全面战争:战锤3

全面战争:战锤3

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Landmarks of Eternity-Immortal Empire Expanded edition [Reworked]
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标签: mod
文件大小
发表于
更新日期
4.438 MB
2023 年 11 月 11 日 上午 10:46
9 月 24 日 下午 1:38
37 项改动说明 ( 查看 )

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Landmarks of Eternity-Immortal Empire Expanded edition [Reworked]

描述
This mod only contains the landmarks created especially for IEE and even if it was designed to run with the base mod of Landmarks of Eternity, you don't actually need it to use this mod!

Requirements
-Mixer
-Immortal empire expanded obviously

The mod in itself
This mod adds more than 85 landmarks to the settlements added by Immortal Empire Expanded, 3 new RORs and 14 new ancillaries.

If you want to see all the Landmarks you can view them here:[docs.google.com]

What you can do to help
This mod will probably evolve over time, there is one steam discussion where you can provide ideas for new landmarks (as there is not much lore about Ind/Kuresh etc.., you can even create one as long as it makes sense) and one where you can report bugs.

My ultimate goal with this mod is to add about 100 landmarks to Immortal Empire Expanded's settlements.

Some things you should Know
-The mod doesn't require a new save and it should be compatible with everything
-As very little lore has been written to the settlements added by Immortal Empre Expanded, I add to create some lore myself for some of the Landmarks, I hope you'll understand.

Compatibility
The mod should be compatible with pretty much everything as far as I know. (And yes, it is compatible with other landmark mods).

Translations
Chinese translation
German translation
Submods:
SFO Submod
Radious submod

Special Thanks
-Chaos Robie for giving me his permission to create this mod
-Spartan VI for giving me permission to use the icons of his mod:"Progressive Building Icons", they look incredibly good.
热门讨论 查看全部(2)
28
9 月 19 日 下午 1:47
Bug Report
Chasslo
12
2024 年 8 月 19 日 上午 7:28
Landmarks Suggestions
Chasslo
302 条留言
iamtheresurrection94 6 小时以前 
@Chasslo sorry bout the comment spam, I was just poking around the script in RPFM to see if I could resolve it. I'm probably being an idiot but where does the script specify the settlement?

core:add_listener(
"BuildingChestCave",
"BuildingCompleted",
function(context)
local building = context:building();
local faction = context:building():region():owning_faction();

return cm:get_saved_value("Chest_script") == nil and building:name() == "Chasslo_Don_Estragon_Treasures";
end,
function(context)

local building = context:building();
local faction_name = context:building():region():owning_faction():name()
local faction = cm:get_faction(faction_name)

cm:add_ancillary_to_faction (faction, "Chasslo_Cursed_chest", false);
cm:set_saved_value("Chest_script", true);
end,
true

To use the Isla de Estragon as an example, am I looking in the wrong place?
iamtheresurrection94 10 月 23 日 上午 9:55 
Yeah its definitely the renaming of settlements: Tor Lairha was the stand-in for the southern side of the Straits of Calith but that's been moved to its own province now, yet retains its landmark. That's actually cool, cos it lets the HE dominate that little stretch of the Southern Wastes now that they extend that far out.

A landmark in Lumbria, the new island chain to the South of not-Korea could be cool, it's supposed to be full of exotic monsters so something along those lines?
iamtheresurrection94 10 月 23 日 上午 9:43 
An indispensable mod: I wonder could we get a quick fix to the Lost City of the Old Ones landmark for the LM? The IEE rework changed it from a city into a province with one city and the landmark doesn't seem to have survived the translation. I think the same has happened to the Ulioghta Outpost and Melay. If you have the time, might be worth casting an eye over all of Khuresh just to be sure.

GOAT mod though
Dronie 10 月 20 日 上午 11:57 
@Dasheroo Nothing strange actually, I'm talking about balance here.
It's too bland without any landmarks, but it's not fun when there are too many landmarks.
Vanilla landmarks are balanced, there are generally no unique buildings in every tiny village.
Dasheroo 10 月 19 日 上午 5:56 
@Dronie I find it genuinely strange that you complain about the landmark mod having landmarks, maybe dont use it?...
Dronie 10 月 17 日 上午 7:02 
I generally love this mod, but I think that there are too many landmarks.
It's weird when every province has 1-2 regions with landmarks.
It just makes them feel less unique.
Rhino™ 10 月 13 日 上午 9:30 
Noticed spelling errors on Shu-Chinn Academy of Sorcerie
- Should be Sorcery not Sorcerie
- Hero action success chance % for pellcaster is missing the 'S'
Killing Joke 10 月 4 日 上午 7:03 
Please add some interesting/strong landmark for chaos dwarfs in Ungvarrskarr. It is such a nice thematic settlement for them with self-defence potential, but corrently there is 0 reasons to bother with it in the middle of nowhere.
Shatilov 9 月 28 日 下午 3:10 
can you add an MCT option to disable extra units?
Robban Broberg 9 月 28 日 下午 1:35 
The localisation for the landmarks in not-Korea should probably be updated to reflect the fact that region is called Khosun now rather than Ihan.