边缘世界 RimWorld

边缘世界 RimWorld

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Vanilla Food Variety Expanded
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Mod, 1.5, 1.6
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317.668 KB
2024 年 9 月 20 日 上午 3:38
7 月 9 日 上午 11:37
8 项改动说明 ( 查看 )

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Vanilla Food Variety Expanded

描述


Check Change Notes for details.



Vanilla Food Variety Expanded is a lightweight mod that aims to add a little bit of depth to the colonists, and it does so by rewarding you for providing your colonists with decent food variety. After all, it feels a bit unnatural that your colonists are more than happy to consume rice simple meals for every meal of their life, forever.

Now, each colonist will remember a certain amount of meals they last consumed, as well as the ingredients of these meals. The more varied the meals and ingredients are, the happier your colonists will be. On the other hand, providing them only with one ingredient in the form of one meal, forever, will make them miserable.

Furthermore, each colonist now has a favourite meal or ingredient, which will count as two different meals/ingredients when consumed!

Unlike other similar mods, we do not patch the food searching job, which means it should have almost no effect on performance. As our mod takes the average of both meals consumed and ingredients consumed, there was no need to have the pawn look for specific meals to satisfy their variety - this will come naturally simply as they eat stuff.










A: Can I add it mid-playthrough to an existing save?
A: Yep!

Q: Will my pawns automatically pick meals that are the most beneficial to their variety?
A: Our mod takes into account the average of meal variety and food variety, which means looking for specific meals is not necessary. As such, no such checks are done, which in turn saves performance by a lot.

Q: Can I adjust the amount of required variety in mod options?
A: Of course! You can decide how many meals and ingredients are ‘remembered’, and how different they need to be to provide the mood bonus.

Q: Can I adjust the mood gain and loss from not meeting variety in mod options?
A: Yes, you can make it less or more impactful on the mood if you so wish.

Q: Does this work with Combat Extended?
A: Of course.

Q: Where can I see the ingredients remembered?
A: Simply go to the Needs tab and then select the little info button underneath the food variety need.



[forms.gle]



Authors:
Sarg Bjornson, a programmer responsible for everything. What a guy.

Special thanks to testers and patrons!

Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]


260 条留言
Raptor 11 月 16 日 上午 1:10 
This mod did not clears its internal cache right and poisons the next save.

Could not resolve reference to object with loadID Thing_Human292 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaCookingExpandedVariety.GameComponent_FoodVariety curPathRelToParent=/pawns_and_diet/keys

and in the save:
first save (fine one)

<li Class="VanillaCookingExpandedVariety.GameComponent_FoodVariety">
<pawns_and_diet>
<keys>
<li>Thing_Human786</li>
<li>Thing_Human790</li>
<li>Thing_Human794</li>
</keys>


second save:

<li Class="VanillaCookingExpandedVariety.GameComponent_FoodVariety">
<pawns_and_diet>
<keys>
<li>Thing_Human786</li>
<li>Thing_Human790</li>
<li>Thing_Human794</li>
<li>Thing_Human1074</li>
<li>Thing_Human1078</li>
<li>Thing_Human1081</li>
</keys>
Raptor 11 月 16 日 上午 1:08 
To trigger it:
1. start a new colony (crashland)
2. wait until the 2 peeps pop and save.
3. reload the save
3. go back to main menu
4. start another colony
5. save (which will now poison the save)
6. relaod with bugs
Triel 11 月 11 日 下午 2:31 
The best mix mod has an option to use ingredients randomly, dunno what else could help you vary your meals non manually
MerLatus 11 月 10 日 上午 2:53 
There may be issues when there are two pawns during the eating process, such as when doctors feed patients and colonizers tame savages.
拳鸡高手泰深 11 月 7 日 上午 9:55 
Will the pawns try to eat something new automatically if there are various food avaliable?
Scytheangel 10 月 21 日 上午 3:52 
is there a way to specify or change a pawn favorite ingredient?
Sarg Bjornson  [作者] 10 月 10 日 上午 6:37 
Nutrient paste is taken into account
kittyshusky 10 月 10 日 上午 6:08 
Does this mod also count ingredients in nutrient pastes? Because one could easily have tons of ingredients mashed together in paste machines (especially with the Nutrient paste expanded mod), making pastes by default the most flavourly-variable food even though they are just green unrecognizable slurries.
Sarg Bjornson  [作者] 10 月 7 日 上午 1:09 
What do you mean?
-NQ- nick4fake 10 月 7 日 上午 12:45 
Is there any way to stop it tracking animal food variety?