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Action = Overrides
OverrideIn = "<resources/resources.rules>/VeryCommonMaterialDropRates"
CreateIfNotExisting = false
IgnoreIfNotExisting = false
Overrides
{
StorageDestroyed = 5%
StorageSalvaged = 10%
PlayerStorageDestroyed = 50%
PlayerStorageSalvaged = 100%
}
Base file
VeryCommonMaterialDropRates
{
PartDestroyed = 12%
PartSalvaged = 16%
PlayerPartDestroyed = 85%
PlayerPartSalvaged = 100%
StorageDestroyed = 50%
StorageSalvaged = 100%
PartRepairCost = (1 - (&PlayerPartDestroyed)) / 2
}
I get the 5% and 10% are to fix the 10x drop bug. but PlayerStorageDestroyed and PlayerStorageSalvaged are not in the base file. so what are they overriding?
I noticed this when trying to change the mod to a 5x buff instead.
was glad i could push the update
- added new thermal canister parts
NO LONGER COMPATIBLE WITH VERSIONS OLDER THAN 0.30.0
use older version of mod for older version of game
However, the modems have been constantly updating new items
For example, expanding the technology tree mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3308603787
Added high-tech processor 5->50
workshop\content\799600\2946411143\resources\processora\processora.rules
DataDriven https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3308603787
Added Magic Crystal 20->200:
\workshop\content\799600\3308603787\Resources\Materia Crystal\materia.rules
There is another mod that I like: the shipborne calculator, although it currently looks like a semi-finished product and balance is a problem
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3444431379
The damaged processor and coolant are both 5->50
\workshop\content\799600\3444431379\resources\processor_damaged\processor_damaged.rules
\workshop\content\799600\3444431379\resources\coolant\coolant.rules
Additionally, could you assist in boosting the number of rocket and bullet_box components for Galactic Allegiance?
The initial quantity of ten per stack was woefully inadequate, prompting me to abandon the rocket. It truly should have been an intriguing device.
i just had to troubleshoot mine and the only thing that worked was purging the files of your mod entirely.
Not even launching Cosmoteer in "Temporarily disable mods" mode would prevent the errors...
i have the log file generated upon attempting to load a saved game if you need it to fix this issue.
Sorry, but it seems like the apple and peach were missed
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3423045244
please let me know if you are using modded ores - so we can add them