全面战争:战锤3

全面战争:战锤3

Landmarks of Eternity-Immortal Empire Expanded edition [Reworked]
302 条留言
iamtheresurrection94 10 月 24 日 上午 4:40 
@Chasslo sorry bout the comment spam, I was just poking around the script in RPFM to see if I could resolve it. I'm probably being an idiot but where does the script specify the settlement?

core:add_listener(
"BuildingChestCave",
"BuildingCompleted",
function(context)
local building = context:building();
local faction = context:building():region():owning_faction();

return cm:get_saved_value("Chest_script") == nil and building:name() == "Chasslo_Don_Estragon_Treasures";
end,
function(context)

local building = context:building();
local faction_name = context:building():region():owning_faction():name()
local faction = cm:get_faction(faction_name)

cm:add_ancillary_to_faction (faction, "Chasslo_Cursed_chest", false);
cm:set_saved_value("Chest_script", true);
end,
true

To use the Isla de Estragon as an example, am I looking in the wrong place?
iamtheresurrection94 10 月 23 日 上午 9:55 
Yeah its definitely the renaming of settlements: Tor Lairha was the stand-in for the southern side of the Straits of Calith but that's been moved to its own province now, yet retains its landmark. That's actually cool, cos it lets the HE dominate that little stretch of the Southern Wastes now that they extend that far out.

A landmark in Lumbria, the new island chain to the South of not-Korea could be cool, it's supposed to be full of exotic monsters so something along those lines?
iamtheresurrection94 10 月 23 日 上午 9:43 
An indispensable mod: I wonder could we get a quick fix to the Lost City of the Old Ones landmark for the LM? The IEE rework changed it from a city into a province with one city and the landmark doesn't seem to have survived the translation. I think the same has happened to the Ulioghta Outpost and Melay. If you have the time, might be worth casting an eye over all of Khuresh just to be sure.

