边缘世界 RimWorld

边缘世界 RimWorld

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Adobe Abode (continued)
   
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Mod, 1.5, 1.6
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2.204 MB
7 月 10 日 下午 1:05
9 月 20 日 上午 4:28
2 项改动说明 ( 查看 )

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Adobe Abode (continued)

描述
Disclaimer : This is a re-upload of the original mod by JKN. I have no intention of stealing his work, I just want to keep it alive for the community. If JKN wants me to remove this mod, I will do so.

I've updated the mod to use [SYR] Processor Framework instead of the VFE processor.

The original mod can be found here : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2896217209

Adds a renewable stone-line material in the form of craftable Adobe bricks.

Mix adobe in the Adobe Mixing Table (5 hay for 1 mix)
Then put the mix in the Adobe Baking Frame, for a maximum of 15 bricks by frames. Each mix fills 3 bricks.
Wait 3 days in the sun, but avoid rain and snow and keep it between 6 and 60°C and your bricks will be ready.

So you have 15 bricks for 5 mixes for 75 hay.

If you want to ignore weather, take a look at the mod settings :)

Dependencies :
* SYR Processor Framework for the processing of mix to bricks
* XML Extensions for the mod settings
27 条留言
Ðagorath 9 月 20 日 上午 11:46 
Thanks !! :steamhappy:
Kaeh  [作者] 9 月 20 日 上午 4:29 
This is fixed :) You have more details on the patch note ^^

Have a nice day
Ðagorath 9 月 17 日 下午 6:53 
Yeah no idea, never worked with .dds files, thx for checking this out Kaeh, I love this mod because I play with Medieval Overhaul & Tech Block for a extended medieval play, I start as Neolithic so even before hiting medieval and having access to Stone Blocks, I use adobe to build.

So it works for me as transitioner from wood and stone, love it.
Kaeh  [作者] 9 月 17 日 下午 12:16 
i can't find why the texture is bugged >_>

I'll ask on the rimworld discord
Ðagorath 9 月 13 日 下午 9:24 
Workaround Fix for AdobeMix.dss issue: inside that folder mentioned in the error log below.

Preparation: Go to %YourPath%\Steam\steamapps\workshop\content\294100\3522208443\Textures\Things\Adobe\

1: Go to "AdobeBlocks" folder, then copy the file "AdobeBlocks.dds"
2: Go back and paste
3: Now delete the buged texture "AdobeMix.dds"
4: Rename the pasted "AdobeBlocks.dds", name it "AdobeMix.dds"

Your AdobeMix will look like an adobe block for now, but your game will be error free.
Ðagorath 9 月 13 日 下午 7:32 
Exception loading UnityEngine.Texture2D from file.
absFilePath: D:\Juegos Instalados\Steam\steamapps\workshop\content\294100\3522208443\Textures\Things\Adobe\AdobeMix.dds
Exception: UnityEngine.UnityException: Failed to create texture because of invalid parameters.
[Ref EE6F7B0A]
at UnityEngine.Texture2D.Internal_Create (UnityEngine.Texture2D mono, System.Int32 w, System.Int32 h, System.Int32 mipCount, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.TextureColorSpace colorSpace, UnityEngine.Experimental.Rendering.TextureCreationFlags flags, System.IntPtr nativeTex, System.String mipmapLimitGroupName) [0x00025] in <e422ced3d0f64bb29423e8338d57bc04>:0
UnityEngine.Texture2D..ctor(Int32 width, Int32 height, TextureFormat textureFormat, Int32 mipCount, Boolean linear, IntPtr nativeTex, Boolean createUninitialized, Boolean ignoreMipmapLimit, String mipmapLimitGroupName)

If u need complete trace let me know to upload to github
Ðagorath 9 月 13 日 上午 12:26 
Same issue with the textures, dont have any brick yet but I think those are fine, the miniature texture in the item list looks good, but the Adobe mix is a big red "X" mark, both the item itself and the miniature on the item list.
Kaeh  [作者] 9 月 5 日 上午 8:08 
i'll investigate that, thanks :)
Lae'zel's Husband 9 月 4 日 下午 8:06 
My error log became like this:
Exception loading UnityEngine.Texture2D from file.
absFilePath: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3522208443\Textures\Things\Adobe\AdobeMix.dds
Exception: UnityEngine.UnityException: Failed to create texture because of invalid parameters.
[Ref EE6F7B0A]
at UnityEngine.Texture2D.Internal_Create (UnityEngine.Texture2D mono, System.Int32 w, System.Int32 h, System.Int32 mipCount, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.TextureColorSpace colorSpace, UnityEngine.Experimental.Rendering.TextureCreationFlags flags, System.IntPtr nativeTex, System.String mipmapLimitGroupName) [0x00025] in <e422ced3d0f64bb29423e8338d57bc04>:0
UnityEngine.Texture2D..ctor(Int32 width, Int32 height, TextureFormat textureFormat, Int32
Lae'zel's Husband 9 月 4 日 下午 7:57 
I've got a problem where the adobe bricks have a red "X" (missing texture). Anyone else have this issue?