Garry's Mod

Garry's Mod

CAP Enhanced Code
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更新于:11 月 20 日 下午 7:58

fixed the rest of the infinity gate

更新于:11 月 20 日 下午 7:50

fixed infinity gate event horizon

更新于:11 月 15 日 下午 1:06

- Fixed the shield not detecting collisions, SOLID_VPHYSICS seems to no longer be valid for touch triggers
- Changed iris computer touch to check for ent.IsStargate instead of the class 'stargate' so it will properly support any gates that dont have "stargate" in their class name

更新于:10 月 27 日 下午 10:30

revert minor shield fix because it breaks shields on servers not running the beta branch

更新于:10 月 27 日 下午 7:49

- Fixed all bullet spread being broken (It still doesn't work when going through a gate however)
- Fixed the control chair lean animation resetting to un-leaned state when it finishes leaning back
- Updated the Movie gate to add ENT.StargatIsMovieType so custom gates can use its features properly
- Update SGC Server to look for ENt.StargateIsMovieType instead of specific class when displaying the address type of the gate in the address book
- Made Naquadah Bomb use ENT.IsStargate and ENT.IsDHD instead of checking for specific classes so that it supports custom gates/dhds
- Made DHD check for ENT.IsStargateMovieType instead of specific class when pressing a button
- Changed stargateGetRingAngle() e2 function and GetRingAngle wire gate to check for ENT.Ring instead of specific gate classes so it supports custom gates
- Fixed an error with the event horizon when an entity manages to touch it without having a physics object
- Fixed an issue in the tool shield, but it is still broken in the GMod Beta branch
- Fixed Black hole causing errors when it eats something

更新于:7 月 23 日 上午 8:15

-Added Radius Input and output to the Anti Prior Device, clamped between 1 and 2048 (defaults to 800)
-Made Doors setpos themselves to their doorframe if they aren't inside it when you open or close them
-Made it possible to touch doors with the toolgun and physgun now that the doors stay in their frames
-Fixed the Tokra Shield having bad collision, you can no longer jump through it
-Added Wire inputs and outputs to the ZPM Analyzer Mk1 and Mk2
-Fixed the CFD checking for the code after it generated it, so it was impossible to unlock unless you knew what code it was about to generate
-Fixed the ZPM Analyzer Mk2 not being able to eject ZPM's
-Fixed a typo and bad grammar in a 'You're not an admin' print
-Converted spaces to tabs so hopefully github wont be mad
-Fixed Powercell making a 'Misc Devices' category if your language isn't english
-Fixed Dakara vaporizing some Stargates and DHDs, specifically the SG1 ones, and maybe custom ones too
-Lowered the arc radius of drones so they fire closer together, and dont miss horribly, and just look better in general
-Added dynamic lights to ZPM's with a glow based on how charged they are
-Added a Capacity slider to the Tampered ZPM STool
-Made TZPM's glow blue when scanned with the ZPM Analyzer (only the mk1 for now as mk2 is still nonfunctional)
-Possibly fixed an error caused by custom CAP entities not having their classname set correctly

更新于:4 月 9 日 上午 2:28

- Fixed the game crashing when a ZPM Mk4 is spawned near the Control Chair ZPM Hub and the hub is unfrozen
- Removed the ores from the spawn menu as they dont have a use right now
- Moved the Powercell to the Misc Devices tab

更新于:2024 年 6 月 5 日 上午 2:47
作者:Soren MC

Rewrote chair activation, fixed chair lightup spam

更新于:2024 年 6 月 4 日 下午 12:55
作者:Soren MC

Finally fixed issue with missing model for the control chair

更新于:2024 年 6 月 4 日 上午 1:32
作者:Soren MC

Added missing control chair model variant