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报告翻译问题






1. you need to research advanced ammo for highfleet ammo, didn't know that
2. when using the turrets in "direct", high explosive ammo doesn't explode on impact with walls n people, just fizzles into damage. Only in indirect mode do they produce explosions.
Im pretty sure I allowed firing modes to be switched from single and full-auto. Some, like the MK-6-180 was left with very short firing cycles to simulate automatic fire because of shot groupings landing close to each other instead of being an inaccurate barrage without spotting mechanics, which was my vision for it.
radius for what? when placing the turret? or the turret's range itself? if its the former, its a limitation on the game itself because it refuses to draw huge radius.
Would need to look into 57x348mmSR, need more details. From the looks of it there might be a mod conflict. I made sure the 57x348mmSR in this mod is a proprietary/exclusive ammo for this mod's turrets
@PersonPerson, What do you mean by High explosive doesnt explode? please be more elaborate on reports. Even better if you can provide a log of the error as I dont want to do guesswork. Most of the ammo is found on the machining table as theyre shells, the autocannon should be present in the loading bench.
A220
I’ve encountered a small issue: when using the Simplified Ammunition system in Combat Extended, there are no compatible shells for the 57mm and 37mm calibers.
As a result, weapons like the 2A37 and AK-725 can't be loaded or used.
Would be great if support for these calibers could be added under the simplified ammo system. Thanks again!
@KDOSIS, iirc I already added CIWS for AK725 and 2A37
@Mr.Wireman, expecting balance when using Naval cannons on small targets seem... odd lol
On the other hand, the 100mm, 130mm, 180mm cannons and 220mm Rocket (Direct Fire Ver.) can do so without issues.
If I were to change/remove that requirement I'd have to cull a lot of the ammo types.
ie Airburst shells, Autoloaders, Flare Launchers, and the new CIWS system would be the main removals.
Could just make do with HE and Incendiary shells, but support would be severely limited as I really dont play without Combat Extended. Its like how other modders dont make CE patches because they dont use it.
I always use Combat Extended's balance spreadsheets on ever mod I have that adds custom ammunition. But if you just want a solid AP bullet, it is doable
CIWS capability added to 2A37 and AK725 (Only direct fire turrets). Check changelog for list of changes
Highfleet vehicle map with this mod would be amazing