全面战争:战锤3

全面战争:战锤3

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Total War: ROMEHAMMER
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overhaul
标签: mod
文件大小
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更新日期
586.257 MB
2023 年 10 月 28 日 下午 12:08
8 月 29 日 上午 10:29
110 项改动说明 ( 查看 )

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Total War: ROMEHAMMER

描述


Important! This mod requires the MIXER - Mixu's Unlocker mod to work, please make sure you put the Total War: ROMEHAMMER mod above the Mixu's Unlocker in the mod panel screen before starting the game.

If you are having trouble getting it to work please try without Mod Configuration Tool that Mixu recommends, I have only played without and it works fine.

It has only been tested in Immortal Empires.

THE ROMEHAMMER COLLECTION:
SUBMOD FOR EMPIRE UNITS
SUBMOD FOR SHIELD OF FAITH
SUBMOD FOR DOUBLE UNIT SIZE
SUBMOD FOR VOLKMAR AS ATHENS
SUBMOD FOR KARL FRANZ AS ROME
SUBMOD FOR BALTHASAR AS ROME
SUBMOD FOR BALTHASAR AS SPARTA
SUBMOD FOR CATAPH'S SOUTHERN REALMS (TEB)
SUBMOD FOR LOW POLLY MODELS [BETTER FPS]
SUBMOD FOR FRONTLINE THROWING WEAPONS

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Welcome to Total war: ROMEHAMMER, where Rome, Sparta & Athens have entered the world of Warhammer, can you survive and conquer this mysterious harsh world full of monsters and magic? . . . Lets find out.

How Rome, Sparta & Athens ended up in the wrong universe,

Rome: When a mysterious creature shrouded in darkness ventured into Rome, Gaius Julius Caesar had him sent to the Colosseum to be executed in combat by the glorious gladiators. Shocking all of Rome the creature defeated hundreds of gladiators, Caesar furious at the beast had his soldiers fire upon it as he had seen enough, but before the creature was defeated it cast a spell and all of Rome was now in a new strange world surrounded by things they had never seen before. . . . .

Sparta: After King Leonidas and his 300 Spartans defeated thousands of Xerxes troops at the hot gates, Xerxes searched the lands for something to put an end the Spartans. He found a mysterious creature shrouded in darkness at the edge of the world, he offered the creature all the riches the world could offer if he would rid him of the Spartans. The creature accepted Xerxes offer and told him "I will send the Spartans to a place full of monsters where they will meet there demise" Sparta was now in a new strange world surrounded by things they had never seen before. . . . .

Athens: When King Pericles was fighting in the Peloponnesian War, battling against Sicyon and Acarnania. He came across a strange cloak on the battlefield, it seemed to be hard to see, shrouded in darkness, after picking it up the air around him felt different. . cursed. . bloody. he brought it back to Athens after the battle had been won, but a creature had been following them the whole way, it charged threw Pericles men like they were not even there and grabbed the cloak off the King. The creature said "I curse you and all of Athens to a terrible fate in a terrible land" Pericles and the Athenian people found them selves in a strange world surrounded by things they had never seen before. . . . .

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Locations:
Rome, Gaius Julius Caesar has replaced Estalia.
Sparta, King Leonidas has replaced Tilea.
Athens, King Pericles has replaced Border Princes.

Use this mod SUBMOD FOR CATAPH'S SOUTHERN REALMS (TEB) to relocate all 3 factions to Northern Empire.

Anyone who wants to change there starting location to anywhere you want on the map on the fist turn subscribe to this mod: CHANGE STARTING SETTLEMENT its a game changer when combined with Total War: ROMEHAMMER. Literally start the game from where ever you want!

All spear/pikemen with shields can use Phalanx formation. All archers and javelinmen have a rapid fire ability, this will put there reload speed down slightly and increase there accuracy by 30 for 40 seconds and can be used twice per battle.
Sword and shield units have a shield wall formation and the Roman sword and shield units have a Testudo formation.

All Spartan units are unbreakable as you all know Spartans never retreat and never surrender.

There are a vast selection of units to fight with for all factions.

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Known issues:

- Unfortunately sins i am no way capable of creating a whole new faction from scratch i have had to piggy back off the Empire faction. I have remodelled the Empire general to look like a Roman/Spartan/Athenian with an Empire General's shield so that it matched the Rome, Spartan & Athens factions.

- Question marks for 2 of the heroes unit cards on the building chains, there are no unit cards for me to update in the files anywhere so there is nothing i can do about it.
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Some credit to, zerg93's, shawmuscles
热门讨论 查看全部(2)
2
9 月 21 日 上午 11:09
SFO Submod
Meraun
1
2024 年 6 月 29 日 下午 10:13
Phalanx mod for sparta
白魔神
590 条留言
Sun Bro 10 月 8 日 下午 10:27 
fair enough, ill keep that in mind when i use them next time, thanks
The 1st Rock  [作者] 10 月 4 日 上午 1:05 
@Sun Bro, there supposed to be a flanking unit mostly but I don't think I've had many friendly fire problems, I dont use ranged units to attack over my front line to the enemies engaged with my front line so I dont experience it, I flank around once there engaged.
The 1st Rock  [作者] 10 月 4 日 上午 1:01 
@Pandemonium, i booted up to check on my side and everything is there an working fine, only tried without southern realms so not sure about with it. Unsure why your having a problem.
Pandemonium 10 月 3 日 下午 7:35 
So despite changing nothing in my load order, The new factions are no longer appearing on the select screen. The name change for the empire still shows and the units show in the unit browser, but not in campaign select. Every other modded faction i have still shows and I've tried both with and without the southern realms compatibility submod.
Sun Bro 10 月 3 日 下午 4:07 
are the spartan javelin guys supposed to be front line? because they will happily try and throw through allies and wipe out my front lines for no reason, and there stats arent really good enough to face things head on, they just dont seem to care about friendly fire
Riccardo 9 月 29 日 上午 7:43 
ok ok. then maybe there has been some conflict with others mod in my ongoing campaign, thanks for the reply and amazing mod btw
The 1st Rock  [作者] 9 月 29 日 上午 6:12 
@Riccardo, I just booted it up to test my campaign and fought a battle and had no problems. I have not updated the mod.
Riccardo 9 月 29 日 上午 5:59 
there was an update of the mod right now? it crashes when i load campaign
Pandemonium 9 月 10 日 上午 8:21 
Alright, Its perfectly fine since they do still have their own unique factions, just wanted to make sure it wasn't some issue on my end.
The 1st Rock  [作者] 9 月 10 日 上午 1:41 
@Pandemonium, there are no faction buffs, i tried to add some in the early days but couldn't figure it out. They really don't need them tho.