边缘世界 RimWorld

边缘世界 RimWorld

534 个评价
Medieval Prosthetics
2
   
奖励
收藏
已收藏
取消收藏
Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
967.559 KB
2020 年 5 月 18 日 下午 6:46
9 月 20 日 下午 12:33
13 项改动说明 ( 查看 )

订阅以下载
Medieval Prosthetics

在 Nuno 的 1 个合集中
Medieval Alternatives
4 件物品
描述

A collection of limbs that are a fusion of reality and fantasy to give more prosthetic options to medieval playthroughs. Inspired by Expanded Prosthetics and Organ Engineering.



Prosthetic Tiers:

Crude/Wooden - Roughly on par with a peg leg in vanilla

Artificial - Slightly better than the previous tier

Mechanical/Intricate - More complex limbs with more functionality

"Parésian" - (Formerly "Ambroisen" in 1.4) Fantasy limbs named in honor of Ambroise Paré. These are on par with normal limbs but are quite expensive

Included Limbs:
Legs, Feet, Toes
Arms, Hands, Fingers
Eyes, Ears, Nose



I opted to make it quite time and resource intensive to make it tougher to spam limb replacements. In version 1.5 there is a settings menu where users can adjust the amount of work required for each prosthetic tier. I am open to suggestions!

There shouldn't be any compatibility issues or errors. Of course if you see any let me know!



If you enjoy my mods or find them useful, consider showing your appreciation by becoming a supporter over on ko-fi!

[ko-fi.com]

Have a suggestion? Join my Discord and let me know!

[discord.gg]
158 条留言
Lotor 10 月 30 日 下午 4:56 
Hey, can't see recipes to craft 1st tier ones on the crafting spot?
Goodpie2 10 月 27 日 下午 11:53 
Sad to see this isn’t compatible with medieval overhaul, as that was the main reason I wanted it.
Parrotlad 10 月 20 日 下午 1:04 
Where do you build the limbs at?? It shouldnt be at the machining table like if its mideval?
Shinichi Izumi 9 月 27 日 下午 10:24 
Can you make this compatible with Medieval Overhaul by changing over your ingredients to the "Basic Component" that we can make? Normal Components don't exist in Medieval Overhaul.
KeiwaM 9 月 27 日 下午 12:57 
How does this work in conjunction with Medieval Overhaul? I notice that it still requires regular components, but you can only really make the Medieval Overhaul-specific "Basic Component".

Is it intended so you can only trade to these components or is it an oversight?
Alexander Zagirov 9 月 20 日 下午 3:47 
@Nuno I recommend using XML Extensions for mod settings. This way it will be xml-only mod and there won’t be a need to recompile assembly every time game updates.
Nuno  [作者] 9 月 20 日 下午 12:37 
Mod has been updated to 1.6. Besides getting the freshest Unity GUI dll, nothing else has changed in the mod. Please let me know if there are any issues with this mod in 1.6, thanks.
Nuno  [作者] 9 月 20 日 下午 12:27 
@Post Millenial, there should be a patch that exists for this already. I'm not sure if it's updated as of right now, though.

@Nopeacesigns & @cheep deer, I've just realized that I did away with crafting those a while ago. Crude parts are not crafted as tangible bodyparts, they're treated as peg legs are: the ingredients (1 log) are gathered by the surgeon and installed directly.
Alexander Zagirov 9 月 18 日 下午 12:39 
If author isn’t coming back, I can try to update this mod later, but I’ll have to recreate mod settings using xml extensions as I don’t know how Rimworld programming works.
LaSchuii <3 8 月 31 日 上午 8:47 
*patiently waiting for 1.6* thank you so much for this great mod :GhostFlowerHappy: