边缘世界 RimWorld

边缘世界 RimWorld

Variety Matters Redux
236 条留言
Deankiller Turnupseed 10 月 16 日 上午 10:19 
this is not compatible with vanilla expanded variety, right?
VitaKaninen 10 月 12 日 下午 6:54 
@Blues Drive Amelia, I was thinking the same thing in my playthrough. To compensate, I adjusted the storyteller settings for happiness. At low expectations, I turned it up slightly, and at higher expectations, I lowered it.

I agree that it would be nice if the mod increased the need for variety along with expectations, though. It doesn't make sense that a naked tribal who just escaped their village burning down would be concerned about the food variety. That would only happen later on when things were going better for them.
Blues Drive Amelia 10 月 12 日 下午 6:40 
I really like the idea of this mod but it's very silly how it functions. Colonists with very low expectations start off with nothing expect a variety value of *4*, and get a -7 mood debuff when that isn't met? That isn't realistic. They'd be happy to have any food at all to live another day. Variety should be something that matters once some quality of life (expectations) have been established rather than when they're just trying to survive. Maybe a slight debuff after zero variety for an extended period of time would make sense even with very low expectations. I set it the variety need value to 0 for very low expectations and my colonists still getting the debuff. The values need to be heavily toned down on the lower end of expectations. I don't have experience with the higher end yet so I can't say if those are unreasonable.
watsan 8 月 22 日 下午 10:18 
Thanks for the update! I can't even imagine playing RimWorld without this mod anymore.
ArmoredStone 8 月 16 日 上午 4:19 
New idea: Higher variety bonuses slightly reduces the chance of diseases
ArmoredStone 8 月 16 日 上午 3:01 
So I added this to an existing save and 2 of my 10 colonists don't have a variety bar. Is this a common issue?
ArmoredStone 8 月 16 日 上午 2:22 
Okay this is so much better than Vanilla Food Variety Expanded. This actually gives you varying mood bonuses. Thanks for making and updating the mod :D
Evyatar  [作者] 8 月 4 日 上午 4:00 
uploaded an update with performance optimizations
BugWolf 8 月 2 日 下午 4:14 
Awesome! Thank you!
cyanobot 8 月 2 日 下午 2:13 
Thank you! Delighted to see this is not abandoned
ZzZombo 8 月 1 日 上午 3:30 
Great news!
VitaKaninen 8 月 1 日 上午 2:47 
Thanks!
Evyatar  [作者] 8 月 1 日 上午 1:44 
updated to 1.6
VitaKaninen 7 月 17 日 下午 8:16 
Thanks for letting me know!
Ceramic 7 月 17 日 下午 7:28 
Been playing with this on 1.6 and it seems to work fine even without an update, no issues.
VitaKaninen 7 月 13 日 上午 9:11 
Would love to see an update if you have time!
Ceramic 7 月 12 日 下午 9:05 
Not to be that guy, but... 1.6?
TheLastThrumbo 7 月 2 日 下午 1:48 
Same!
Icicle 6 月 30 日 上午 2:44 
also hoping for an update
Papito 6 月 18 日 下午 12:46 
Will this be updated?
estrogenesys 4 月 7 日 下午 10:38 
can this be added/removed to saves?
[RTB] Sarianos 2 月 20 日 上午 5:42 
@Evyatar Just a bit of appreciation here for ya, while the VE team has made a more performance friendly version of this mod I feel that in light of your comment on the matter it's worth saying that in all aspect aside from performance your implementation is so vastly superior that it stands out far ahead of it to anyone with the performance to spare and the ability to read, I sincerely hope you continue your work on this mod.
Icicle 1 月 27 日 上午 12:30 
Any reason they are completely ignoring my sushi (vanilla expanded)? Meals and pemmican seems to be working fine, but sushi is being ignored.
GVLT 2024 年 10 月 15 日 上午 6:07 
Hi, I would like to request a patch for https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3259209078&searchtext=connected+bed
For now beds connected to nutrient paste network via connectors are producing "DietTracker:: Variety reason mismatch
UnityEngine.StackTraceUtility:ExtractStackTrace ()" error
Kalmorph 2024 年 10 月 9 日 下午 8:39 
IF YOU HAS PERFORMANCE TO SPARE, USE THIS MOD instead of the VE!

Their concept on variety is kinda similar to here, but is simpler and straight forward; as example, this mod also considers pawns expactions and VE version don't;
This mod also has code to improve pawns micromanagement; they will intercalate between ingredients when available; VE version don't, you have to micromanage yourself.
This mod has the same and more tweaking options than VE.

The only thing VE has that this mod doesn't is pawns favorite ingredients, and also is more performance friendly.

To be clear, this is not a way to say one mod is better than the other, I just wanted to highlight their differences in hopes that people are aware of what this mod does and also hoping it doesn't get deprecated in favor of VE. As others said, their concept doesn't appeal to everybody, and I would like to keep using this one if possible.
cyanobot 2024 年 10 月 5 日 下午 4:55 
I'll be sad to see this one deprecated. The VE implementation does not appeal as much. Thanks for providing!
TheLastThrumbo 2024 年 9 月 29 日 下午 10:41 
I can't remember how long I've had this mod. This mod added a fun challenge, especially to those of us who start on "naked brutality". While I'm sure the vanilla team will make a decent mod, this mod holds its seat in the "Top Rimworld Mods" conversation, whether it becomes deprecated or not. I super appreciate your work here, and if you come up with another nuanced and balanced challenge, we'll line right up just like we did for this one. Thanks again!
TurtleShroom 2024 年 9 月 21 日 上午 9:22 
Yep.
MagnusGames 2024 年 9 月 20 日 下午 11:52 
VE team ripping off another mod yet again
Macbuk 2024 年 9 月 20 日 上午 4:05 
The concept of this mod is so much better than the vanilla expanded team's one, but the performance hit is way too heavy, sadly
Naturtok 2024 年 9 月 9 日 下午 11:24 
Preemptive o7 then! :)
Evyatar  [作者] 2024 年 9 月 9 日 下午 10:39 
Hey, FYI vanila expanded team is working on a new mod for food variety and it's already in beta, so this mod will probably be deprecated in favor of it once it's released
Wulfhram 2024 年 8 月 15 日 下午 7:17 
For pawns that get a buff for eating human meat such as blood worshippers, I believe they're getting a variety malus for it.
Angel 2024 年 8 月 8 日 上午 2:29 
I keep checking the workshop to see if this got updated. I really loved this mod, but it does seem to have a lot of performance issues.
AmbiguousMonk 2024 年 7 月 25 日 下午 8:31 
Is there a reason that ingredients aren't considered individual varieties? It makes it seem like single ingredient meals are best. Say I have 10 of three different ingredients: I can make three triple-ingredient meals for 1 type of variety total, or I can make 3 single ingredient meals for 3 types of variety total. It seems counter intuitive for cooks to prioritize multi-ingredient meals when they're actually the worse choice
Maux 2024 年 7 月 21 日 上午 3:39 
It seems pawns stack gourmet meals from Vanilla Cooking Expanded as long as the condiment is the same, regardless of other ingredients.
Kaeh 2024 年 7 月 11 日 上午 8:55 
I think there is an incompatibility with project rimfactory. The auto cooker can't get food.
Darknote 2024 年 7 月 7 日 上午 11:53 
Alright, so, I had to remove this from an existing save (@WithTheFlow it should be fine).

FYI, this mod causes a massive annoyance unlike any stuttering. It doesn't make the game unplayable, but it does hit you with random stutters that give you the illusion something's wrong. Then everything's fine, until it isn't. Schrodinger's Stutter.

I would recommend a thorough check with Dub's performance analyzer. FYI I was using it with CE and SOS2, and all other performance improvement mods.
WithTheFlow 2024 年 7 月 6 日 下午 9:57 
is this safe to remove from an existing save?
tide{S}haper industries 2024 年 6 月 29 日 上午 9:27 
Hoi! Coming here based on troubleshooting ppls errors. Is there a possibility to curb down the logging for stuff like;

> DietTracker:: Variety reason mismatch

At least making it opt-in via a verbose logging option or something. Because it really clutters people's logs (excessively at times) and is also not really helpful for the user or us troubleshooter to determine WHAT is going wrong and how to potentially fix it. And if it's only really helpful for you to find out incompats, making it opt-in instead would be a good middle-ground, since people would only ever need it being logged while specifically looking into it to begin with.

Unless the message has some critical meaning - in which case it having more details about what exactly is the issue would preferable - otherwise users will just outright ignore it anyways.
Dr PhiZZ 2024 年 6 月 21 日 下午 11:03 
Can I add this mid-save? I really like the features of this mod but I don't want to start my longest colony over :)
按住F检视你的牛子 2024 年 6 月 21 日 下午 9:30 
Of all things, this mod requires new colonists to need four different types of food right after landing. What kind of spoiled star-level young master is this?
lintence91 2024 年 6 月 7 日 下午 12:25 
I reported a couple of bugs to the forum thread, fyi. Not sure if you prefer here or there.
Title Fight Enjoyer 2024 年 5 月 31 日 下午 7:13 
are there any known incompatibilities?
GonDragon 2024 年 5 月 20 日 下午 4:21 
Many thanks!! I'll try to take a look at the code on the week.
Naturtok 2024 年 5 月 20 日 上午 4:22 
Sounds good, thanks for the update! Sounds like it's the busy season for a lot of modders lol
Evyatar  [作者] 2024 年 5 月 20 日 上午 2:25 
@GonDragon sure, done
Evyatar  [作者] 2024 年 5 月 20 日 上午 2:24 
@Naturtok not soon unfortunately, I'm swamped with work so I'm not sure when I'll have the time to check that out
GonDragon 2024 年 5 月 19 日 上午 9:44 
Hey! Can you update the Github repo? I'm seeing the original decompiled mod, but not your changes, and I wanted to debug some NullReferences I'm having on loading and saving. Also, I wanted to implement a precept, so if you have Ideology, you can make pawns "not care" about variety (ideal for transhumanist runs), "normal" variety... and "required" variety (Stronger buffs and debuffs)... I was thinking into implement the precept, and send you a Pull Request, but that's a little hard to do with an outdated repo :p