Starbound

Starbound

Enhanced Storage Matter Extractor - REBALANCED
10 条留言
Nephirus90  [作者] 12 月 17 日 下午 7:22 
Of course if you happen to found a machinery/table still mistakenly dismantled let me now and I'll try to fix it as soon as possible
Mharr 12 月 16 日 下午 3:31 
Oh, the second image, I see. So yeah, whatever's cheap to pixel print with 100 slots then. Filtering out anything that isn't a container is very much the biggest upgrade, thanks for shielding me from ever tripping over that!
Nephirus90  [作者] 12 月 16 日 下午 1:46 
Yeah it's just less random and a little more balanced, in the images above you can see the exact amount with/without this mod.
It was bugging me to get the same "storage matter" from 12 slot and 300 slot containers, plus to accidentaly dismantle expensive machinery or crafting tables, so I made this mod.

"I wonder what the best thing to craft is in terms of storage matter per ingot / pixel":
I can't remember the prices, probably native 100/110/120 slot containers or alternatively tons of cheap 48 slot containers.
Mharr 12 月 14 日 上午 9:52 
Oh, it does still give random results, just 'less' random? I wonder what the best thing to craft is in terms of storage matter per ingot / pixel.
Nephirus90  [作者] 12 月 12 日 上午 11:38 
This mod it's compatible with every container managed by Enhanced Storage or any of its patches.
Enhanced Storage PATCH [Cumulative] is only strongly suggested because in that mod I added a lot of containers missing from the original mod.
If you can change the container size using the Enhanced Storage object, then it's a container compatible with Enhanced Storage and consequently with this mod.


The outputs shown in the images refer to the original container size.
As you can see with a native >100 slots container the chances are 70% to get 2matter and 30% to get 3matter.

I'll try to check if the calculation is incorrect but with a 70% chance I guess it's quite possible to have many outputs in a row with 2 matter.
Mharr 12 月 12 日 上午 6:04 
Is this compatible specifically with containers added by Enhanced Storage PATCH [Cumulative]? I'm only getting 2 matter from 300 slot Elithian shipping containers.
Nephirus90  [作者] 2023 年 8 月 23 日 下午 12:39 
@Nicola I took a look at them. I didn't have the time to trace all lua functions callbacks between scripts but the first thing I noticed is that both mods overwrite scripts.
Some of these scripts are edited by both mods and looking at the code they are indeed different, so they are bound to conflict in some way or another.
I'm glad you made it work but I strongly discourage to use both mods, note that it's probably working because the last scripts to load are less problematic to the other mod than the ones from the other mod.
The problem is that the mods are indipendent between each other so theoretically every time you launch the game the load order between the two can change.
Sieun 2023 年 8 月 13 日 上午 8:55 
oh its not urgent :) take any time you want whenever. even if you dont want to look thats all good i was just pulling my hair out trying to fix the compatibilities but just as you messaged i think ive actually sorted it. loaded up and no log error or freezing monsters with no ai or just dying randomly when a healthbar is trying to be applied so maybe i got it lol. soo grateful for your reply though!!
Nephirus90  [作者] 2023 年 8 月 13 日 上午 8:33 
@Nicola Hello, I'm glad you enjoy my patches :)
I don't have a lot of time but I think I can take a look at it, not sure when though, I hope it's not urgent for you.
While I take my time a little tip: I saw bl3healthbars has a lot of "nested" dependecies so maybe the incompatibility it's with one of those
Sieun 2023 年 8 月 13 日 上午 3:37 
hello :) im enjoying your patches, it seems you have a grasp of things that people actually want. may i request something? it might be a bit of an undertaking as im savvy with python and recently looked in lua but starbound is still beyond me at the moment. the mods "suppers combat overhaul", and "bl3healthbars" have me stumped as they wont work together. looking at the code myself it seems when bl3 tries to add health bars to mobs something in suppers init() doesnt like it and i think it related to how suppers handles monsters when they sight you. they enter a "stunned" behavour for a second and then attack you. if you ever have time or fancy a challenge i would be eternally in your debt if you would have a look and see if you can get your head around it. supper is a stubborn modder who brute forces his code so most mods become incompatible please disregard this whole message if its too cheeky and ill never bother you again but hope you consider. thanks a bunch for your work