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Cosmoteer: 星舰设计师

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Bigger Storage (x10) - Cross Mod compatibility
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标签: Mods
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202.923 KB
2023 年 10 月 2 日 上午 11:12
10 月 24 日 下午 2:22
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Bigger Storage (x10) - Cross Mod compatibility

在 Vandlol 的 1 个合集中
QoL
17 件物品
描述
Original Mod by freakycrafter https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2879836363

This mod increases the storage capacity of every storage cell tenfold.

Simple as that.

There is now compatibility to other mods with custom resources, if you want me to add yours, drop a comment and i will add it when i get around to it.

Supported Mods:
- Star Wars - A Cosmos Divided
- Tiered Parts
- More resources & Industries
- extended Tech Tree
- ST-AFA Core
- Space farmer
- AWT
- Feuerhai's Coilgun Tech

Note: there was an issue with Salvaging rates (deconstructing your storage spaces in build mode) and since the original author abandoned his mod - i made this clone and fixed the issue.
热门讨论 查看全部(1)
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3 月 9 日 上午 3:28
Mod support updates
DreamSmith
106 条留言
Vandlol  [作者] 8 月 31 日 上午 1:38 
are you running Optimal Storage? older mod versions could end up in such droprates
Raffia_Kiryuin 8 月 30 日 下午 1:36 
Ive been finding a fair few storage pods in my save file and NONE have been dropping anything. Most people everywhere speculate that its caused by a storage buffing mod. So perhaps something to look into?
Lobotomy Gaming 8 月 19 日 上午 8:52 
just did that and it works for me now
Vandlol  [作者] 8 月 19 日 上午 2:41 
i just tested it again (i tested yesterday as well, ofc) and it works flawless for me - maybe your mod hasnt updated - just unsubscribe and resubscribe - that should force an update
Lobotomy Gaming 8 月 18 日 下午 7:37 
It seems that the AP Ammo wasn't affected by the update. I also booted up a creative game to see if it was just bugging with that save in particular but it still won't store up to 10x.
Lobotomy Gaming 8 月 18 日 下午 4:37 
wicked
Vandlol  [作者] 8 月 18 日 下午 3:55 
done.
Lobotomy Gaming 8 月 18 日 上午 9:47 
Can you make this mod compatible with the AP ammo from Feuerhai's Coilgun Tech?
Vandlol  [作者] 8 月 17 日 上午 3:42 
this is a game internal setting - you can look it up in the wiki
sirnoob89 8 月 17 日 上午 2:06 
Your mod does:
Action = Overrides
OverrideIn = "<resources/resources.rules>/VeryCommonMaterialDropRates"
CreateIfNotExisting = false
IgnoreIfNotExisting = false
Overrides
{
StorageDestroyed = 5%
StorageSalvaged = 10%
PlayerStorageDestroyed = 50%
PlayerStorageSalvaged = 100%
}

Base file
VeryCommonMaterialDropRates
{
PartDestroyed = 12%
PartSalvaged = 16%
PlayerPartDestroyed = 85%
PlayerPartSalvaged = 100%
StorageDestroyed = 50%
StorageSalvaged = 100%
PartRepairCost = (1 - (&PlayerPartDestroyed)) / 2
}

I get the 5% and 10% are to fix the 10x drop bug. but PlayerStorageDestroyed and PlayerStorageSalvaged are not in the base file. so what are they overriding?
I noticed this when trying to change the mod to a 5x buff instead.