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Enhanced Storage PATCH [Cumulative] is only strongly suggested because in that mod I added a lot of containers missing from the original mod.
If you can change the container size using the Enhanced Storage object, then it's a container compatible with Enhanced Storage and consequently with this mod.
The outputs shown in the images refer to the original container size.
As you can see with a native >100 slots container the chances are 70% to get 2matter and 30% to get 3matter.
I'll try to check if the calculation is incorrect but with a 70% chance I guess it's quite possible to have many outputs in a row with 2 matter.
Some of these scripts are edited by both mods and looking at the code they are indeed different, so they are bound to conflict in some way or another.
I'm glad you made it work but I strongly discourage to use both mods, note that it's probably working because the last scripts to load are less problematic to the other mod than the ones from the other mod.
The problem is that the mods are indipendent between each other so theoretically every time you launch the game the load order between the two can change.
I don't have a lot of time but I think I can take a look at it, not sure when though, I hope it's not urgent for you.
While I take my time a little tip: I saw bl3healthbars has a lot of "nested" dependecies so maybe the incompatibility it's with one of those