Total War: WARHAMMER III

Total War: WARHAMMER III

Landmarks of Eternity-Immortal Empire Expanded edition [Reworked]
345 kommentarer
PapaDoc 10. dec. kl. 1:47 
Thanks you for your work Chassio, you rock ! :steamthumbsup:
SendNeophytesPlz 7. dec. kl. 16:06 
Echoing donquigleone's idea
donquigleone 7. dec. kl. 15:16 
With Aislinn now starting in Eastern Isles, I think it would be nice to put some more Elven landmarks in the various islands around Khuresh and Ind to give a bit more motivation to expand your maritime empire in that direction. If there are ancient Elven colonies, it would be nice if there were landmarks giving the customary + 1 free colony.

Otherwise it feels like a bare part of the map for high elves.
Dixie Normus 7. dec. kl. 14:12 
So, any ideas for Khuresh landmarks available to Slaanesh? Currently the peninsula has none for Dechala. Wink wink, nudge nudge.
FlyingJustice 6. dec. kl. 18:41 
Thank you for the fix man
Augustez 6. dec. kl. 18:19 
Thanks to you @Chassio nice job man and thank you so much again for your time and efforts!!
ᴹʸᴬʳᵐ The Carcosan 6. dec. kl. 15:26 
It's no trouble at all compared to tinkering with CA's code, sorry for the headache and thanks for the quick response ! :chivsalute:
Chasslo  [ophavsmand] 6. dec. kl. 14:57 
It should be fixed, sorry for the trouble guys
ᴹʸᴬʳᵐ The Carcosan 6. dec. kl. 14:27 
Crashes while booting a campaign as Sayl too :/
Human_me 6. dec. kl. 14:26 
I'm getting the same as Augustez and FaToM.
The game crashes to desktop when you start a new campaign
nightspeed1992 6. dec. kl. 14:25 
same here, crash on leading screen to any elf faction
FaToM 6. dec. kl. 14:21 
I agree with Augustez
Augustez 6. dec. kl. 14:17 
CTD to desktop in loading screen when you start campaign at least with aislin
Chasslo  [ophavsmand] 6. dec. kl. 13:51 
@PapaDoc It should now be fixed, thanks for the report
Jarjaxle 6. dec. kl. 13:01 
Thank you. It works!
Chasslo  [ophavsmand] 6. dec. kl. 12:37 
@PapaDoc I'm going to look into it then, I have not played Aislinn yet so I'm not sure how he works but I'll try to fix it asap don't worry
PapaDoc 6. dec. kl. 12:07 
So I tried to check a little more to help. Aislinn don't have the one in gate of Calith province or the forteress of Dawn at Teclis starting province nor the temple of brahmir in the lizard coast province but while roaming further I see the one in the monkey king's isles and another one in Chandrahara ( both ine the spice route ) but not the last of the spice route in the city of spires.
Chasslo  [ophavsmand] 6. dec. kl. 11:46 
@Brigid No problem, it must be from my faction traits mod, I'll try to fix it tommorow
Brigid 6. dec. kl. 11:37 
Actually, I deactivated the mod and the same problem came up. I assumed it'd be from this mod, because it said chasslo, but it's not. Sorry for the inconvenience
Brigid 6. dec. kl. 11:36 
I reinstalled the mod to make sure, but the game still crashes on startup. Windows is annoying and won't let me copy and paste but it says something about Throgg and Charge Bonus. I hope this can help!
PapaDoc 6. dec. kl. 11:34 
@Chassio Hey, first and foremost tank you for your work, I never have enough landmark. But I seems to spot a problem with the Aislinn : I wander a little with him and he didn't have any of them on the map.
Chasslo  [ophavsmand] 6. dec. kl. 11:32 
@Shanda, my pleasure, enjoy playing the new dlc!
Shanda 6. dec. kl. 11:16 
Thanks for your hard work @Chassio, this mod is amazing
Chasslo  [ophavsmand] 6. dec. kl. 10:33 
@Sweetpants It means your mod didn't update properly, unsubscribe and subscribe again, it should fix it
Sweetpants 6. dec. kl. 10:29 
The following mods cause a crash to the Database:
Chasslo_Landmarks_IEE.pack

The first invalid database record is
cr_minor_secondary_khuresh_5_3Chasslo_pools_Xholankha in table
slot_template_permitted_building_chains_tables
and pack file Chasslo_Landmarks_IEE.pack

The application will terminate now.
Chasslo  [ophavsmand] 6. dec. kl. 10:13 
The mod is now in a playable state, I'll spend the next few hours updating everything that has changed in the few past monthes to make sure the mod feels more polished.
Chasslo  [ophavsmand] 6. dec. kl. 9:54 
@Borgus Working on it as we speak, should have finished in about thirty minutes. I couldn't work yesterday
Borgus 6. dec. kl. 9:53 
@Chasslo when update mod man?
Marcel25 6. dec. kl. 7:25 
please need update asap
Jarjaxle 6. dec. kl. 4:55 
@Chasslo, thank you for going to Fix this mod. Crashed the game currently along with more Spell lore to the Ogres mod. Can get to start menu if I have them off, but cannot play the current campaigns with out crashes.
玛丽莲猛撸 5. dec. kl. 18:16 
Thank U for Ur Mod
Equalibrium 5. dec. kl. 10:00 
<3
Resimud 5. dec. kl. 8:23 
Thank you for the mod and continued support!
Chasslo  [ophavsmand] 5. dec. kl. 7:45 
Hi guys, I'll fix as much things as possible tonight, thanks for your patience.
Equalibrium 5. dec. kl. 5:18 
---------------------------
Crash report
---------------------------
The following mods cause a crash to the Database: Chasslo_Landmarks_IEE.pack

