Left 4 Dead 2

Left 4 Dead 2

Special Infected Synchronization (Sync Only)
Komentarzy: 41
iPoshooTaco 5 sierpnia o 5:43 
Hey, sorry for not responding for a little but i've tried Sync Only in every campaign and it doesn't work and there are no errors in the console. I have a lot of addons so when i disabled all of them it worked, however i can't figure out wich one is causing Sync Only to not work. I'm gonna try AI+ rn
Thumos  [autor] 30 lipca o 14:34 
@iPoshooTaco That's not good. Out of curiosity, are you encountering any errors in the console that prevent either the `Sync Only` or `AI+` add-on from working as intended, or do you have other add-ons enabled alongside either the `Sync Only` or `AI+` add-on?
iPoshooTaco 30 lipca o 9:11 
sorry for not responding earlier, but both ai+ and sync only are still not working.
iPoshooTaco 28 lipca o 19:56 
I'll try it
Thumos  [autor] 27 lipca o 13:17 
@iPoshooTaco Did you try to use the `AI+` version of the `Special Infected Synchronization` add-on before I updated it today at 12:00 PM? If so, you may have encountered an error in the console where the `EFL_NO_THINK_FUNCTION` constant variable didn't exist and would cause the add-on to crash. Could you try using the add-on again and moving out of the safe area for at least 1-2 minutes to see if special infected will all spawn at once?
iPoshooTaco 27 lipca o 11:44 
Yeah i'm having the same problem as Xeno, SI don't spawn at all except when havin the Competitive one. It's those two mods or another one that we both have.
Agent Weasroy 27 czerwca o 16:01 
@Taut that would be really cool. I like the mod a lot but some of the people I play with think its too intense if they spawn together every single time lol
Thumos  [autor] 26 czerwca o 19:43 
@Agent Weasroy Currently, letting the Director handle special infected spawns a specified percent of the time isn't available in the `Special Infected Synchronization` add-ons. However, if people are interested, I might be able to implement this feature if I can find a way to do so.
Agent Weasroy 26 czerwca o 16:36 
is there any way to configure this so they dont always spawn exactly at the same time? like 50 percent of the time they do?
(^^^) Xeno 22 czerwca o 8:36 
No worries I know an alternative for the 4 SI while maintaining the default spawn time
Thumos  [autor] 22 czerwca o 8:27 
@(^^^) Xeno It depends on whether the map's VScripts will allow special infected to spawn more than two special infected (ex. The Passing's third chapter). If you want to always spawn four special infected, then I recommend using the `Special Infected Synchronization (Competitive)` add-on instead.
(^^^) Xeno 22 czerwca o 6:28 
How can they attack in 4?
I STAPLE TAPEWORMS ON MY 20 lutego o 12:40 
thank you!
Thumos  [autor] 20 lutego o 12:36 
@Wenda Here are the differences of the Special Infected Synchronization add-ons:

- The `Only Sync` add-on simply allows the special infected to attack together without modifying anything else.
- The `AI+` add-on allows the special infected to attack together and modifies the command variables so the special infected can attack more efficiently.
- The `Competitive` add-on allows the special infected to attack together, modifies the command variables, and adds a lot of options to make the gameplay feel more like Versus.
I STAPLE TAPEWORMS ON MY 20 lutego o 11:08 
What do each of the different addons do? i looked at the thread but it only shows settings
Kaiser Adradum 12 listopada 2024 o 13:33 
:c
Thumos  [autor] 12 listopada 2024 o 13:23 
@Kaiser Adradum You can manually set the respawn interval for special infected by opening the `settings.txt` file in the `./ems/sisync-onlysync/` directory and setting the `OverrideRespawnInterval` option to `true` and lowering the `RespawnIntervalMin` and `RespawnIntervalMax` options to `30`.
Kaiser Adradum 12 listopada 2024 o 11:45 
In this version, there are fewer special infected. Could you make a version where they appear every 30 seconds? It seems like they take too long to show up.
Thumos  [autor] 5 listopada 2024 o 11:46 
@Gumbs I would say the `Only Sync` version of the `Special Infected Synchronization` add-on has the fewest and least noticeable bugs as it only aims to synchronize special infected spawns without adding any extra options and features to the settings located in the `./ems/sisync-onlysync/` directory.
Unsants 5 listopada 2024 o 7:43 
Which of the three types of the mod has the fewest and least noticeable bugs?
Thumos  [autor] 2 lipca 2024 o 21:28 
@Xeno :] I don't really see any benefit to modifying the special infected limit in the `Sync Only` version as this add-on was only meant to spawn the special infected together without changing too much of the gameplay. If you'd like to change the special infected limit, I recommend using the `Competitive` version as that add-on has the `MaxSpecials` option set to `4` by default.
(^^^) Xeno 28 czerwca 2024 o 5:48 
Add a toggle to enable 4 SI sync I'm so used to the previous version :/
Maesʇro 16 czerwca 2024 o 12:52 
Okay, thanks
Thumos  [autor] 27 maja 2024 o 17:14 
@Maesʇro Here are the differences of the Special Infected Synchronization add-ons:

