Total War: WARHAMMER III

Total War: WARHAMMER III

Total War: ROMEHAMMER
590 kommentarer
Sun Bro 8. okt. kl. 22:27 
fair enough, ill keep that in mind when i use them next time, thanks
The 1st Rock  [ophavsmand] 4. okt. kl. 1:05 
@Sun Bro, there supposed to be a flanking unit mostly but I don't think I've had many friendly fire problems, I dont use ranged units to attack over my front line to the enemies engaged with my front line so I dont experience it, I flank around once there engaged.
The 1st Rock  [ophavsmand] 4. okt. kl. 1:01 
@Pandemonium, i booted up to check on my side and everything is there an working fine, only tried without southern realms so not sure about with it. Unsure why your having a problem.
Pandemonium 3. okt. kl. 19:35 
So despite changing nothing in my load order, The new factions are no longer appearing on the select screen. The name change for the empire still shows and the units show in the unit browser, but not in campaign select. Every other modded faction i have still shows and I've tried both with and without the southern realms compatibility submod.
Sun Bro 3. okt. kl. 16:07 
are the spartan javelin guys supposed to be front line? because they will happily try and throw through allies and wipe out my front lines for no reason, and there stats arent really good enough to face things head on, they just dont seem to care about friendly fire
Riccardo 29. sep. kl. 7:43 
ok ok. then maybe there has been some conflict with others mod in my ongoing campaign, thanks for the reply and amazing mod btw
The 1st Rock  [ophavsmand] 29. sep. kl. 6:12 
@Riccardo, I just booted it up to test my campaign and fought a battle and had no problems. I have not updated the mod.
Riccardo 29. sep. kl. 5:59 
there was an update of the mod right now? it crashes when i load campaign
Pandemonium 10. sep. kl. 8:21 
Alright, Its perfectly fine since they do still have their own unique factions, just wanted to make sure it wasn't some issue on my end.
The 1st Rock  [ophavsmand] 10. sep. kl. 1:41 
@Pandemonium, there are no faction buffs, i tried to add some in the early days but couldn't figure it out. They really don't need them tho.
Pandemonium 9. sep. kl. 22:14 
When I'm in the faction select screen it shows these factions as "minor" and they don't show any faction or leader effects. Loading in the faction leaders only have the "merciful master" trait and still no faction effect. Their skill trees are also generic.

Is this a bug or intended?
z.skau 5. sep. kl. 14:47 
So now when I load into a battle, it crashes. I figured out why, and its because of the empire units for rome mod. Any idea why that would cause an issue?
The 1st Rock  [ophavsmand] 31. aug. kl. 22:13 
@z.skau, you need the mixu unlocker, but remove the mod configuration tool that mixu recommends when subscribing to mixu unlocker, and make sure Romehammer is above mixu unlocker in the mod load order
z.skau 31. aug. kl. 14:57 
I am trying to play this mod, but when I go to select them, all it shows is empire heroes and their starting locations. I also removed the mixu unlocker and it still doesnt work.
The 1st Rock  [ophavsmand] 29. aug. kl. 10:54 
@everyone,

-Fixed the low health garrison units at start of multiplayer games, they should all now be full health.

-Changed all starting units from all 3 factions to be only there own faction units. and help there faction survive when AI is playing them.
Lord Oblivion 25. aug. kl. 12:36 
yes, i removed the mod tool and it worked, thank you. great mod so far!
The 1st Rock  [ophavsmand] 24. aug. kl. 22:23 
@ONI Watchman, there are no faction buffs, i tried to add some in the early days but couldn't figure it out. They really don't need them tho.

@Lord Oblivio, have you got the mixu unlocker mod and is Romehammer above it in the load order?
Lord Oblivion 24. aug. kl. 18:30 
when i try to start new campaign it says empire rome sparta athens but when i go into it they arent there
ONI Watchman 22. aug. kl. 17:22 
Sorry to comment but im having an issue (Or maybe not) the lord and faction have no buffs and like how Mr Franz has reduced Elector count upkeept? the Romehammer factions have... nothing?
도난 20. aug. kl. 11:11 
i found that! the problem was the frontline throwing weapon submod
The 1st Rock  [ophavsmand] 19. aug. kl. 22:33 
@도난, I just tested a battle with every cavalry unit from the Romehammer mod on my team and the enemy team and it loaded and played the battle just fine, i also tested it with the double units size mod and it worked just fine. Not sure why you are having a problem but i'm not having any issues.
The 1st Rock  [ophavsmand] 19. aug. kl. 22:31 
@Perkonic, i will not be making a submod for it but anyone else is welcome to make a one and maintain it.
도난 19. aug. kl. 18:28 
some cavalry is makes CTD in battle loading screen T.T

Hippeus Lancers Demigryph Riders
Skirmisher Cavalry
Citizen Cavalry
Hippeus Lancers
Tarantine Cavalry
Tarantine Veteran Cavalry
United Factions Cavalry
Equites
Legionary Cavalry
Praetorian Cavalry
Centaurs of Rome
Hippeus Lancers Demigryph Riders
Royal Spartan Pegasus Riders

as a result of testing all units, the units above cause CTD.
Perkonic 13. aug. kl. 5:32 
Will there ever be an sfo compability patch? From what ive gathered, the overhaul mod is the reason why garrisons are empty in all antique factions.
AlexFire0001 13. aug. kl. 3:49 
i as playing with (FRONTLINE THROWING WEAPONS SUBMOD) and with CATAPH'S SOUTHERN REALMS (TEB) SUBMOD maybe thats the problem
TheReaper66656 12. aug. kl. 15:41 
My Garrison issue was because of SFO the mod works perfectly fine! I do wish that there was more regiments of renown
The 1st Rock  [ophavsmand] 12. aug. kl. 5:41 
@AlexFire0001, Just started a new game as Sparta and i could not recruit the Regiment of renown (United Factions Elites) on turn 1.

