边缘世界 RimWorld

边缘世界 RimWorld

257 个评价
Highfleet Turrets
8
3
4
3
2
2
   
奖励
收藏
已收藏
取消收藏
Mod, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
17.502 MB
2023 年 8 月 27 日 上午 2:52
8 月 19 日 上午 4:04
9 项改动说明 ( 查看 )

订阅以下载
Highfleet Turrets

描述
Combat Extended only.
"When was naval cannon *balanced* against human targets?"

Adds several direct-fire and indirect-fire cannons and autocannons from Highfleet. No guarantee on balance, as theyre pretty much overkill for most enemies.

High costs, high firepower and awesome all around. Have fun blasting tribals with naval guns. Or laugh as your turret misses and you realize thats 176 steel and 2 components that you launched on the wrong place

Please be aware that I used the uncapped fragment count from Combat Extended's balance sheets.
Excessive fragments may cause your game to crash on high calibers like 180mm and 220mm. The Incendiary/Thermobaric rounds dont have fragments if you wish to use them to flex on the natives.



Where's the Laser guided munitions?
Requires Billdoors' Framework

Artillery version?
I'll need input for how you guys want it, Another dropdown for artillery version or do it with Billdoors' Framework for changing (though Im not sure if it can change the graphics).
Its now available, though there are some unconventional workarounds for certain ammunition types to work as intended

X-15, A100, P-3?
Warcrimes someday



Compatibility:
- Artillery Machine for faster ammunition production


I'll try to respond here in Steam as much as I can but you can go bug me in CE Discord where I usually hang out.
[ko-fi.com]
Combat Extended only.
143 条留言
XBLack Mamba 11 月 28 日 上午 1:39 
@amaoto I found a problem with the non-working autoloader of AK-725 turret, the AmmoSet_57x348mmSR is incorrectly specified, instead of the correct AmmoSet_AK725_57x348mmSR
ClothingLotus 11 月 19 日 下午 12:52 
haha yeah i was comnfused as well because you usually unlocks the cannons before unlocking the ammo
PersonPerson 11 月 11 日 下午 9:53 
Figured it out! I'll elabourate
1. you need to research advanced ammo for highfleet ammo, didn't know that
2. when using the turrets in "direct", high explosive ammo doesn't explode on impact with walls n people, just fizzles into damage. Only in indirect mode do they produce explosions.
Quantum Fox 11 月 11 日 下午 8:35 
@amaoto I recommend adding a short burst-fire mode to all turrets.
Quantum Fox 11 月 11 日 下午 6:50 
@amaoto 放置炮塔时和强制攻击时
Quantum Fox 11 月 11 日 上午 9:57 
@CIothingLotus 那个是弹药集写错了
军迷球 11 月 10 日 上午 6:26 
非常好模组,使我用D 80 130mm舰炮把打击群打成废铁
ClothingLotus 11 月 10 日 上午 4:46 
Hi, it seems the 57x348 autoloader cannot accept HEDP
Jamil_AAAAAAAAAAA 11 月 9 日 下午 1:30 
Really cool mod, but very laggy due to the insane amount of fragmentation, specially with the full auto turrets. Can there be a version with a capped frag amount?
amaoto  [作者] 11 月 8 日 下午 9:51 
@Quantum Fox,
Im pretty sure I allowed firing modes to be switched from single and full-auto. Some, like the MK-6-180 was left with very short firing cycles to simulate automatic fire because of shot groupings landing close to each other instead of being an inaccurate barrage without spotting mechanics, which was my vision for it.

radius for what? when placing the turret? or the turret's range itself? if its the former, its a limitation on the game itself because it refuses to draw huge radius.

Would need to look into 57x348mmSR, need more details. From the looks of it there might be a mod conflict. I made sure the 57x348mmSR in this mod is a proprietary/exclusive ammo for this mod's turrets