边缘世界 RimWorld

边缘世界 RimWorld

Layered Wall Destruction
370 条留言
MauziTheTechnikCat 11 月 10 日 上午 10:30 
@BarelyEvolvedApe its a patch error i think it tries to patch the Reinforced embrasure from Combat Extended Armory, which you probably dont have installed, i think there is a Modcheck for Combat Extended Armory missing, but i think its from the main mod as the error is still appearing without the additional patches. You can add the Mod to get rid of the "Error" or live with it until it gets sorted out by @Keshash
BarelyEvolvedApe 11 月 10 日 上午 9:00 
I'm getting this error.

Could not resolve cross-reference: No Verse.ThingDef named CE_ReinforcedEmbrasure found to give to LayeredDestruction.CompProperties_LayeredDestruction LayeredDestruction.CompProperties_LayeredDestruction

I have the additional patches mod also installed, and loaded after the core mod as it should, but I get this error. Anyone have any ideas why?
XelNigma 10 月 27 日 上午 1:55 
It would be really nice if this could be expanded to turrets. working turrets break into broken turret.
I use a city scape type of base so my turrets are often alone in the street and just get a few shots before broken. I typically avoid them entirly because the resource cost and explosion isnt worth what little damage they inflict.
BUT if the turret didnt explode and simply entered a 'downed' or broken state instead of needing to be rebuilt from scratch everytime, that would offset the cost enough to make them worth it... maybe. miniturrets are still pretty ♥♥♥♥ regardless.
Just a thought I had, and this is the only mod I know off the top of my head with multi-stage buildings.
Dankukus 10 月 24 日 下午 1:50 
nevermind my bad for not looking at the patch
Dankukus 10 月 24 日 上午 1:14 
CE embrasures get turned into regular loophole/breached walls, then repaired into regular walls - a little annoying, a fix would be neat
PlutoMayhem 10 月 23 日 下午 6:50 
It's because the original author cannot handle all of the patches on their own...
하나 10 月 23 日 上午 10:03 
Why does it say "additional patch mod is must required" even though this mod is original?
theBlind 10 月 22 日 下午 12:39 
Just want to add that RimPy sorted the mod and new dependency without issues for me as well.
Dlitz 10 月 22 日 上午 6:14 
Rimsort said it was due to a dependency duplication caused by the Steam Workshop. Anyway, thank you for your reply.
Keshash  [作者] 10 月 22 日 上午 5:37 
Can't replicate the issue, sorts ok for me. Sorting rules should be pretty clear for this too...


<loadBefore>
<li>seromas.layereddestruction.patches</li>
</loadBefore>

<loadAfter>
<li>Keshash.LayeredWallDestruction</li>
</loadAfter>
Dlitz 10 月 22 日 上午 5:14 
Found an issue: when this mod is used together with Layered Wall Destruction - Additional Patches, Rimsort cannot sort properly due to a circular dependency.
Keshash  [作者] 10 月 22 日 上午 3:54 
@Straelum skipping stages sometimes is an intended feature
Keshash  [作者] 10 月 22 日 上午 3:54 
Update:
* Resolved conflict with CE - thanks to @Shashlichnik!
* Additional patches mod is now a dependency, as I cannot maintain all patches alone
* Fires and sappers now skip all layers and destroy the wall instantly.
Deankiller Turnupseed 10 月 17 日 下午 9:06 
please update
Straelum 10 月 15 日 下午 7:53 
Sometimes skips stage 2 and goes straight to empty.
BigBoy_Liam 10 月 10 日 下午 10:59 
I've been getting missing textures over a lot of my mods, reinstalling seems to fix it. anyone know what might be causing it? I've recently started using rimsort but it was intially working fine.
Artintrex 10 月 4 日 上午 12:48 
LWD - Additional Patches seem to patch CE correctly even if this one's fails.
Rigben 9 月 30 日 下午 3:39 
@Rose_420 if you are talking about what I think in the bottom right in all those toggles find the one for auto expand home area and turn it off.
Rose_420 9 月 26 日 下午 8:46 
i love this mod i just want to say i have one thing i would say is a bug if u have any walls u want to keep out of your main home area its basically impossible because when they change states to a half destroyed wall it remakes the base home area i want to keep my main colonist out of the main gate and make my war slaves maintain my front wall but each attack resets the base home area
Dankukus 9 月 22 日 下午 11:49 
has issues with CE and CE armoury 1.6
Dlitz 9 月 21 日 下午 11:11 
It will cause conflicts if used with CE 1.6.
MauziTheTechnikCat 9 月 21 日 下午 2:01 
Hey @Keshash i just want to inform you that the Comabt Extended patch for the newest stable version 1.6.7.0.0 is broken, as it seems it cant find the CE mod.
I tested it with all DLC and only Harmony, CE and Layered Wall Destruction.
I hope its an easy fix, as i really like the mod.