@TheReaper66656, Just started a new game as Sparta and captured Sartosa on first turn and it has a garison right away, so do the other 3 spartan towns.

@Darmok72, Sorry i don't really plan on doing much more with the mod at this point. maybe in future.

@KHORNE SENPAI, Glad your enjoying the mod. Sorry i don't really plan on doing much more with the mod at this point. maybe in future.

@CrunchieNapkin, I stopped supporting the Old World submod a while ago as it kept breaking with every CA update and i didn't want to keep fixing it all the time. if you want to make and maintain a submod thats fine with me.

@Shiloh21, sorry i cant help.
AlexFire0001 11. aug. kl. 7:15 
u can recruit all regiments of renown in turn 1 (at least with Sparta)
TheReaper66656 6. aug. kl. 19:44 
For some reason the settlements do not defenders when I play as sparta
Darmok72 6. aug. kl. 12:19 
Rome, Sparta and Athens were slavers, could you add the mechanics of Dark Elf or Chaos Dwarf slavery to them?
CAPTAIN KHORNE 30. juli kl. 6:18 
Really, really like the mod but somehow feel that they seem kinda weak.
The economy is decent, the units are literally the best part IMO, awesome designs there.
But no unique mechanic (except for united nations units if you wanna count that) and that even the legendary lords seem kinda weak compared to most legendary Lords the standard factions have make it somewhat difficult. I played Sparta and my level 30 Leonidas (mind you with double skill points mod) got absolutely fucked by a Grom who was level 19.

So if there is an update for the mod in the future where they get proper unique mechanics (even if it was just some crafting feature for equipment) and a buff to legendary lords with maybe even more diverse Unique skill trees this mod would instantly go from a 8/10 to a 10/10 for me.

Hope I wasn't to harsh and thanks for the awesome mod, keep it up!
CrunchieNapkin 29. juli kl. 17:23 
what happened with the Old World compatibility mod of romehammer?
Shiloh21 29. juli kl. 12:35 
Thanks for the reply, but I don't use the double skill and Romehammer is right at the top of my list so... lol
Lexinator 29. juli kl. 10:20 
awesome thank you, I appreciate it
The 1st Rock  [ophavsmand] 29. juli kl. 10:10 
@Lexinator, I have just update the mod to remove the 2 scripts and both the lords will now spawn as normal in a new campaign, please update the main Romehammer mod for this to take effect.
Lexinator 29. juli kl. 9:12 
is it possible to change that in the mod config menu? like have an option to not have them fully despawned from the game?
The 1st Rock  [ophavsmand] 29. juli kl. 8:51 
@bloodking, sorry i cant help you as i don't have this issue, maybe you have another mod interfering or you have the double unit size mod on as well and its too much?

@Lexinator, I still have the same lords scripted to be removed but whether they are or not i'm not sure after CA updates.

@Shiloh21, I did have a similar issue with my legendary lords not using mounts, it was the Double skill points for lords that was interfering after i deleted that mod it worked fine, maybe you have another mod interfering, you could also try moving Romhammer up in your mod load order if its low down.
Shiloh21 29. juli kl. 4:22 
Hello,
I'm running into a problem. For generals, their griffon is not available as a mount choice, despite the point unlocked in the skill tree... so it remains on horseback. Otherwise, the mod is nice! thanks =)
Lexinator 24. juli kl. 15:08 
are aranessa and skrag still deleted from the files when this mod is active?
bloodking 22. juli kl. 23:53 
i have notice when i try and do quest battle the game crashes
InfoManiac 21. juli kl. 12:20 
awesome
!!
The 1st Rock  [ophavsmand] 21. juli kl. 1:13 
@InfoManiac, all empire factions have access to the United faction units as they have empire units in there aswell. They are unlocked through the main minor settlement building chain.
InfoManiac 20. juli kl. 15:41 
is tis mod adding "order faction units" wit capacity? it seems all empire factions have access to them and im trying to find where theyre coming from
The 1st Rock  [ophavsmand] 18. juli kl. 10:52 
@Degtyarev, it supposed to be Roman units, you may have another mod messing with romehammer
Degtyarev 18. juli kl. 10:45 
Question, when I start as Karl, am i supposed to have roman units? because the starting army is empire units, not a problem just weird :D
The 1st Rock  [ophavsmand] 18. juli kl. 3:33 
@InfoManiac, haha! :steamhappy: thank you! Glad your enjoying Romehammer.
We'll see what the future may bring lol.
InfoManiac 17. juli kl. 22:11 
you are so fucking cool for doing this lmao. PLEASE add more factions from the original total war! Like replace some skaven (they are annoying anyway) with some barbarians, put that fantastical version of egypt somewhere in araby, like holy moly!!
Acey 14. juli kl. 22:57 
Thanks I was looking at all the units and saw the demigods were different sizes and thought I did something wrong
The 1st Rock  [ophavsmand] 14. juli kl. 22:23 
@Acey, yes they are supposed to be smaller with more units as the pikes would be far too long if they were bigger and the attack animation is slower for pikes so it was better to have more units so they can do more damage.
Acey 14. juli kl. 14:00 
are the demigods of sparta pikes supposed to be smaller than the sword variant