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报告翻译问题
I tested it with all DLC and only Harmony, CE and Layered Wall Destruction.
I hope its an easy fix, as i really like the mod.
Here is the relevant error log:
[Layered Wall Destruction] Patch operation Verse.PatchOperationFindMod(Combat Extended) failed
file: D:\Spiele\Steam\steamapps\workshop\content\294100\3024527775\Patches\Combat Extended.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3559751556&tscn=1756678470
Error in static constructor of GenStepSettings.SettingsImplementer: System.TypeInitializationException: The type initializer for 'GenStepSettings.SettingsImplementer' threw an exception. ---> System.InvalidCastException: Specified cast is not valid.
[Ref 32B493E8]
<0x2c70bb25ef0 + 0x00057> <unknown method>
--- End of inner exception stack trace ---
[Ref C63754E9]
(wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <51fded79cd284d4d911c5949aff4cb21>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00028] in <ed371ab4349b419183d9be3af652e6dc>:0
- POSTFIX LayeredDestruction.patch: Void LayeredDestruction.StaticConstructorOnStartupUtilityPatch:Postfix()
https://gist.github.com/HugsLibRecordKeeper/172b447593114bb1237729aa2688501a
– https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3522208443
(thanks anyways, super cool mod, the community should be super grateful for this one, imo)
– https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3205377029
– "ReBuild: Doors and Corners"
– https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2844647879
– https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3235623894
– https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3330807313
– https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3275682316
Would it be possible to add a config for the walls decaying over time? I kinda wish the ruins and rubble would stick around longer than a few hours
JobDriver threw exception in toil MakeNewToils's initAction for pawn Hendricks driver=JobDriver_Deconstruct (toilIndex=2)
System.MissingMethodException: Method not found: bool Verse.GenPlace.TryPlaceThing
Root level exception in OnGUI(): System.MissingMethodException: Method not found: bool Verse.GenPlace.TryPlaceThing(Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,Verse.Rot4)
The full error is in a discussion post for you.
* walls that were not in home area no longer get marked for restoring
The only work around i have found to prevent this was by using the "Give up your buildings" mod to just turn the walls into a no faction entity