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报告翻译问题
Is this a bug or intended?
-Fixed the low health garrison units at start of multiplayer games, they should all now be full health.
-Changed all starting units from all 3 factions to be only there own faction units. and help there faction survive when AI is playing them.
@Lord Oblivio, have you got the mixu unlocker mod and is Romehammer above it in the load order?
Hippeus Lancers Demigryph Riders
Skirmisher Cavalry
Citizen Cavalry
Hippeus Lancers
Tarantine Cavalry
Tarantine Veteran Cavalry
United Factions Cavalry
Equites
Legionary Cavalry
Praetorian Cavalry
Centaurs of Rome
Hippeus Lancers Demigryph Riders
Royal Spartan Pegasus Riders
as a result of testing all units, the units above cause CTD.
@TheReaper66656, Just started a new game as Sparta and captured Sartosa on first turn and it has a garison right away, so do the other 3 spartan towns.
@Darmok72, Sorry i don't really plan on doing much more with the mod at this point. maybe in future.
@KHORNE SENPAI, Glad your enjoying the mod. Sorry i don't really plan on doing much more with the mod at this point. maybe in future.
@CrunchieNapkin, I stopped supporting the Old World submod a while ago as it kept breaking with every CA update and i didn't want to keep fixing it all the time. if you want to make and maintain a submod thats fine with me.
@Shiloh21, sorry i cant help.
The economy is decent, the units are literally the best part IMO, awesome designs there.
But no unique mechanic (except for united nations units if you wanna count that) and that even the legendary lords seem kinda weak compared to most legendary Lords the standard factions have make it somewhat difficult. I played Sparta and my level 30 Leonidas (mind you with double skill points mod) got absolutely fucked by a Grom who was level 19.
So if there is an update for the mod in the future where they get proper unique mechanics (even if it was just some crafting feature for equipment) and a buff to legendary lords with maybe even more diverse Unique skill trees this mod would instantly go from a 8/10 to a 10/10 for me.
Hope I wasn't to harsh and thanks for the awesome mod, keep it up!
@Lexinator, I still have the same lords scripted to be removed but whether they are or not i'm not sure after CA updates.
@Shiloh21, I did have a similar issue with my legendary lords not using mounts, it was the Double skill points for lords that was interfering after i deleted that mod it worked fine, maybe you have another mod interfering, you could also try moving Romhammer up in your mod load order if its low down.
I'm running into a problem. For generals, their griffon is not available as a mount choice, despite the point unlocked in the skill tree... so it remains on horseback. Otherwise, the mod is nice! thanks =)
!!
We'll see what the future may bring lol.