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As for casters, I do tend to put a dragon in every mine that I can afford and basically only spend my gold on casters, drakes and dragon spawn. The freespawn, especially once you have strongholds, are good enough default troops. Aka meatshields.
Diamonds only get spend on White Dragon Spawn, Sapphires only on Prophets, Rubies depends what I am up against as Red Dragon Spawn, Prophets and even Kings do all have valid use cases. Emeralds is whatever as in my opinion both Green Dragon Spawn and Green Casters are pretty weak.
Though Green Kobolds are probably the best starting color with their poison bow and poison resistance.
- Rogue Trader. Yeah, there are quite a few bugs. Especially the later chapters. But the first 2-3 chapters are definitely playable and a lot of fun for me. Yeah, not a lot of non-human companions, but that's more of a problem with the setting. 40k isn't that big on tolerance. :D
Haven't really had any problems with either of those. Hoburgers are incredible weak to blizzard. Their mechanical units might be a problem, but you probably can wear them down with things like meteors or just raw attrition.
Warlocks have quite a few units that are immune to your damages, but that is also true the other way around. A lot of elemental shenanigans will just bounce off your kobolds. Fire and Cloud Elementals for example can't damage basic Red or White Kobolds respective.
Demonologist, is pretty strong, though I didn't have that much problems against AI ones yet. Same for High Cultist.
Blue: You have recruitable blizzard casters. You are right that frost immune enemies are an issue. But only because just about any non-frost immune ones die to half a dozen blizzard casters with some meatshields. Human hp enemies die to 2-3, which is something you can easily get. Especially if there is a library.
Red: The pyromancer spellbook comes with a nice meteor spell. Not as devastating as blizzard, but a few meteor caster with some Red Dragon Spawn will do pretty well against most things.
White: Some nice electricity spells as well as blunt spells. Though the latter will do friendly fire.
Green: Yeah, the Bile spellbook isn't that great.
Ok, points in no particular order:
- White Dragon Spawn. They are actually pretty easy to get mid to endgame. You only need a White Kobold Prophet that costs 200 gems and a recruitment location that has Diamonds. Then you can get them at 1 gem per unit. They are one of the best recruitable ranged units in the game and definitely worth getting.
- Kobold spellcasters. I was talking more about the sheer number of spellcasters you can get. In addition to recruitable level 2 casters. 7% base for a Shaman, 3% base for a Sorcerer, +2 per same colored dragon or elder dragon and another +2/3 for Sorcerers/Shamans per Library/Temple. So getting a good number of casters together shouldn't be a problem.
Just one thought: The Blue Kobold Senior might not be that useful. White Dragon Spawn are something you want to get anyway and they are very strong ranged magic damage dealer. So ethereal or mundane immune enemies should never be a problem. Especially not with the number of casters you get.
How about instead making the Senior giving local leadership? That would be something really adding to the Kobolds arsenal against fear spams.