Garry's Mod

Garry's Mod

CAP Enhanced Code
38 条留言
PixelTheCollie ΘΔ 38 分钟以前 
Yeah.
Cyanith 12 小时以前 
Crazy origin on entity [84][prop_dynamic]
Origin: [16558.621094, 2021.958130, -4724.347656]
Angles: [-0.000001, 141.851929, 140.000000]
Velocity: [0.000000, 0.000000, -0.000000]
Angular Velocity: [0.000000, 0.000000, -0.000000]
Defusing!
Removing!
Giving Cyanith a kinoremote
yeha

[CAP Enhanced Code] lua/entities/event_horizon/init.lua:1382: Tried to use a NULL physics object!
1. SetPhysConstraintObjects - [C]:-1
2. StartTouch - lua/entities/event_horizon/init.lua:1382
3. unknown - lua/entities/event_horizon/init.lua:720 (x5)
PixelTheCollie ΘΔ 12 月 7 日 下午 2:40 
ive gotten that b4 too
also report that on their discord and github, idk if they fully see all the coments or sum
Cyanith 12 月 7 日 下午 1:16 
Clamping SetLocalVelocity(15729.857422,-787.885620,2769.442383) on energy_pulse

[CAP Enhanced Code] Cannot destroy physics in a physics callback!
1. unknown - lua/entities/energy_pulse.lua:47
2. Spawn - [C]:-1
3. Shoot - lua/entities/sg_turret_destmed.lua:458
4. unknown - lua/entities/sg_turret_destmed.lua:394
Cyanith 12 月 7 日 下午 12:48 
Is there a way to disable wormhole travel?
Skalias 병린 12 月 3 日 上午 8:15 
I'm not sure I understand the flowrate mechanic. Just having a shield core active and not under stress causes an Atlantis hub to reach the emergency cutoff in just over a second.
Cyanith 12 月 1 日 下午 11:55 
Suggestion for a map to add stargates to: hzn_spacefun
PixelTheCollie ΘΔ 11 月 27 日 上午 3:58 
yeah

also could both cap resources be added into this main one
for one good mod, and rename it something like just CAP Enhanced idk, would help/b cool
Weighted Sensory Kitty  [作者] 11 月 26 日 下午 6:38 
You need the ATA Gene to pilot a puddle jumper
good old giddy 11 月 26 日 下午 6:31 
idk if im doing something wrong but the puddle jumper wont work cause i can only sit in the passenger seat and not the driver seat
PixelTheCollie ΘΔ 11 月 25 日 下午 2:39 
Peak, tho could be better the energy ball from pulse riffle goes through and crossbow bolts and all particles and effects and certain custom guns that use stuff like that, like uzis rail gun or the genkidma mod, fixed yes but all the shields could be upd to block pretty much everything ik its possible. then the star gate the same things a shields but for allowing things through. fix/upd. for better support of going through and blocking, it would be cool, Yeah:)
TruncatedCake 11 月 25 日 下午 1:02 
you finally fixed the shield bug that the original devs refuse to admit is a thing, big thanks
Famous5000 11 月 25 日 上午 8:53 
I've joined the Discord for faster/easier communication, hopefully we can find the conflicting addon and put it here so that people know what addon could be conflicting with this one.
Famous5000 11 月 25 日 上午 7:37 
lovely...

OK, I guess I'm going to have to check what could be causing interferences with it... Would you have any idea as to what to check which could cause issues with the stargates?
PixelTheCollie ΘΔ 11 月 25 日 上午 5:04 
This Mod Is Very Amazing. Peak:3
Weighted Sensory Kitty  [作者] 11 月 24 日 下午 4:26 
Wormhole sequences not working properly is a known bug, collisions and physguns breaking is likely an addon conflict as it appears to work fine
Famous5000 11 月 24 日 下午 3:42 
Stargates have this annoying issue where going through one disables all collisions, and prevents physgun operation. On top of that the wormhole doesn't appear to work. (It plays the sound but doesn't show the visuals)
PixelTheCollie ΘΔ 11 月 14 日 上午 2:55 
why do it manully i believe issues will arrive and well it wont be great, but yeah
Rowan Skye 11 月 13 日 下午 7:25 
Is there a source code for this? I'd rather download CAP manually.
Қatka ♥ 11 月 10 日 上午 7:17 
The thumbnail has a typo :P
PixelTheCollie ΘΔ 11 月 9 日 下午 9:11 
Check Discord
PixelTheCollie ΘΔ 11 月 5 日 下午 3:12 
[CAP Enhanced Code] lua/stargate/vgui/stargatemenus.lua:880: Tried to use a NULL Panel!
1. SetSize - [C]:-1
2. unknown - lua/stargate/vgui/stargatemenus.lua:880
PixelTheCollie ΘΔ 10 月 13 日 下午 4:02 
There is a merged ver of the cap mod on here, its like 2gb big it seems to have more fixes but is abondend and broken but yet more fixes, add all stuff form it, oh im gettting this error for black hols by or using with it without stargates? also supergates, idk wahts going on but stuff is broken, maybe unstable, please help/fix, sorry and amazing mod

