边缘世界 RimWorld

边缘世界 RimWorld

Highfleet Turrets
127 条留言
PersonPerson 10 月 23 日 上午 6:19 
high explosive only works on indirect turrets, doesn't seem to detonate even when it hits walls in direct mode
PersonPerson 10 月 23 日 上午 2:39 
High explosive doesn't seem to explode, huh
The Shitter 10 月 21 日 下午 4:00 
I LOVE THIS MOD
Omnissiya 9 月 25 日 上午 5:27 
Hi! First of all, thanks a lot for the awesome mod and all the work you've put into it!
I’ve encountered a small issue: when using the Simplified Ammunition system in Combat Extended, there are no compatible shells for the 57mm and 37mm calibers.
As a result, weapons like the 2A37 and AK-725 can't be loaded or used.

Would be great if support for these calibers could be added under the simplified ammo system. Thanks again!
Zentradi 9 月 24 日 下午 7:36 
thank you so much
MikeisaGoob 9 月 13 日 上午 7:03 
Thats sick actually
amaoto  [作者] 9 月 12 日 下午 11:51 
Its pretty much mostly for nighttime combat without nightvision. I added it just because it looks cool XD
MikeisaGoob 9 月 9 日 下午 7:50 
What do the 75mm flares do?
Highwayman 9 月 1 日 下午 3:57 
these things will be PERFECT to bolt onto a gravship. i'm gonna show these fucking tribals what the 180mm hellstorm from a MK - 2 feels like.
gumby 8 月 19 日 上午 10:41 
my favorite method of wealth control, thank you
vanillaification 8 月 19 日 上午 7:26 
WE ARE SO FUCKING BACK
amaoto  [作者] 8 月 19 日 上午 4:11 
updated for 1.6, made some changes to turret behaviors. Might have forgot something so please report anything thats problematic
DEADSHOOT 8 月 14 日 上午 3:56 
@amaoto <З <З <З
amaoto  [作者] 8 月 13 日 下午 10:27 
Will update soon.

@KDOSIS, iirc I already added CIWS for AK725 and 2A37
@Mr.Wireman, expecting balance when using Naval cannons on small targets seem... odd lol
KDOSIS 8 月 3 日 上午 4:23 
Pls update the mod bro :steamsad: + Add CIWS possibilities for AK-725 and 2A37 pls
DEADSHOOT 7 月 26 日 下午 2:35 
Bro we need you. rimworld and hightfleet merged in dlc and ce opens up new possibilities. Waiting for you in 1.6.
Mr.Wireman 7 月 12 日 下午 7:41 
So cool for my Gravships, but yeah.. Not very balanced when 1 turret can take out max Mech raids :steamhappy:
Zentradi 7 月 9 日 上午 10:02 
any plans for 1.6 once things settle a bit?
Aizuki 7 月 1 日 下午 11:35 
that sad, i really want this without CE ... dont care bout ammo type but this can pair with reel's ammo loader
avali gaming 6 月 7 日 下午 2:21 
is there any chance of making this thing compatible in some way with SOS2 so i can rip my enemy's ships to shreds with a 6 barrelled 180mm cannon instead of the base options?
Legio Athanatos 6 月 6 日 上午 2:17 
Hi! I have observed that the 2A37, AK-725 and Twin 2A37 (Direct Fire ver.) can't seem to fire from from an Embrasure (1 cell distance).

On the other hand, the 100mm, 130mm, 180mm cannons and 220mm Rocket (Direct Fire Ver.) can do so without issues.
lego116 5 月 28 日 上午 8:48 
@amaoto Ah ok I understand, maybe one day ill have to give CE a proper go and try it.
amaoto  [作者] 5 月 28 日 上午 1:09 
A lot of the core mechanics used are based on combat extended's ammunition system.
If I were to change/remove that requirement I'd have to cull a lot of the ammo types.
ie Airburst shells, Autoloaders, Flare Launchers, and the new CIWS system would be the main removals.
Could just make do with HE and Incendiary shells, but support would be severely limited as I really dont play without Combat Extended. Its like how other modders dont make CE patches because they dont use it.
lego116 5 月 27 日 上午 9:41 
Im assuming its already been asked, but do you think we could get a non CE version? This mod looks really cool and id love to be able to use it without CE.
Quantum Fox 5 月 13 日 上午 4:23 
That's only if the speed is high enough.
amaoto  [作者] 5 月 13 日 上午 4:18 
Its doable... but the way CIWS is now, its bound to miss A LOT. If the CE devs ever make an area of effect or allow higher % to hit, then yes
Quantum Fox 5 月 13 日 上午 4:12 
ClWS 100mm 180mmWill there be?
amaoto  [作者] 5 月 13 日 上午 3:20 
Even if I did implement AP rounds, the steel costs are still the same...
I always use Combat Extended's balance spreadsheets on ever mod I have that adds custom ammunition. But if you just want a solid AP bullet, it is doable
Quantum Fox 5 月 12 日 下午 10:54 
I think we need AP rounds.
amaoto  [作者] 5 月 12 日 上午 6:22 
@Quantum Fox
CIWS capability added to 2A37 and AK725 (Only direct fire turrets). Check changelog for list of changes
Index Cheshire 5 月 11 日 下午 10:06 
okay hear me out