GOAT mod though
Dronie 10 月 20 日 上午 11:57 
@Dasheroo Nothing strange actually, I'm talking about balance here.
It's too bland without any landmarks, but it's not fun when there are too many landmarks.
Vanilla landmarks are balanced, there are generally no unique buildings in every tiny village.
Dasheroo 10 月 19 日 上午 5:56 
@Dronie I find it genuinely strange that you complain about the landmark mod having landmarks, maybe dont use it?...
Dronie 10 月 17 日 上午 7:02 
I generally love this mod, but I think that there are too many landmarks.
It's weird when every province has 1-2 regions with landmarks.
It just makes them feel less unique.
Rhino™ 10 月 13 日 上午 9:30 
Noticed spelling errors on Shu-Chinn Academy of Sorcerie
- Should be Sorcery not Sorcerie
- Hero action success chance % for pellcaster is missing the 'S'
Killing Joke 10 月 4 日 上午 7:03 
Please add some interesting/strong landmark for chaos dwarfs in Ungvarrskarr. It is such a nice thematic settlement for them with self-defence potential, but corrently there is 0 reasons to bother with it in the middle of nowhere.
Shatilov 9 月 28 日 下午 3:10 
can you add an MCT option to disable extra units?
Robban Broberg 9 月 28 日 下午 1:35 
The localisation for the landmarks in not-Korea should probably be updated to reflect the fact that region is called Khosun now rather than Ihan.
BoBoBalloonGaming 9 月 24 日 下午 6:55 
not sure how difficult/possible this would be or if it is a feature currently but is there a way to make the dilemmas/unique items from landmarks able to be disabled in MCT?
Six Eyed Flying Fish 9 月 24 日 下午 5:58 
also the landmark Wonders of the Southern Isles is missing since the old settlement it was in (Uliohta outpost) got rework into a new settlement (Isles of the Monkey King), it's now a minor settlement and got moved to the west side of Ind instead between Ind and Khuresh; the landmark need either be reworked or move to a new settlement somewhere; thanks
Six Eyed Flying Fish 9 月 24 日 下午 5:46 
Khuresh and South Chaos Waste got updated, the old landmarks in Khuresh are gone because all the old settlements got removed and now there are bunch of new ones; please update and if possible add some new ones; thanks
Chasslo  [作者] 9 月 24 日 下午 1:38 
I thought I adjusted the Caves of Fire landmark but Apparently it didn't update properly. It should be fixed now
@DeadRanger We're working on some landmarks with PoggersBridge, we'll study your suggestion
DeadRanger 9 月 21 日 上午 8:35 
hey friends! with the newly updated map for IEE theres now an east and west pass single settlement locations for the korea of warhammer. you think we could get the two fort land marks moved to these two settelments? thanks!
Derubain 9 月 16 日 上午 4:57 
the caves of fire landmark "geothermal energy plant" is a T4 building, but duo to changes in IEE this is no longer a province capital and so it cannot be buillt by anyone. Thanks for the mod
n.pedrazalis 9 月 4 日 下午 12:48 
Hello the mod is outated in my mod manager uptate please
ᛣ Munin ᛉ 8 月 31 日 上午 2:58 
@iron_duke84 You can just do this: navigate to your game's scripts folder, open the preferences.script.txt file, and change the line incompatible_save_games_enabled false to incompatible_save_games_enabled true
quinntonleemiller123 8 月 30 日 上午 1:18 
@Iron duke mine also shows red, but try forcing it anyway with continue campaign. It loads when i do
iron_duke84 8 月 29 日 下午 5:11 
Mine still has the issue even with the old IIEE v2.0.14, the saves still show red with it and without the new one
Brogainz 8 月 29 日 下午 4:35 
Will you eventually add more landmarks to some of the new regions? Love this mod!
quinntonleemiller123 8 月 29 日 下午 12:25 
Chassio you're incredible, i was ready to give up on that save. Thank you for the fix.
snipercrow 8 月 29 日 上午 11:36 
I just tried it and can confirm that this new version works with IEE v.2.0.14. The only thing is that Prop Joe's mod manager still claims that your mod is missing the new IEE version as a dependency while using the old one, but I don't know what can be done about that or how important it is.
Great work on the quick fix :)
Chasslo  [作者] 8 月 29 日 上午 11:15 
@nut, @The Sniper, @snipercrow, @dbohn01,@Pain,@quinntonleemiller123 The latest version should be compatible with the new version of IEE as well as the old one.
nut 8 月 29 日 上午 10:49 
Update: Snipercrow's fix works great too. Thanks for linking the old landmarks file.
The Sniper 8 月 29 日 上午 10:41 
we did unsubscribe and resubcribe to all three mods. We disabled the landmarks for now, dont know whats causing it. Might be something we are doing wrong ill come back again during the weekend
nut 8 月 29 日 上午 10:41 
Pains fix worked. It appears this mod is meant for the updated mainstay line of IEE mods, not the old alternate versions. Without dicking around in RPFM, I'm going to go ahead and disable this (great) mod, and roll back to IEE 2.0.14, to finish off my playthrough.
snipercrow 8 月 29 日 上午 10:40 
Step 1: Subscribe to the old version of Immortal Empires Expanded here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3557211714

Step 2: Download the old version of Landmarks of Eternity-Immortal Empire Expanded edition from Chasslo's Patreon: https://www.patreon.com/file?h=137636847&m=524017293

Step 3: Disable the Immortal Empires Expanded [Ind & Steppes Update!] version
Enable the Immortal Empires Expanded [OLD v2.0.14] version
Copy & Paste the file from Chasslo's Patreon in your Warhammer III data folder.
Optional: Unsubscribe from this version of the mod. Normally the files inside the data
folder take priority over files from the workshop content folder so it shouldn't be needed,
but in case it fails for some reason, this step should make it bulletproof.
Enable Landmarks of Eternity-Immortal Empire Expanded edition [Reworked]

Step 4: Load your save and have fun continuing your campaign :)
snipercrow 8 月 29 日 上午 10:38 
I also ran into issues with new updates to IEE and this mod because the new IEE version is not save file compatible and will crash your game on loading your save, so I grabbed the old IEE version which then resulted in the same error already mentioned here which crashes the game on load:

