边缘世界 RimWorld

边缘世界 RimWorld

Highfleet Turrets
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更新于:8 月 19 日 上午 4:04
作者:amaoto

- 1.6 update
- Added offsets to bullets, no longer they spawn inside the turret!
- Turrets no longer instantly snap to target. They have rotation times now. 360 quick snaps begone.
- Due to changes in CE's ammo spreadsheet, there are major changes on the amount of fragments for HE and HEDP rounds. 37mm: 19 small -> 74 small. 57mm: 72 medium -> 76 medium;
- Changed how the autocannon rounds work, they now function similarly to HEAT rounds, but with no screenshake.
- Indirect HE/HE-DP shells now function similary to airburst shells. They deal blast damage and shower the area around it with fragments. While horrible vs armored targets, its very deadly towards unarmored ones and are more concentrated in their impact area.
- Indirect HE-I 37mm and 57mm also function as Airburst shells, though it deals minor blast damage but with a bit bigger radius. They also fire in shorter bursts and have faster warmup time in order to have less ammo wasted in an area.
- Indirect AK-100, MK-2-180 and MK-6-180 behavior changed: they are now meant for a sustained bombardment and have their warmup time greatly reduced. AK-100 to 25%, MK-2-180 to 50%, MK-6-180 to 16% of their old warmup times.
- Added single shot mode for direct fire A220 turret

更新于:5 月 12 日 上午 9:59
作者:amaoto

Added a twin mount for 2A37 (37mm)

更新于:5 月 12 日 上午 6:20
作者:amaoto

CIWS and Balance changes
- Added Nightvision efficiency stat to turrets
- Added CIWS capability to 2A37 (37mm) and AK-725 (57mm) *Only for direct-firing turret*
- added proper tech level and research requirements for the ammo loaders
- Set 37mm Explosive submunition to have 19 small fragments
- Set 57mm Explosive submunition to have 72 medium fragments
- changed the small fragments of Airburst calibers >100mm to medium fragments
- changed the small fragments of calibers >180mm to medium fragments

更新于:2024 年 8 月 10 日 上午 4:37
作者:amaoto

Quick update:
37mm and 57mm - Multiple impacts no longer causes a massive screenshake
130mm - fixed off-map shelling damage
130mm - fixed indirect Guided shells (Requires Billdoors' Framework)

更新于:2024 年 8 月 10 日 上午 3:17
作者:amaoto

Major update!

1.5 Compatibility
Dropdown added for easier grouping, less stuff in your tabs!
ASO-75 added. A flare auto-turret for lighting those dark nights
Indirect-fire Artillery versions for each turret
Autoloaders for the turrets

The funtime silos will be added in a different mod

更新于:2023 年 9 月 8 日 上午 1:45

- 220mm Rockets now create 1 rocket per bill
- Compatibility for: Artillery Machine

更新于:2023 年 9 月 6 日 上午 4:11

Not Warcrime silos update yet

Im terribly sorry, my brainlet made the turrets Impassable, causing size 3x3 and above to be unreloadable

Fixed:
- Fixed AK-100, D-80, MK-1-180, MK-2-180, MK-6-180 and A-220 being unable to be reloaded because my dum brainlet made them impassable

更新于:2023 年 8 月 27 日 上午 3:24

Hotfix

- Forgot that the turret radius was so large, it causes display errors. Hopefully its fixed

更新于:2023 年 8 月 27 日 上午 2:52

[Auto-generated text]: Initial upload.