边缘世界 RimWorld

边缘世界 RimWorld

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402 条留言
Arthur GC 19 小时以前 
I'm also having the issue AlhenaS raised: incompatibility with EyeGenes2.
PTr1x 10 月 1 日 上午 10:17 
What i shoud do if mod doesn't work in my build?
AlhenaS 7 月 26 日 上午 11:39 
It gives me error when i loaded it with EyeGenes (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2898151329) :(

XML error: <partName>EyeColor</partName> doesn't correspond to any field in type AvatarDef. Context: <Avatar.AvatarDef><defName>Eyes_Blue</defName><partName>EyeColor</partName><geneName>Eyes_Blue</geneName><color2>RGB(0,0,170)</color2></Avatar.AvatarDef>
slayerofdemons 7 月 22 日 下午 4:00 
Suggestion - AI prompt support for scars or other major permanent injuries? And maybe biotech races?

Also, I've never modded Rimworld before, but I do code and poked around in the repo a bit - is adding prompt support for different existing features as simple as adding an AIGenPromptDef with a defName matching one of the defs in the mod's Core folder? I.e. something like:

Defs/AIGenPrompts.xml
```
<Avatar.AIGenPromptDef>
<defName>Eyes_Cut_Scar</defName>
<prompt>cut scar over eye</prompt>
</Avatar.AIGenPromptDef>
```
босяк 7 月 17 日 上午 7:47 
There is a bug with the interface when you accept an Imperial quest
Geneva 7 月 15 日 上午 10:00 
why are eyes so cursed :,(:steamsad:
Revlis 7 月 13 日 上午 11:41 
I ran it with anthrosonae knowing it wouldn't work and the results were hilarious, it's really good with stuff that works and comedy gold with stuff that doesn't
Datboi 7 月 12 日 下午 5:47 
@Bolphen I dont mean to make it one, I just know there are some mods can take a lot of time and I just want to be able to personally and directly support modders for their hard work. I was going to suggest support for Rimworld: Spartan Foundry (Continued), [JDS] EFT Apparel, Vanilla Factions Expanded - Deserters, and [K4G] RimWorld War 2. If your willing, I can pay you to get support for some of them. Thank you
bolphen  [作者] 7 月 12 日 下午 4:33 
@Datboi Sorry don't want to sound rude but I also don't want to turn this into a job... You are free to suggest new features / mods to support tho
bolphen  [作者] 7 月 12 日 下午 4:04 
@Farbott Thanks for the tip. Yeah sorry it might take a while, seems the author added new faces again. Tho you can always add the patches yourself, the old textures are already there.
bolphen  [作者] 7 月 12 日 下午 3:56 
vacsuits have been added. Haven't played the DLC yet.

I'd very much like to support the new statues. But I find locking them behind the DLC a very shitty move from Ludeon (these have nothing to do with the theme of Odyssey), and they need to be called out on it. So statues will not be supported for the time being.
Farbott 7 月 12 日 上午 11:44 
Heya, the persona mechanoid pawns switched mods for their update, the faces made before need to be ported over whenever you can get to that :) https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3522497657&searchtext=persona+mechanoid
penis character 7 月 11 日 下午 3:51 
is there a reason gas mask arent visible?
Datboi 7 月 11 日 下午 3:50 
@bolphen Would you be willing to broaden support for this mod? I would gladly contribute money if it means some extra mods can be compatible with this mod, especially with the new DLC. I would happily pay for support
Sharks 7 月 10 日 上午 10:34 
Thanks bro this mode is MUST HAVE and should be base game one day o7
Walshe 7 月 2 日 下午 11:20 
Would you consider update the mod to support mods like Tribal Tattoos, Tech Tattoos, Mud's Tribal Apparel and Rim-Hivers Biotech when possible?
dingo 6 月 30 日 下午 2:33 
finally got this to work with PIXAI, great mod.
GrotesqueRepulsiveLocustRoach666 6 月 29 日 下午 3:36 
is there any mods that change avatar art?
Bobibobibu 6 月 28 日 上午 3:09 
Regarding the AI-gen, I can run reprint outside of RImworld with both py and exe, but in-game it just failed.