"cr_minor_secondary_varindapurChasslo_Varindapur_Outpost in table
slot_template_permitted_building_chains_tables
and pack file Chasslo_Landmarks_IEE.pack"

But the solution is thankfully pretty easy thanks to other comments and the resources made available by the modders.
Alex 8 月 29 日 上午 10:19 
Не запускает в игру с Immortal Empires Expanded [СТАРАЯ ВЕРСИЯ 2.0.14]
dbohn01 8 月 29 日 上午 9:23 
Thanks @Pain and @Chasslo, just checking on this and I'll try your suggestions. Just had the same crashing error myself even though I tried to roll the whole game back.
Pain 8 月 29 日 上午 9:07 
@Chasslo - found a quick fix, simply unsub this mod. And use Immortal Empires Expanded [OLD v2.0.14] by Chaos Robie. I am doing to try your rolled back version next on your patreon page
Pain 8 月 29 日 上午 8:58 
@Chasslo - the issue is Chaos updated his mod that breaks the save file. I am now using Immortal Empires Expanded [OLD v2.0.14] rolled back version - which give that error
Pain 8 月 29 日 上午 8:52 
@chasslo - Sorry it was this mod, let me try that.
Chasslo  [作者] 8 月 29 日 上午 8:39 
To explain a little bit, my game does not crash when I load the mod and IEE and Quinn's error is stating that cr_minor_secondary_varindapur is not in IEE. The thing is I have checked multiple times and I'm pretty sure this is the exact slot_template he's using. I'll stay online until I'm sure pretty much everyone's issue is fixed but it's by far the most suprising issue I've ran into since I began modding
Chasslo  [作者] 8 月 29 日 上午 8:35 
@Pain,The Sniper Just to be clear, you've unsubbed and resubbed to Immortal Empire Expanded by Chaos Robie not this mod right? Just to make sure I was clear when I talked about IEE.
Pain 8 月 29 日 上午 8:24 
Just like Sniper - resub didnt fix the "pack file Chasslo_Landmarks_IEE.pack" issue
Chasslo  [作者] 8 月 29 日 上午 8:22 
@The Sniper I'm going to take another look then
The Sniper 8 月 29 日 上午 8:21 
Me and my buddy are having the same issue as quinn. Unijnstalling and reinstalling still crashes. We will try a bit more
Chasslo  [作者] 8 月 29 日 上午 7:43 
And thanks everyone for the compliments!
Chasslo  [作者] 8 月 29 日 上午 7:43 
@Marcel25, quinntonleemiller123 try unsubbing and resubbing to IEE, it should fix your problem.
@Leonardo Sure, you can find it on my patreon for free, link is in at the top of the main mod's description
Marcel25 8 月 29 日 上午 7:37 
same bug as quinntonleemiller123...
Please make the old version
Leonardo 8 月 29 日 上午 7:31 
Please can we get version for old IEE? I have on going campaign that I want to finish before 6.3 drop
goatlegs 8 月 29 日 上午 7:22 
amazing response time
quinntonleemiller123 8 月 29 日 上午 7:08 
using the 2.0.14 version of IEE (As its maker has recommended) and im getting the following crash log

Chasslo_Landmarks_IEE.pack

The first invalid database record is
cr_minor_secondary_varindapurChasslo_Varindapur_Outpost in table
slot_template_permitted_building_chains_tables
and pack file Chasslo_Landmarks_IEE.pack

The application will terminate now.
iron_duke84 8 月 29 日 上午 5:31 
Thank you!!!!!!!
Konsul 8 月 29 日 上午 3:51 
Thanks for the quick update. Respect.
Chasslo  [作者] 8 月 29 日 上午 3:48 
I just updated the mod, everything should be fixed. Enjoy.
SNOWFLAME GOD OF COCAINE 8 月 29 日 上午 1:33 
The problem is the Ind landmarks and the nine graves landmark
ᛣ Munin ᛉ 8 月 28 日 下午 11:15 
broken