[CAP Enhanced Code] Cannot destroy physics in a physics callback!
1. unknown - lua/entities/black_hole_power.lua:165

[CAP Enhanced Code] lua/entities/event_horizon/init.lua:1381: Tried to use a NULL physics object!
1. SetPhysConstraintObjects - [C]:-1
2. StartTouch - lua/entities/event_horizon/init.lua:1381
3. unknown - lua/entities/event_horizon/init.lua:720

probalt more stuff in this one too, maybe idk somthing? sory fi me bad/dumb
https://psteamcommunity.yuanyoumao.com/app/4000/workshop/
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/changelog/3037205213
Weighted Sensory Kitty  [作者] 7 月 29 日 上午 5:08 
It sadly does not fix the shotgun issue, I'm not sure why it happens, but if I ever figure it out i'll fix it
Swordman 7 月 29 日 上午 2:53 
Wanted to add it's nice to see people still working on CAP
Swordman 7 月 29 日 上午 2:52 
Does this version fix the shotgun issue with CAP? Where all shotgun type weapons no longer have spread?
Weighted Sensory Kitty  [作者] 6 月 29 日 下午 4:22 
It's bugged because the HD Gates addon was removed from the workshop
Nate, some fluffy Lu 6 月 29 日 下午 2:04 
The infinity v2 event horizon is just the universe one on my end. Don't know if its actually working as intended so figure I'd bring it up
PixelTheCollie ΘΔ 6 月 18 日 下午 12:53 
No you shouldn't need them i dont have teh old ones. It's all merged and I believe improved and fixed and more to come in this one. So just get thid one and all its requirements and styff like wire mod and spacbuild cuz that styff work with old so makes sense for new one. Yeah thats I what I got.
Doctor1245 6 月 18 日 下午 12:19 
Do I need the old CAP addon files apart from what is in this requirements?
Weighted Sensory Kitty  [作者] 6 月 17 日 下午 9:23 
The error is a conflict with some other addon as it doesn't happen with just this addon and wiremod installed
PixelTheCollie ΘΔ 6 月 17 日 下午 4:25 
I said it:
Lua patcher mod
Works so well
Works for older abandoned mods too
Anyways here: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2403043112
Doctor1245 6 月 17 日 下午 12:30 
I can't seem to get the SGC screens to work do you know the patcher mod name?
PixelTheCollie ΘΔ 6 月 17 日 上午 11:30 
Idk but I been wondering how. Tho now ofc i dont think I get that problem/error no more it's there ofc just hidden and ig repaired cuz i now use the lua patcher mod that fixes most mods and errors it's pretty amazing. Ofc make sure to be on chromium beta branch and 64 but ver dont have to but it works even better there. Everything does. Same. Anyways Yeah
Doctor1245 6 月 17 日 上午 11:28 
Does anyone know the fix to the SGC Screens error: [CAP Enhanced Code] lua/entities/sgc_server.lua:324: attempt to perform arithmetic on field 'StartTimer' (a boolean value)
1. unknown - lua/entities/sgc_server.lua:324 (x19)
PixelTheCollie ΘΔ 4 月 23 日 上午 1:47 
Okay so, does this have all gate spawners and stuff from:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=180077636
bascily things to have gates preloaded and already there in worlds, like og worksop ver has bigcity, flatgrass, construct and more, does this have that and maps and stuff, if not please add all from og, btw og cap code updated idk if you knew that, so please fix, add, and improve. Thanks :3
Imperial Commander 2024 年 12 月 20 日 上午 11:21 
hey can you tell me what that map is in the photo?