AI-gen process failed to start:
ApplicationName='‪C:\pixaiAPI-main\repaint\repaint.exe', CommandLine='"C:/Users/User/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\avatar\Mika_Bakker_234.png" "front portrait, 24-year-old male adult, beard, button-down shirt, pants"', CurrentDirectory='', Native error= The system cannot find the file specified.
bolphen  [作者] 6 月 14 日 上午 7:07 
@FrankWilco Very stupid mistake on my part... Should be fixed now
FrankWilco 6 月 14 日 上午 1:43 
Mod seems to break the quest tab's `Accept For X pawn` button on 1.6.
bolphen  [作者] 6 月 13 日 下午 2:07 
@Cheet4h Thanks for the bug report, sorry for taking so long to get to it. It's fixed now.

@Datboi Probably not; the point of the mod is to add personality to pawns; mechanoids don't really need that.

@Harmonea Yeah I'm actually aware of that issue; the problem is that the vanilla faces and the modded avatars don't have the same proportions, which makes it very hard to pick a right scale for most hair to fit. The best solution is probably to stretch and deform a bit the vanilla texture to fit the face but it's going to be complicated and I'm not sure the result will worth the effort. Maybe I'll try look into it.

@LeoZin13 There's now a slider to adjust that.

@ToadMama69 <3
ToadMama69 6 月 12 日 上午 6:57 
My favourite portrait mod, thank you :)
Wendell 6 月 2 日 上午 11:51 
Does mod have any perfomance impact on game?
LORSEKmoyso 5 月 27 日 下午 12:35 
why is my colonist missing his eyes and nose?
LeoZin13 4 月 26 日 下午 5:16 
The "Use vanilla portrait" in the AI-gen prompt doenst show the full portrait - it cuts off the head/ middle of head. Not sure if this is a bug or mod interference, its like the image is translated a little bit too high
Harmonea 4 月 13 日 下午 5:58 
Would you consider adding something like a set of layer scale sliders for these portraits? In my setup, the hair is drawing significantly smaller than is displayed in-game. Styles that should be around chin-level are instead drawn just below the eyes. I would love to just like... make the hair and helmet layers 25% bigger, or the head and body 25% smaller, or something.

Not sure if helpful, but I assembled a few comparisons to show what I mean [i.imgur.com]. I know this is probably a stylistic choice that looked good on more vanilla pawns, but my mods make the difference look strange.
Datboi 4 月 12 日 下午 5:33 
Hey, is there any avatar for mechanoids? If not, how much will it cost to have continued support for this mod?
Cheet4h 4 月 9 日 下午 8:21 
The error in the log is as follows:

Root level exception in OnGUI(): System.ArgumentException: Illegal characters in path.
[Ref 96BA1116]
at System.IO.Path.Combine (System.String[] paths) [...]
at System.IO.Path.Combine (System.String path1, System.String path2, System.String path3) [...]
at Avatar.AvatarManager.TryGetStaticTexture () [...]
at Avatar.AvatarManager.GetAvatar (System.Boolean allowStatic) [...]
[...]

I think the issue might be that the Pawn's full name now includes color codes and escaped markup (e.g. "Chosen of &lt;color=#00FF00FF&gt;the Purple Imperium&lt;/color&gt;" - at least this is how it's stored in the save file), which likely cannot be used to create a path.
Seems like VFER overrides the Pawn.Name.ToStringFull function of titled Pawns, with no way to get just their first and last name.

