. This seems to indicate a problem with the exchange rate mechanism between the puppet country and the suzerain country. Was it intentionally designed this way?
Stеам Space Whale 10 月 17 日 下午 2:36 
Love the idea of the mod! I've noticed the very first purchase of the debt is "free" and money are not removed from the treasury (for a moment it made me think it spends national reserve metals), but then I purchased 2nd time and it worked correctly spending my (vanilla) treasury. This gives you free income from the very first purchase of debt.
As for balance, it's not bad but, AI's acceptance for stockpile access is way too high. Making it harder to access stockpile (and give access to yours) would make playing as developed nations much more challenging. Also, I'd restrict stockpile access to ability to do good transfer treaties, so if I'm Switzerland I should not be able to access lucrative stockpiles like Russia's.
EBTX_  [作者] 10 月 17 日 下午 1:59 
mucize torbacı

It was a long time ago and there is no bug on the central bank levels
mucize torbacı 10 月 17 日 下午 12:08 
Check "Central Bank level cap" thread in discussions, 2nd page. I posted it long ago. I had China with 900M GDP and my central bank was capped to 240 something.
EBTX_  [作者] 10 月 17 日 上午 11:32 
mucize torbacı

I don't know what you call a bug, the central bank capped lvl is at 5000lvl which corresponds to 5B of GDP
mucize torbacı 10 月 17 日 上午 5:40 
Thanks for the reply. It is the greatest mod i've played though. It was so easy back then when you could control trade manually with no obstacles at all. Idk what would be the outcome for landlocked countries with current state of the game where you must have treaties to trade. Coastal would still have massive advantage in regards of stockpile exploit. I will try it sometime.

I have a question btw. Are central bank level cap bug and similar bugs got fixed?
ricardo.poter 10 月 17 日 上午 3:59 
My total support ebtx_. Continue making better this mod. Thanks
EBTX_  [作者] 10 月 16 日 下午 2:45 
mucize torbacı:

I've played with this mod enough and seen people write message like you to say that you're right. Indeed, when you play with a large nation that already has a well-established currency at the start of the game and if you know how to manage your economy and finances well, then you can quickly dominate.

But I invite you to play with Serbia, Colombia, Persia, Morocco, Egypt, ... 95% of countries that do not have a bank at the start of the game have an already established currency to see that "the cheat" as you say turns into an unplayable challenge
mucize torbacı 10 月 14 日 上午 8:18 
This mode feels like cheat code despite seems good. Simply sell stockpile, turn it into quick big cash, invest in construction heavily, export tons of goods, pump your credit score, get tons of investment, make your currency number one, buy your currency from market, dominate stock markets worldwide, boost your economy even further. This is that easy, you can achieve it pretty quickly even with a small landlocked country. AI seems pretty bad that it can't use stockpiles in their best favor. They invest in you when you get to a certain point so you can snowball investments and scam everyone with bonds and currency.