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Action = Overrides
OverrideIn = "<resources/resources.rules>/VeryCommonMaterialDropRates"
CreateIfNotExisting = false
IgnoreIfNotExisting = false
Overrides
{
StorageDestroyed = 5%
StorageSalvaged = 10%
PlayerStorageDestroyed = 50%
PlayerStorageSalvaged = 100%
}
Base file
VeryCommonMaterialDropRates
{
PartDestroyed = 12%
PartSalvaged = 16%
PlayerPartDestroyed = 85%
PlayerPartSalvaged = 100%
StorageDestroyed = 50%
StorageSalvaged = 100%
PartRepairCost = (1 - (&PlayerPartDestroyed)) / 2
}
I get the 5% and 10% are to fix the 10x drop bug. but PlayerStorageDestroyed and PlayerStorageSalvaged are not in the base file. so what are they overriding?
I noticed this when trying to change the mod to a 5x buff instead.