Here is the relevant error log:


[Layered Wall Destruction] Patch operation Verse.PatchOperationFindMod(Combat Extended) failed
file: D:\Spiele\Steam\steamapps\workshop\content\294100\3024527775\Patches\Combat Extended.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Daemonjax 9 月 19 日 下午 9:08 
I like the visuals, but I'm not so keen on the gameplay changes, so I'll probably change it up for personal use. Thanks for including the updated source with the mod!
Lippen 9 月 12 日 上午 8:25 
@Seromas Thanks for the info :)
pillbug2 9 月 9 日 下午 10:25 
Hello, is this still incompatible with Walls Are Solid? Thank you!
Seromas 9 月 7 日 上午 4:00 
@Lippen There is a already a chance that walls get instantly destroyed. And this chance is voluntarily set to 0 form some specific sturdy walls (from mods)
Lippen 9 月 6 日 上午 6:18 
Any plans to add so that there is still a chance that walls get completely destroyed? :)
Seromas 9 月 1 日 下午 3:54 
There is a small error causing the Medieval Overhaul castle wall patch to not work properly, when adding the "LayeredDestruction.CompProperties_LayeredDestruction" comps you forgot to add the Inherit="False" tag. This makes the castle wall inherit the base game wall destruction comps.
Albo_Mora 9 月 1 日 上午 9:13 
can you patch medieval overhaul? the palisade when broke turn into wooden wall
Seromas 8 月 31 日 下午 4:13 
I made a patch for Rebuild: Doors and Corners and Reinforced Walls (continued)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3559751556&tscn=1756678470
Keshash  [作者] 8 月 15 日 上午 1:54 
@PsychoticDreemurr The source code is there in the mod files. Including the sources for art. Also, you don't need source code to make a patch, it's just XML and drawing textures
PsychoticDreemurr 8 月 12 日 下午 10:37 
@Keshash The only source code available is from 2 years ago, and you have to search for it independently. I understand that you're doing this for free, but when a lot of people request support for a mod and you tell them do add it themselves, the least you can do is make it possible and accessible.
Fahrenheit 8 月 3 日 上午 3:29 
Amazing mod, thanks a lot!
тетеря, блин 7 月 30 日 下午 3:42 
not sure if this mod causes the errors (menu), but here's the log:

Error in static constructor of GenStepSettings.SettingsImplementer: System.TypeInitializationException: The type initializer for 'GenStepSettings.SettingsImplementer' threw an exception. ---> System.InvalidCastException: Specified cast is not valid.
[Ref 32B493E8]
<0x2c70bb25ef0 + 0x00057> <unknown method>
--- End of inner exception stack trace ---
[Ref C63754E9]
(wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <51fded79cd284d4d911c5949aff4cb21>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00028] in <ed371ab4349b419183d9be3af652e6dc>:0
- POSTFIX LayeredDestruction.patch: Void LayeredDestruction.StaticConstructorOnStartupUtilityPatch:Postfix()

https://gist.github.com/HugsLibRecordKeeper/172b447593114bb1237729aa2688501a
Arlington 7 月 28 日 上午 4:43 
@LetTheMossReclaimYou the author said you as in you make the compat yourself
LetTheMossReclaimYou 7 月 27 日 上午 11:59 
Get to work, modslave
Keshash  [作者] 7 月 27 日 上午 10:46 
could be in 2 days if you start making it right now
LetTheMossReclaimYou 7 月 27 日 上午 9:49 
When is this adding support for Rebuild Doors and Corners?
тетеря, блин 7 月 25 日 下午 12:49 
would be super cool to have the texture generated each time depending on its health. I mean, to avoid the walls looking the same and copypasted having the same amount of HP. at least two variations would add a lot to the looks.
Arlington 7 月 24 日 上午 5:45 
does this work with the gravship walls from odyessy?
Ada ⚢ 7 月 22 日 下午 11:55 
does this work with stuff added by Aoba's Fortified mod series?
Azerbaijan_Technology 7 月 19 日 下午 10:09 
Does it need an update for odyssey vaccum mechanics? I remember Ce embreasure requiring a xml update to prevent it from functioning as airtight spaceship hull.
Keshash  [作者] 7 月 19 日 上午 2:24 
What do you mean by original id?
Gryn 7 月 18 日 上午 7:57 
how about new dls? is work with new walls?
WiFiN 7 月 15 日 上午 1:08 
This mod is awesome. Wish it was in the base game. Although I wish there was an "overkill" logic that checks if damage inflicted in single tick is greater than the total health of all destruction stages - if so it destroys the wall completely, skipping intermediate stages.
тетеря, блин 7 月 14 日 上午 10:19 
another neat mod to have compatibility for:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3522208443

(thanks anyways, super cool mod, the community should be super grateful for this one, imo)
Rohzdear 7 月 14 日 上午 2:25 
I'd also like to see compatibility with 'ReBuild: Doors and Corners' and 'ReBuild: Embrasures'.
Farbott 7 月 13 日 上午 1:24 
Hope compatability is coming for the new gravship hull soon
PsychoticDreemurr 6 月 25 日 下午 11:23 
I'd like to request support for "ReBuild: Doors and Corners"