Highfleet vehicle map with this mod would be amazing
Quantum Fox 5 月 11 日 上午 5:27 
CIWS 出了
amaoto  [作者] 3 月 27 日 上午 1:47 
as long as the tile the turret occupies is within 1 tile range (diagonally included) of the autoloader, it will feed ammo into the turret. Do note that the turret needs to be not being manually loaded by pawns in order for the autoloader to work and also requires the turret and the autoloader to have matching ammo inside of it.
Samury242 3 月 26 日 下午 4:07 
When the autoloaders say they feed ammo into nearby turrets, how close exactly is "nearby"?
DEADSHOOT 3 月 23 日 下午 10:58 
@amaoto Dude, I do not know if anyone has told you this, but your work is amazing. It is she who encourages you to play RIM, even if she gets bored)

Keep up the good work. I respect you.
amaoto  [作者] 3 月 23 日 上午 5:36 
@Deadshoot, nothing, it should home in on its own once the turret acquires a target

@Aristarchus, Sadly its due to the high amount of fragments spawned. I turned off the limit in the spreadsheet calculations thats why it happened. Youre better off using the Incendiary/Thermobaric ammo type instead.

@Aizuki, Shit, I might need to redo the calculations for the ammo as I wasnt aware that the spreadsheet for ammo calculations was updated. Indirect fire is for those who want their artillery to shoot upwards and go over obstacles.

@D3K43, shit will fix in the next update
@saint brutal, No... not *yet*. Am waiting for CE's CIWS implementation to be finished
DEADSHOOT 3 月 5 日 上午 8:18 
And with what do you need to "direct" the projectiles? (Laser guided)
Cumposter 2 月 11 日 上午 9:25 
Thank you, comrade!
Gbedraws_8 1 月 23 日 下午 2:03 
Can't find the guns
Aristarchus 1 月 17 日 上午 2:20 
the turrets kept crashing my game, I shot a crowd with 220mm rockets and the 180 shells, then after few second rimworld crashed.
Aizuki 2024 年 12 月 26 日 下午 7:57 
dunno why but the 37mm ate a lot of my component , it only made 25 bullets each and i need to fill up 1000 for turret and little i only know, i can only made 200 bullets without any component left
Aizuki 2024 年 12 月 22 日 上午 5:28 
whats Indirect Turret for?
D3K43 2024 年 11 月 12 日 下午 1:56 
For some reason the autoloaders are available to build even starting as tribals. Was this intentional?
saintbrutal 2024 年 11 月 12 日 下午 12:50 
are any of these able to shoot down drop pods and mortars?
D3K43 2024 年 10 月 15 日 上午 6:14 
Okay, then just list the recipe for the most basic type of each ammunition. The default, if you will. Please and thank you.
amaoto  [作者] 2024 年 10 月 14 日 下午 11:45 
They're too many to list... each ammo set has different types.
D3K43 2024 年 10 月 14 日 下午 11:07 
Yeah I mean like on the Steam page. Can you list the crafting recipes for the ammunition?
amaoto  [作者] 2024 年 10 月 14 日 下午 10:35 
@Realtimeslayer I haven't played with SOS2 yet . I'll try asking others who have played it with CE on how to make it compatible.

@TexHas Ok will add it then. The main reason why they don't have those was because I was basing the available ammo on Highfleet

@D3K43 Uhh no, theyre meant for their respective ammo and its pretty much exclusive to this mod. What do you mean by including crafting recipes for ammunition? as in putting them in the preview?
D3K43 2024 年 10 月 14 日 上午 10:01 
Do the autoloaders work with vanilla or VE turrets? Also, can you include the crafting recipes for ammunition?
4N 2024 年 9 月 24 日 上午 6:05 
Excuse me, are there no AP ammunition for 37mm and 57mm guns? Just like the AP ammunition that comes with ce. Only ammunition made of steel can greatly alleviate the demand for resources, thank you.