As a workaround it's possible for the player to just not assign such titles to a pawn.
Cheet4h 4 月 9 日 下午 8:21 
There seems to be a compatability issue with Vanilla Factions Expanded - Empire.
With that mod, pawns can receive titles, which are appended to the name. That can be something simple, like "The Craftsman", or something more complex, like "Chosen of the Purple Empire".
The issue seems to be with the latter titles, where the faction name has the color of that faction. When a pawn has such a name, any time their avatar should be displayed the UI stops rendering halfway through instead and the game becomes unresponsive to most mouse clicks. To return rendering, one needs to e.g. select another pawn via pressing '.' or ',', or open one of the detailed information tabs (which are luckily still clickable).
(continued in next comment)
NOT_YOUR 4 月 6 日 上午 6:29 
Really good mod Thanks !
Jordan Davis 3 月 27 日 上午 1:12 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3202008037 please add support for this, I really want my peo0le to look like a skeleton if they are
AdvLeon 2 月 22 日 上午 1:57 
Absolutely incredible mod and one of my new favourites! I love the style. I have a few compatibility questions:

1. You mentioned compatibility for MH: Android Tiers, does this also support the successor mod ABF: Synstructs?

2. Are you able to clarify what partially supported means?

Thanks! :)
Nando 2 月 18 日 上午 5:17 
there is any mod to ai portrait for really dumb people like me?, i have try to follow step by step of the guide and i have got anything
Pompidou 1 月 31 日 上午 7:25 
Same, my Vanilla Portrait is offset, so this functionality doesn't work now.
[GSB] Badge 1 月 30 日 下午 6:11 
So, any idea why choosing Vanilla Portrait option it's offset so it's only torso?
bolphen  [作者] 1 月 26 日 下午 12:11 
@ShauaPuta HAR is not directly supported. But you can change the graphic based on the headTypeDef (see this [github.com]) It's how I patched a bunch of robots and aliens.

@Garrrry It does now
ShauaPuta 1 月 22 日 上午 8:01 
Hey, I am a har race modder and I wanna ask: can I add support for my races, or is har not supported?

great mod
Garrrry 1 月 18 日 上午 6:38 
man, this mod would be so good if it had the outer rim support
GVLT 2024 年 12 月 25 日 上午 2:27 
Hi! Will you update the mod with new helmets from Dead Man's Switch?
DVRJ 2024 年 12 月 14 日 下午 1:51 
I keep getting "ai-gen process failed to start" when attempting to generate AI image. This used to work fine. Not sure what has changed as command line prompts still work
Kev 2024 年 12 月 10 日 下午 12:10 
Love this mod, tried Portraits, which is also great but I feel Avatar just fits the look of Rimworld better for me.

Would like to request compatibility for Bun Race , Anthro Race , Mousekin and the rest of VRE.
la tumba máxima 2024 年 11 月 20 日 下午 11:57 
I love it.- Do it more mods with AI pls
saintbrutal 2024 年 11 月 10 日 下午 6:32 
is the performance issue addressed yet? posted over at dubs discord https://discord.com/channels/241677926855081984/708435078614614116/1279956725046186035
bolphen  [作者] 2024 年 11 月 10 日 上午 4:33 
(re)patched a few robot mods. If you have mods previously compatible but broken now, please let me know, as I don't personally use all of them.

@barrylyndon00 VFE classical is patched in the new update.
barrylyndon00 2024 年 11 月 2 日 上午 5:20 
Amazing mod, it fits with the Rimworld universe imo, I love looking at my pawns on the Colonist bar! But I have to say...please add the roman armors from Vanilla Expanded!
White Nights 2024 年 10 月 26 日 下午 9:11 
Fantastic mod
bolphen  [作者] 2024 年 10 月 26 日 上午 4:41 
@dantausb This is doable in the mod settings now. Although you could also modify the prompts however you want in your python script before passing it to SD. Also there's some basic error handling now using the RimWorld error log, which should help if you still have trouble setting the mod up.

@GVLT The facial features are based on the birthday of the colonist, which you can modify via a character editor.
dantaeusb 2024 年 10 月 24 日 下午 12:04 
Generally I would ask to adjust the string builders you use in Avatar Manager. For some models, I found different prompts working better.
I.e. Stable Diffusion up to 2.1 seem to tokenize "year old" badly, resulting in it always drawing some kids from mines lol. Head shot works sometimes better than front portrait, especially when styles are realistic. So having that prompt template customization would be great.
Sentane 2024 年 10 月 19 日 下午 9:11 
the baby looks so dumb, I love this mod