- The `Only Sync` add-on simply allows the special infected to attack together without modifying anything else.
- The `AI+` add-on allows the special infected to attack together and modifies the command variables so the special infected can attack more efficiently.
- The `Competitive` add-on allows the special infected to attack together, modifies the command variables, and adds a lot of options to make the gameplay feel more like Versus.
Maesʇro 27 maja 2024 o 13:59 
What is the difference between all versions of the mod?
(^^^) Xeno 15 maja 2024 o 2:39 
It only happens to sync version and AI+ but the comp version works fine.
Thumos  [autor] 15 maja 2024 o 1:59 
@Xeno :] I've played a campaign with this add-on alongside the `Deceptive Specials` add-on, and the only time the special infected were unable to respawn was when the director's tempo was at the `RELAX` state. If more people have this problem, then I may have to figure out how I can replicate this issue.
(^^^) Xeno 15 maja 2024 o 1:01 
I have this, and aggressive behaviour mod for Witch, but I don't think it will affect this mod.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2400935721
Thumos  [autor] 15 maja 2024 o 0:56 
@Xeno :] That's odd. I've played a campaign with only this add-on enabled, and the special infected were able to respawn in 45 seconds after the last one had been killed.

Did you have other add-ons enabled when you encountered this issue? If so, could you tell me what add-ons you had installed so I can check to see if my add-on is conflicting with those?
(^^^) Xeno 15 maja 2024 o 0:27 
Yeah, there's something wrong with the mod for my end the SI doesn't respawn :/
damuh 28 kwietnia 2024 o 10:47 
@Trey Terus
okay thx i will try it
Thumos  [autor] 28 kwietnia 2024 o 10:43 
@Dumuul Since you've created your own local server, you can open the `addonconfig.cfg` file located in `~/Left 4 Dead 2/left4dead2/cfg` and see if the variables underneath `RestrictedAddons` are set to `1`. If they are, you'll need to change them to `0` so my add-ons can load on your dedicated server.

Of course, if it's a co-op game, then the `default` variable should be set to `0` by default which should allow you to use your add-ons without needing to change anything in the `addonconfig.cfg` file.
damuh 28 kwietnia 2024 o 10:37 
@ Trey Terus
i mean my own dedicated server, its possible this addon can run on my server?
Thumos  [autor] 28 kwietnia 2024 o 10:28 
@Dumuul These add-ons can only run in single player mode or on local servers with variables underneath `RestrictAddons` in the `addonconfig.cfg` file set to `0`. Otherwise, they will automatically be disabled on Official Dedicated servers.
damuh 28 kwietnia 2024 o 10:21 
can this addons running in Dedicated Server?
7 sierpnia 2023 o 23:50 
Hi, in mutation4 mode, they will all respawn in the same place, which is very crowded. It is better to let them respawn in different places. Otherwise, boomer explosions will often be blown away.
Thumos  [autor] 7 sierpnia 2023 o 23:44 
Sounds good. I'll see what I can do.
(^^^) Xeno 7 sierpnia 2023 o 22:36 
Yeah, but without adjusting the file or letting the user mess with it, make it automatic.
Thumos  [autor] 7 sierpnia 2023 o 22:15 
So you would like me to make another add-on where I can allow them to synchronously respawn as well as improve their reflexes without adding any of the command variables from Versus mode. If so, I could upload one to the Steam Workshop as a middle ground between the Sync-Only and Competitive versions.
(^^^) Xeno 7 sierpnia 2023 o 21:06 
Would you be able to improve their reflexes the same way you did throughout the comp. I didn't know the comp version of their spawn was being doubled?
7ᴇᴍᴘᴇsᴛᴲ 5 sierpnia 2023 o 3:44 
👀👍 nice