The first invalid database record is cr_minor_secondary_khuresh_5_3Chasslo_pools_Xholankha in table slot_template_permitted_building_chains_tables
and pack file Chasslo_Landmarks_IEE.pack

The application will terminate now.
---------------------------
OK
---------------------------
Avanti Savoia 5. dec. kl. 4:58 
something database related to norsca monster hunt is the source of crash
Slavyk ᴳᴷ 29. nov. kl. 7:58 
Hello/Bonjour,
French version/Version française disponible ici :

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3614175416
WinterAurora 28. nov. kl. 0:02 
Hey Chasslo, the Helf clan outpost needs to be changed to cr_minor_secondary_isles_of_the_monkey_king. It is currently unavailable in the latest update.
Arc'Xeno (jdsh) 14. nov. kl. 14:04 
I can confirm that neither the lizardman nor skaven landmarks that were in Kuresh prior to the update are appearing there now. In fact, the only landmarks that I see there is the universal kobra training grounds and I think the high elf landmark. Haven't gotten to other races but I know for certain that the lizardman and skaven landmarks need to be updated.
Blaze 13. nov. kl. 7:12 
There's a little oddity with Isla de Estragon, in that there's 2 slots for 2 landmarks, but the province also has a resource (medicinal herbs), so it feels kinda bad to have to choose; vanilla does avoid this, for 'standard' factions you can always fit at least each landmark and resource building, afaik?

Specifically (as Skaven and I think Lizardmen?) there are two landmarks ("Treasures" and "Cavern") and a resource for the minor port settlement, which only has two slots. I know nothing of the lore, but would it not be reasonable to move the race-specific one to one of the other two settlements in the Zarmuda Triange province?
iamtheresurrection94 9. nov. kl. 6:37 
@Chasslo thank you!
Chasslo  [ophavsmand] 9. nov. kl. 6:34 
@iamtheresurrection94
Settlements are not related to settlements through Scripts, they use slot templates. I'll try to take a look at it as soon as I'll have some time.
@CheesyRamen Sure, no problem!
CheesyRamen 4. nov. kl. 11:23 
Are you cool if I make a submod that swaps out the "Units recruited in this province have a permanent..." effects with factionwide ones instead?
iamtheresurrection94 24. okt. kl. 4:40 
@Chasslo sorry bout the comment spam, I was just poking around the script in RPFM to see if I could resolve it. I'm probably being an idiot but where does the script specify the settlement?

core:add_listener(
"BuildingChestCave",
"BuildingCompleted",
function(context)
local building = context:building();
local faction = context:building():region():owning_faction();

return cm:get_saved_value("Chest_script") == nil and building:name() == "Chasslo_Don_Estragon_Treasures";
end,
function(context)

local building = context:building();
local faction_name = context:building():region():owning_faction():name()
local faction = cm:get_faction(faction_name)

cm:add_ancillary_to_faction (faction, "Chasslo_Cursed_chest", false);
cm:set_saved_value("Chest_script", true);
end,
true

To use the Isla de Estragon as an example, am I looking in the wrong place?
iamtheresurrection94 23. okt. kl. 9:55 
Yeah its definitely the renaming of settlements: Tor Lairha was the stand-in for the southern side of the Straits of Calith but that's been moved to its own province now, yet retains its landmark. That's actually cool, cos it lets the HE dominate that little stretch of the Southern Wastes now that they extend that far out.

A landmark in Lumbria, the new island chain to the South of not-Korea could be cool, it's supposed to be full of exotic monsters so something along those lines?
iamtheresurrection94 23. okt. kl. 9:43 
An indispensable mod: I wonder could we get a quick fix to the Lost City of the Old Ones landmark for the LM? The IEE rework changed it from a city into a province with one city and the landmark doesn't seem to have survived the translation. I think the same has happened to the Ulioghta Outpost and Melay. If you have the time, might be worth casting an eye over all of Khuresh just to be sure.

GOAT mod though
Dronie 20. okt. kl. 11:57 
@Dasheroo Nothing strange actually, I'm talking about balance here.
It's too bland without any landmarks, but it's not fun when there are too many landmarks.
Vanilla landmarks are balanced, there are generally no unique buildings in every tiny village.
Dasheroo 19. okt. kl. 5:56 
@Dronie I find it genuinely strange that you complain about the landmark mod having landmarks, maybe dont use it?...
Dronie 17. okt. kl. 7:02 
I generally love this mod, but I think that there are too many landmarks.
It's weird when every province has 1-2 regions with landmarks.
It just makes them feel less unique.
Rhino™ 13. okt. kl. 9:30 
Noticed spelling errors on Shu-Chinn Academy of Sorcerie
- Should be Sorcery not Sorcerie
- Hero action success chance % for pellcaster is missing the 'S'